Player Matchup

Bellona
Bellona
OGThicci
Bellona
Level 12
God Stats
7W - 3L
1,733 SR
Queue Stats
17W - 17L
1,446 Elo+
Party 2
Mercury
Mercury
Paxonn
Mercury
Level 65
God Stats
32W - 17L
1,656 SR
Queue Stats
51W - 31L
1,529 Elo+
Party 2
Tyr
Tyr
longyanga
Tyr
Level 28
God Stats
2W - 0L
1,771 SR
Queue Stats
51W - 62L
1,397 Elo+
Solo
Merlin
Merlin
meandmyshaddow
Merlin
Level 16
God Stats
15W - 13L
1,494 SR
Queue Stats
32W - 31L
1,453 Elo+
Party 2
Osiris
Osiris
sharksmeer
Osiris
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,450 Elo+
Solo
Team Averages
Level 27
1,631 SR
1,455 Elo+

VS

Team Averages
Level 19
1,384 SR
1,216 Elo+
Zeus
Zeus
Joshthefish
Zeus
Level 18
God Stats
1W - 4L
1,242 SR
Queue Stats
32W - 46L
1,014 Elo+
Party 1
Sun Wukong
Sun Wukong
MattGS22
Sun Wukong
Level 27
God Stats
13W - 10L
1,725 SR
Queue Stats
109W - 113L
1,441 Elo+
Solo
Kukulkan
Kukulkan
OtterShame04
Kukulkan
Level 5
God Stats
4W - 8L
1,007 SR
Queue Stats
8W - 13L
1,044 Elo+
Party 1
Heimdallr
Heimdallr
RealPuurPur
Heimdallr
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Solo
Neith
Neith
quinnycat
Neith
Level 38
God Stats
18W - 16L
1,448 SR
Queue Stats
32W - 45L
1,080 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
OGThicci
Bellona
18
4 / 3 / 7
11,354
946
11,890
16,246
14,619
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mercury
Paxonn
Mercury
20
20 / 3 / 9
14,810
1,234
31,942
13,918
8,126
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
2 / 5 / 14
11,203
934
12,989
16,124
14,807
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
3 / 1 / 17
12,362
1,030
12,526
4,948
2,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
sharksmeer
Osiris
20
10 / 3 / 15
14,223
1,185
20,486
15,502
15,448
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

219

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 8 / 7
10,961
913
10,527
12,217
4,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
MattGS22
Sun Wukong
17
9 / 6 / 4
14,147
1,179
12,591
27,734
34,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
OtterShame04
Kukulkan
17
1 / 5 / 7
10,667
889
4,415
12,975
5,551
Heimdallr
RealPuurPur
Heimdallr
17
0 / 13 / 9
10,275
856
8,742
23,937
11,544
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
quinnycat
Neith
18
3 / 7 / 10
12,620
1,052
18,196
18,772
11,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
52
39
Kills
15
15
Deaths
39
62
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
8
7
0.69
L
Sun Wukong
MattGS22
Sun Wukong
9
6
4
1.83
W
Bellona
OGThicci
Bellona
4
3
7
2.5
L
Kukulkan
OtterShame04
Kukulkan
1
5
7
0.9
W
Mercury
Paxonn
Mercury
20
3
9
8.17
L
Heimdallr
RealPuurPur
Heimdallr
0
13
9
0.35
W
2
5
14
1.8
W
3
1
17
11.5
L
Neith
quinnycat
Neith
3
7
10
1.14
W
Osiris
sharksmeer
Osiris
10
3
15
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,833
Damage
54,471
66,738
Taken
95,635
55,518
Mitigated
67,814
4,485
Healing
5,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,527
3,442
0
724
12,217
4,303
0
1,879
10,338
18,179
0
L
Sun Wukong
MattGS22
Sun Wukong
12,591
3,674
230
3,991
27,734
34,779
0
4,545
23,189
0
31,095
W
Bellona
OGThicci
Bellona
11,890
3,319
0
360
16,246
14,619
0
3,590
12,020
708
25,858
L
Kukulkan
OtterShame04
Kukulkan
4,415
555
0
30
12,975
5,551
0
1,181
11,794
10,412
0
W
Mercury
Paxonn
Mercury
31,942
26,070
0
2,261
13,918
8,126
0
3,178
10,740
0
48,302
L
Heimdallr
RealPuurPur
Heimdallr
8,742
4,950
0
384
23,937
11,544
0
3,810
20,127
0
17,399
W
12,989
1,894
0
1,864
16,124
14,807
0
3,266
12,858
0
19,587
W
12,526
666
0
0
4,948
2,518
0
723
4,225
45,479
0
L
Neith
quinnycat
Neith
18,196
10,781
0
424
18,772
11,637
0
1,819
16,953
0
59,511
W
Osiris
sharksmeer
Osiris
20,486
11,883
0
0
15,502
15,448
0
4,185
11,317
0
48,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,952
Gold Earned
58,670
212
Minions Killed
167
10
Camps Cleared
2
1,386,248
Distance Traveled
959,005
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,961
913
18
2
0
153,691
0
L
Sun Wukong
14,147
1,179
37
3
2
250,469
1
W
Bellona
11,354
946
28
2
1
242,330
1
L
Kukulkan
10,667
889
13
1
0
181,596
1
W
Mercury
14,810
1,234
35
3
5
336,763
2
L
Heimdallr
10,275
856
15
1
0
166,809
0
W
Tyr
11,203
934
10
1
1
246,918
0
W
Merlin
12,362
1,030
65
5
2
270,399
0
L
Neith
12,620
1,052
84
7
0
206,440
1
W
Osiris
14,223
1,185
74
6
1
289,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role