Player Matchup

Nemesis
Nemesis
Hippopotamus354
Nemesis
Level 65
God Stats
5W - 3L
1,472 SR
Queue Stats
89W - 82L
1,419 Elo+
Party 2
Sylvanus
Sylvanus
JengaBlockz
Sylvanus
Level 47
God Stats
10W - 12L
1,494 SR
Queue Stats
77W - 71L
1,421 Elo+
Party 2
Izanami
Izanami
MarkyDBish
Izanami
Level 69
God Stats
20W - 20L
1,456 SR
Queue Stats
233W - 226L
1,402 Elo+
Party 4
Raijin
Raijin
WICKED ECLIPSED
Raijin
Level 89
God Stats
5W - 3L
1,540 SR
Queue Stats
242W - 251L
1,412 Elo+
Party 2
Bellona
Bellona
Zathren
Bellona
Level 40
God Stats
8W - 8L
1,539 SR
Queue Stats
114W - 130L
1,398 Elo+
Party 4
Team Averages
Level 62
1,500 SR
1,410 Elo+

VS

Team Averages
Level 57
1,516 SR
1,360 Elo+
Nike
Nike
Chamonoites
Nike
Level 39
God Stats
8W - 4L
1,772 SR
Queue Stats
179W - 221L
1,396 Elo+
Party 3
Bakasura
Bakasura
JayBird941
Bakasura
Level 45
God Stats
7W - 8L
1,432 SR
Queue Stats
147W - 150L
1,339 Elo+
Party 1
Fenrir
Fenrir
PapaJune69
Fenrir
Level 61
God Stats
5W - 9L
1,324 SR
Queue Stats
202W - 285L
1,303 Elo+
Party 1
Hades
Hades
StraightCheifin
Hades
Level 37
God Stats
54W - 62L
1,448 SR
Queue Stats
103W - 137L
1,312 Elo+
Party 1
Agni
Agni
savvyflame494
Agni
Level 103
God Stats
9W - 6L
1,602 SR
Queue Stats
446W - 494L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 2 / 3
6,731
481
2,976
6,069
1,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
JengaBlockz
Sylvanus
10
0 / 3 / 6
6,392
457
3,116
10,051
6,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
MarkyDBish
Izanami
12
5 / 1 / 5
7,600
543
8,934
5,797
1,796
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 6 / 4
6,702
479
6,502
10,293
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Zathren
Bellona
13
6 / 0 / 0
8,140
581
6,758
8,195
5,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,561
469
2,273
8,203
4,533
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
JayBird941
Bakasura
11
0 / 2 / 4
6,506
465
3,133
10,612
4,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
PapaJune69
Fenrir
9
1 / 6 / 6
6,128
438
3,370
10,605
3,268
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
6 / 3 / 2
7,329
524
7,774
7,912
2,773
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 3 / 4
8,198
586
7,784
7,478
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
28
19
Kills
12
12
Deaths
19
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
5
0
0
L
5
2
3
3.25
W
Bakasura
JayBird941
Bakasura
0
2
4
1
L
Sylvanus
JengaBlockz
Sylvanus
0
3
6
1
L
Izanami
MarkyDBish
Izanami
5
1
5
7.5
W
Fenrir
PapaJune69
Fenrir
1
6
6
0.67
W
6
3
2
2.33
L
3
6
4
0.83
L
Bellona
Zathren
Bellona
6
0
0
6
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,286
Damage
24,334
40,405
Taken
44,810
18,700
Mitigated
17,101
12,781
Healing
9,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,273
176
0
1,100
8,203
4,533
660
0
8,203
0
35,645
L
2,976
825
0
733
6,069
1,894
0
1,261
4,679
0
20,227
W
Bakasura
JayBird941
Bakasura
3,133
2,473
0
2,499
10,612
4,338
0
1,563
8,965
0
30,776
L
Sylvanus
JengaBlockz
Sylvanus
3,116
596
2,093
3,618
10,051
6,908
514
4,432
5,322
15,975
0
L
Izanami
MarkyDBish
Izanami
8,934
4,864
0
1,100
5,797
1,796
1,690
2,548
3,073
0
51,084
W
Fenrir
PapaJune69
Fenrir
3,370
875
232
1,172
10,605
3,268
180
2,630
7,853
0
19,272
W
7,774
214
246
2,595
7,912
2,773
21
1,578
6,172
34,712
0
L
6,502
135
0
2,480
10,293
3,079
0
5,401
4,596
30,847
0
L
Bellona
Zathren
Bellona
6,758
1,923
0
2,757
8,195
5,023
737
1,165
6,862
0
42,018
W
7,784
387
0
1,561
7,478
2,189
672
3,059
3,999
38,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,565
Gold Earned
34,722
335
Minions Killed
327
0
Camps Cleared
0
1,197,766
Distance Traveled
1,310,846
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,561
469
66
5
0
235,905
0
L
Nemesis
6,731
481
42
3
0
194,228
0
W
Bakasura
6,506
465
75
5
0
293,613
0
L
Sylvanus
6,392
457
26
2
0
232,328
1
L
Izanami
7,600
543
109
8
0
244,877
1
W
Fenrir
6,128
438
25
2
0
269,277
0
W
Hades
7,329
524
68
5
0
260,616
0
L
Raijin
6,702
479
59
4
0
232,994
0
L
Bellona
8,140
581
99
7
0
293,339
3
W
Agni
8,198
586
93
7
0
251,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role