Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Eightyminutes
Ra
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 180L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
KamikazeTable
Gilgamesh
Level 106
God Stats
35W - 15L
1,780 SR
Queue Stats
283W - 197L
1,551 Elo+
Party 1
Hun Batz
Hun Batz
TheTeeToe
Hun Batz
Level 105
God Stats
8W - 6L
1,733 SR
Queue Stats
410W - 337L
1,521 Elo+
Party 1
Anubis
Anubis
lts Galvan
Anubis
Level 82
God Stats
5W - 3L
1,689 SR
Queue Stats
82W - 68L
1,576 Elo+
Party 1
Team Averages
Level 75
1,640 SR
1,530 Elo+

VS

Team Averages
Level 88
1,596 SR
1,619 Elo+
Chang'e
Chang'e
MeanMemeMachine
Chang'e
Level 146
God Stats
1W - 1L
1,317 SR
Queue Stats
42W - 30L
1,603 Elo+
Party 2
Sun Wukong
Sun Wukong
Nephilim JR
Sun Wukong
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,439 Elo+
Party 2
Medusa
Medusa
Zerxsees
Medusa
Level 109
God Stats
6W - 2L
1,686 SR
Queue Stats
19W - 9L
1,697 Elo+
Party 2
Raijin
Raijin
ouchii
Raijin
Level 137
God Stats
1W - 0L
1,653 SR
Queue Stats
28W - 16L
1,637 Elo+
Party 2
Gilgamesh
Gilgamesh
xKingzND
Gilgamesh
Level 35
God Stats
7W - 1L
1,822 SR
Queue Stats
244W - 111L
1,718 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
1 / 3 / 3
9,030
903
6,494
10,860
4,147
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
0 / 6 / 4
8,601
860
1,323
6,580
2,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
KamikazeTable
Gilgamesh
16
4 / 5 / 4
10,351
1,035
13,826
16,222
17,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hun Batz
TheTeeToe
Hun Batz
16
1 / 5 / 5
9,616
962
10,463
13,142
6,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
lts Galvan
Anubis
16
2 / 6 / 3
10,065
1,007
7,735
12,126
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

151

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 16
11,786
1,179
13,975
9,540
7,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Nephilim JR
Sun Wukong
17
0 / 1 / 16
9,148
915
2,525
7,389
4,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
Zerxsees
Medusa
17
6 / 1 / 12
11,166
1,117
15,264
9,546
3,770
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
ouchii
Raijin
17
3 / 2 / 14
10,763
1,076
9,208
6,841
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
xKingzND
Gilgamesh
17
9 / 3 / 13
11,522
1,152
12,896
8,795
4,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
96
8
Kills
25
25
Deaths
8
19
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
3
3
0.83
L
0
6
4
0.33
L
Gilgamesh
KamikazeTable
Gilgamesh
4
5
4
1.2
W
7
1
16
15
W
Sun Wukong
Nephilim JR
Sun Wukong
0
1
16
8
L
Hun Batz
TheTeeToe
Hun Batz
1
5
5
0.7
W
Medusa
Zerxsees
Medusa
6
1
12
12
L
Anubis
lts Galvan
Anubis
2
6
3
0.58
W
Raijin
ouchii
Raijin
3
2
14
5
W
Gilgamesh
xKingzND
Gilgamesh
9
3
13
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,841
Damage
53,868
58,930
Taken
42,111
36,618
Mitigated
22,637
5,866
Healing
11,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,494
4,059
0
440
10,860
4,147
0
3,686
6,884
0
21,821
L
1,323
493
0
0
6,580
2,624
0
2,364
4,022
5,130
0
L
Gilgamesh
KamikazeTable
Gilgamesh
13,826
1,788
0
899
16,222
17,843
0
6,454
9,264
6,579
17,999
W
13,975
652
4,453
4,426
9,540
7,994
0
2,068
7,243
32,915
0
W
Sun Wukong
Nephilim JR
Sun Wukong
2,525
189
0
329
7,389
4,803
0
3,130
3,859
765
5,098
L
Hun Batz
TheTeeToe
Hun Batz
10,463
2,403
0
421
13,142
6,110
0
5,261
7,469
0
26,725
W
Medusa
Zerxsees
Medusa
15,264
7,304
0
1,879
9,546
3,770
0
2,361
7,007
0
43,157
L
Anubis
lts Galvan
Anubis
7,735
136
0
4,106
12,126
5,894
0
4,258
7,544
54,274
0
W
Raijin
ouchii
Raijin
9,208
827
0
63
6,841
1,959
0
1,997
4,607
33,435
0
W
Gilgamesh
xKingzND
Gilgamesh
12,896
2,711
0
329
8,795
4,111
0
2,131
6,477
0
26,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,663
Gold Earned
54,385
207
Minions Killed
223
3
Camps Cleared
14
912,034
Distance Traveled
918,158
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,030
903
19
2
0
213,567
0
L
Ra
8,601
860
8
1
1
119,822
0
L
Gilgamesh
10,351
1,035
25
3
0
217,697
0
W
Chang'e
11,786
1,179
47
5
2
196,547
0
W
Sun Wukong
9,148
915
7
1
0
167,975
0
L
Hun Batz
9,616
962
46
5
2
188,441
0
W
Medusa
11,166
1,117
63
6
4
184,995
0
L
Anubis
10,065
1,007
109
11
0
172,507
0
W
Raijin
10,763
1,076
78
8
1
181,354
0
W
Gilgamesh
11,522
1,152
28
3
7
187,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role