Player Matchup

Artio
Artio
Masters
Dimeec Slays
Artio
Masters
Level 158
God Stats
13W - 5L
1,688 SR
Queue Stats
246W - 201L
2,613 MMR
Party 1
Heimdallr
Heimdallr
Masters
Erothicc
Heimdallr
Masters
Level 160
God Stats
9W - 12L
1,549 SR
Queue Stats
402W - 356L
2,609 MMR
Party 2
Gilgamesh
Gilgamesh
Masters
MadaraUltraMD
Gilgamesh
Masters
Level 66
God Stats
7W - 3L
1,788 SR
Queue Stats
89W - 53L
2,729 MMR
Party 2
Merlin
Merlin
Masters
Paggz10
Merlin
Masters
Level 160
God Stats
18W - 21L
1,588 SR
Queue Stats
522W - 510L
2,399 MMR
Party 1
Khepri
Khepri
Masters
XxKaOS_TaLEnTxX
Khepri
Masters
Level 156
God Stats
4W - 1L
1,637 SR
Queue Stats
125W - 101L
2,566 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 140
1,650 SR
2,583 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 157
1,657 SR
2,586 MMR
Ravana
Ravana
Masters
ByCrisBH
Ravana
Masters
Level 154
God Stats
5W - 3L
1,771 SR
Queue Stats
663W - 644L
2,594 MMR
Solo
Fafnir
Fafnir
Masters
CoolDudeLoL69
Fafnir
Masters
Level 160
God Stats
0W - 5L
1,570 SR
Queue Stats
166W - 147L
2,591 MMR
Solo
Odin
Odin
Masters
Difficult ok
Odin
Masters
Level 160
God Stats
33W - 28L
1,615 SR
Queue Stats
534W - 508L
2,638 MMR
Solo
Rama
Rama
Masters
NENE 4 UR MOM
Rama
Masters
Level 155
God Stats
32W - 36L
1,594 SR
Queue Stats
544W - 517L
2,497 MMR
Solo
Nu Wa
Nu Wa
Diamond I
PussKunntyxo
Nu Wa
Diamond I
Level 158
God Stats
232W - 206L
1,734 SR
Queue Stats
1,733W - 1,766L
2,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 9
15,943
664
20,774
28,126
32,002
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Erothicc
Heimdallr
20
5 / 2 / 10
14,942
623
17,960
16,223
7,582
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gilgamesh
MadaraUltraMD
Gilgamesh
20
8 / 2 / 8
14,000
583
19,126
23,155
10,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Paggz10
Merlin
20
10 / 3 / 7
14,343
598
17,070
16,285
8,870
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
0 / 3 / 15
11,658
486
4,267
14,338
18,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
KaliAthenaPersephoneTiamatMorgan Le Fay

VS

Bans
ArtemisThe MorriganOsirisSolLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ByCrisBH
Ravana
18
5 / 5 / 1
12,038
502
10,943
18,767
7,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 4 / 7
10,373
432
9,004
19,020
21,966
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
1 / 7 / 0
11,625
484
11,743
23,917
19,549
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
1 / 9 / 5
12,577
524
16,395
20,180
6,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 4 / 3
12,173
507
18,356
14,524
4,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
27
29
Kills
11
11
Deaths
29
49
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ravana
ByCrisBH
Ravana
5
5
1
1.1
L
0
4
7
0.88
L
1
7
0
0.14
W
6
1
9
10.5
W
Heimdallr
Erothicc
Heimdallr
5
2
10
5
W
Gilgamesh
MadaraUltraMD
Gilgamesh
8
2
8
6
L
1
9
5
0.39
W
Merlin
Paggz10
Merlin
10
3
7
4.5
L
4
4
3
1.38
W
0
3
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,197
Damage
66,441
98,127
Taken
96,408
77,867
Mitigated
59,534
43,167
Healing
14,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
ByCrisBH
Ravana
10,943
3,529
0
1,372
18,767
7,033
0
9,276
9,491
0
84,721
L
9,004
2,628
0
4,478
19,020
21,966
0
10,221
8,799
25,050
0
L
11,743
1,469
0
5,075
23,917
19,549
0
7,501
16,416
11,786
77,099
W
20,774
1,727
2,504
18,149
28,126
32,002
694
7,220
20,690
133,851
0
W
Heimdallr
Erothicc
Heimdallr
17,960
10,021
0
8,178
16,223
7,582
6,229
5,126
10,967
0
147,740
W
Gilgamesh
MadaraUltraMD
Gilgamesh
19,126
5,997
0
6,561
23,155
10,616
1,134
4,961
18,083
0
113,051
L
16,395
13,491
0
1,529
20,180
6,088
3,099
6,284
13,896
0
93,801
W
Merlin
Paggz10
Merlin
17,070
512
0
5,166
16,285
8,870
157
6,642
9,416
123,372
0
L
18,356
5,257
110
1,488
14,524
4,898
91
8,829
5,695
90,809
0
W
4,267
706
0
2,609
14,338
18,797
0
5,528
8,514
20,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,886
Gold Earned
58,786
773
Minions Killed
674
0
Camps Cleared
0
2,456,524
Distance Traveled
2,193,308
26
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
12,038
502
114
5
0
473,080
4
L
Fafnir
10,373
432
30
1
0
424,194
17
L
Odin
11,625
484
176
7
0
480,960
6
W
Artio
15,943
664
244
10
0
526,444
3
W
Heimdallr
14,942
623
196
8
0
470,046
5
W
Gilgamesh
14,000
583
121
5
0
557,429
7
L
Rama
12,577
524
185
8
0
385,456
3
W
Merlin
14,343
598
181
8
0
438,135
3
L
Nu Wa
12,173
507
169
7
0
429,618
4
W
Khepri
11,658
486
31
1
0
464,470
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role