Player Matchup

Serqet
Serqet
Gammachi
Serqet
Level 99
God Stats
23W - 16L
1,635 SR
Queue Stats
495W - 527L
1,528 Elo+
Party 2
Chaac
Chaac
Killercw3
Chaac
Level 48
God Stats
51W - 32L
1,629 SR
Queue Stats
257W - 279L
1,540 Elo+
Party 2
Geb
Geb
McBingi
Geb
Level 129
God Stats
12W - 4L
1,751 SR
Queue Stats
842W - 881L
1,586 Elo+
Party 2
Danzaburou
Danzaburou
Mistmouth
Danzaburou
Level 119
God Stats
20W - 10L
1,608 SR
Queue Stats
481W - 517L
1,528 Elo+
Party 2
Discordia
Discordia
ZeonWilder
Discordia
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
402W - 376L
1,548 Elo+
Solo
Team Averages
Level 97
1,624 SR
1,546 Elo+

VS

Team Averages
Level 112
1,598 SR
1,532 Elo+
Charybdis
Charybdis
GradeBoi
Charybdis
Level 121
God Stats
6W - 9L
1,419 SR
Queue Stats
313W - 259L
1,549 Elo+
Party 1
Geb
Geb
Kyroteck
Geb
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 78L
1,535 Elo+
Party 1
Serqet
Serqet
OskiBrownie
Serqet
Level 106
God Stats
11W - 13L
1,481 SR
Queue Stats
157W - 143L
1,506 Elo+
Party 3
Janus
Janus
ThisGameFrTrash
Janus
Level 79
God Stats
5W - 1L
1,886 SR
Queue Stats
397W - 368L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
huesoscerebron
Cthulhu
Level 126
God Stats
2W - 2L
1,705 SR
Queue Stats
250W - 209L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Gammachi
Serqet
13
5 / 2 / 4
7,732
595
5,501
7,472
2,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
Killercw3
Chaac
13
2 / 3 / 2
7,848
604
6,840
12,784
7,468
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Geb
12
1 / 1 / 17
7,927
610
4,451
7,283
5,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Mistmouth
Danzaburou
14
13 / 2 / 4
9,354
720
9,600
7,256
2,264
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
ZeonWilder
Discordia
14
2 / 3 / 7
7,887
607
7,038
6,960
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GradeBoi
Charybdis
9
0 / 5 / 3
5,877
452
3,505
6,366
1,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 7 / 4
5,900
454
3,452
11,650
8,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
11
3 / 4 / 5
6,929
533
5,218
9,283
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
6 / 4 / 2
7,398
569
6,705
7,618
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 3 / 0
7,214
555
7,922
11,287
6,825
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
23
Kills
11
11
Deaths
23
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Serqet
Gammachi
Serqet
5
2
4
3.5
L
Charybdis
GradeBoi
Charybdis
0
5
3
0.3
W
Chaac
Killercw3
Chaac
2
3
2
1
L
0
7
4
0.29
W
Geb
1
1
17
9.5
W
Danzaburou
Mistmouth
Danzaburou
13
2
4
7.5
L
Serqet
3
4
5
1.38
L
6
4
2
1.75
W
Discordia
ZeonWilder
Discordia
2
3
7
1.83
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,430
Damage
26,802
41,755
Taken
46,204
19,726
Mitigated
23,036
13,378
Healing
9,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Gammachi
Serqet
5,501
1,368
0
550
7,472
2,371
149
1,609
5,681
0
47,496
L
Charybdis
GradeBoi
Charybdis
3,505
2,291
0
625
6,366
1,595
0
1,147
5,056
0
29,042
W
Chaac
Killercw3
Chaac
6,840
2,090
0
7,227
12,784
7,468
86
7,565
5,219
1,424
45,882
L
3,452
451
204
2,109
11,650
8,839
0
3,796
7,590
17,413
0
W
Geb
4,451
1,072
0
1,957
7,283
5,604
118
2,162
4,939
17,165
0
W
Danzaburou
Mistmouth
Danzaburou
9,600
4,082
0
3,162
7,256
2,264
2,055
2,855
4,401
0
43,319
L
Serqet
5,218
741
0
1,686
9,283
3,580
0
2,720
6,139
0
42,603
L
6,705
475
0
1,654
7,618
2,197
0
2,802
4,268
40,842
0
W
Discordia
ZeonWilder
Discordia
7,038
963
0
482
6,960
2,019
0
3,888
2,741
44,267
0
L
7,922
1,095
0
3,589
11,287
6,825
0
508
10,623
42,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,748
Gold Earned
33,318
398
Minions Killed
344
0
Camps Cleared
0
1,381,629
Distance Traveled
1,182,680
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,732
595
82
6
0
319,537
0
L
Charybdis
5,877
452
71
5
0
172,283
2
W
Chaac
7,848
604
110
8
0
235,920
1
L
Geb
5,900
454
29
2
0
254,647
0
W
Geb
7,927
610
26
2
0
274,526
3
W
Danzaburou
9,354
720
88
7
0
279,796
7
L
Serqet
6,929
533
77
6
0
286,892
4
L
Janus
7,398
569
76
6
0
226,457
2
W
Discordia
7,887
607
92
7
0
271,850
0
L
Cthulhu
7,214
555
91
7
0
242,401
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role