Player Matchup

Raijin
Raijin
Diamond III
 
Raijin
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum IV
 
Cupid
Platinum IV
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum IV
JungléOrTr0ll
Awilix
Platinum IV
Level 69
God Stats
1W - 2L
1,691 SR
Queue Stats
60W - 46L
1,976 MMR
Solo
Bacchus
Bacchus
Diamond IV
PIKACHUKILL
Bacchus
Diamond IV
Level 160
God Stats
1W - 1L
1,672 SR
Queue Stats
139W - 136L
2,167 MMR
Solo
Apollo
Apollo
Diamond IV
YGsinatra21
Apollo
Diamond IV
Level 153
God Stats
3W - 11L
1,458 SR
Queue Stats
585W - 586L
2,005 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,564 SR
1,830 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 119
1,622 SR
1,934 MMR
Scylla
Scylla
Diamond IV
 
Scylla
Diamond IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Platinum I
AGReFLeX
Ratatoskr
Platinum I
Level 149
God Stats
2W - 1L
1,708 SR
Queue Stats
179W - 176L
1,952 MMR
Solo
Geb
Geb
Diamond V
MisterStumpy
Geb
Diamond V
Level 145
God Stats
15W - 15L
1,631 SR
Queue Stats
81W - 78L
1,997 MMR
Solo
Neith
Neith
Platinum II
StickSteven
Neith
Platinum II
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 0L
2,177 MMR
Solo
Rama
Rama
Platinum I
vApproximate
Rama
Platinum I
Level 129
God Stats
2W - 2L
1,772 SR
Queue Stats
68W - 54L
2,041 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
4 / 3 / 3
6,704
609
4,581
5,185
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
 
Cupid
11
1 / 3 / 2
6,412
583
5,763
7,407
2,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
8 / 1 / 4
7,853
714
6,019
6,051
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
PIKACHUKILL
Bacchus
8
1 / 1 / 3
5,817
529
2,233
4,467
3,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Apollo
8
0 / 8 / 2
4,887
444
1,564
8,249
2,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GilgameshMorgan Le FaySobekArtemisOdin

VS

Bans
TiamatOsirisKaliFenrirTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 3 / 2
6,273
570
1,467
4,025
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
AGReFLeX
Ratatoskr
11
0 / 4 / 5
6,446
586
1,924
7,415
2,798
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
0 / 3 / 0
5,140
467
991
7,258
3,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
14 / 1 / 2
8,683
789
16,362
6,733
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 3 / 1
5,883
535
1,002
6,236
1,327
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
26
14
Kills
16
16
Deaths
14
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
3
3
1.83
L
Cupid
 
Cupid
1
3
2
0.67
W
Scylla
 
Scylla
2
3
2
1
W
Ratatoskr
AGReFLeX
Ratatoskr
0
4
5
0.63
L
8
1
4
10
W
0
3
0
0
L
Bacchus
PIKACHUKILL
Bacchus
1
1
3
2.5
W
14
1
2
15
L
Apollo
0
8
2
0.13
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,160
Damage
21,746
31,359
Taken
31,667
12,634
Mitigated
11,169
7,224
Healing
5,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,581
346
0
750
5,185
1,560
0
975
4,106
33,865
0
L
Cupid
 
Cupid
5,763
2,952
176
2,875
7,407
2,557
0
442
6,965
0
41,828
W
Scylla
 
Scylla
1,467
48
0
586
4,025
945
0
811
3,120
26,129
0
W
Ratatoskr
AGReFLeX
Ratatoskr
1,924
247
0
125
7,415
2,798
640
1,563
5,688
0
35,644
L
6,019
2,538
0
1,683
6,051
2,576
0
335
5,654
0
44,280
W
991
138
0
1,765
7,258
3,283
0
2,694
4,480
8,202
0
L
Bacchus
PIKACHUKILL
Bacchus
2,233
660
0
1,104
4,467
3,775
0
368
4,099
13,507
0
W
16,362
10,040
0
1,753
6,733
2,816
1,730
585
6,084
0
42,254
L
Apollo
1,564
383
0
636
8,249
2,166
0
172
8,077
0
14,107
W
1,002
878
0
1,280
6,236
1,327
0
721
5,481
0
30,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,673
Gold Earned
32,425
297
Minions Killed
288
0
Camps Cleared
0
1,113,876
Distance Traveled
1,193,623
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,704
609
83
8
0
218,308
0
L
Cupid
6,412
583
88
8
0
195,951
4
W
Scylla
6,273
570
64
6
0
219,563
4
W
Ratatoskr
6,446
586
82
7
0
219,338
4
L
Awilix
7,853
714
79
7
0
279,674
1
W
Geb
5,140
467
14
1
0
234,921
3
L
Bacchus
5,817
529
14
1
0
215,340
5
W
Neith
8,683
789
61
6
0
320,492
0
L
Apollo
4,887
444
33
3
0
204,603
0
W
Rama
5,883
535
67
6
0
199,309
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role