Player Matchup

Athena
Athena
CTCranky
Athena
Level 24
God Stats
11W - 5L
1,560 SR
Queue Stats
27W - 27L
1,317 Elo+
Party 3
Set
Set
Fluffylamb
Set
Level 19
God Stats
2W - 0L
1,693 SR
Queue Stats
26W - 28L
1,391 Elo+
Party 1
King Arthur
King Arthur
Nee80
King Arthur
Level 27
God Stats
34W - 18L
1,660 SR
Queue Stats
100W - 90L
1,446 Elo+
Party 1
Poseidon
Poseidon
Upyonderr
Poseidon
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 71L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
ferferfer1
Danzaburou
Level 30
God Stats
5W - 4L
1,550 SR
Queue Stats
19W - 20L
1,354 Elo+
Party 3
Team Averages
Level 29
1,592 SR
1,396 Elo+

VS

Team Averages
Level 32
1,708 SR
1,384 Elo+
King Arthur
King Arthur
Dashiwae
King Arthur
Level 106
God Stats
21W - 14L
1,656 SR
Queue Stats
287W - 266L
1,548 Elo+
Party 2
Fenrir
Fenrir
JuanTheGreat1
Fenrir
Level 6
God Stats
9W - 7L
1,638 SR
Queue Stats
44W - 35L
1,461 Elo+
Solo
Athena
Athena
PanshoVrgaz
Athena
Level 15
God Stats
1W - 1L
1,791 SR
Queue Stats
10W - 14L
1,398 Elo+
Solo
Tiamat
Tiamat
RandomSangheili
Tiamat
Level 26
God Stats
2W - 2L
1,713 SR
Queue Stats
312W - 351L
1,425 Elo+
Solo
Neith
Neith
RylansHotMother
Neith
Level 9
God Stats
0W - 1L
1,742 SR
Queue Stats
7W - 7L
1,091 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CTCranky
Athena
8
1 / 0 / 5
5,637
512
4,064
4,540
2,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 4 / 3
6,485
590
2,830
5,989
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
Nee80
King Arthur
9
1 / 4 / 1
5,483
498
4,707
8,155
4,627
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
Upyonderr
Poseidon
12
4 / 4 / 1
7,096
645
5,364
5,824
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
ferferfer1
Danzaburou
9
4 / 1 / 2
6,405
582
4,698
4,655
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dashiwae
King Arthur
12
6 / 2 / 1
6,931
630
5,351
7,320
4,163
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
5 / 1 / 3
6,609
601
5,292
7,806
2,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
7
1 / 3 / 2
5,032
457
2,499
8,100
4,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

6
1 / 4 / 0
4,659
424
259
4,223
1,675
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 3 / 0
5,028
457
2,891
3,677
1,002
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
12
Kills
13
13
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Athena
CTCranky
Athena
1
0
5
3.5
L
King Arthur
Dashiwae
King Arthur
6
2
1
3.25
W
2
4
3
0.88
L
5
1
3
6.5
W
King Arthur
Nee80
King Arthur
1
4
1
0.38
L
Athena
1
3
2
0.67
L
1
4
0
0.25
L
0
3
0
0
W
Poseidon
Upyonderr
Poseidon
4
4
1
1.13
W
Danzaburou
ferferfer1
Danzaburou
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,663
Damage
16,292
29,163
Taken
31,126
12,739
Mitigated
13,767
7,449
Healing
6,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
CTCranky
Athena
4,064
1,331
0
2,129
4,540
2,290
0
831
3,709
11,868
0
L
King Arthur
Dashiwae
King Arthur
5,351
1,110
0
2,431
7,320
4,163
201
185
7,135
0
33,913
W
2,830
1,498
0
1,033
5,989
2,877
0
780
5,209
0
28,636
L
5,292
1,272
0
859
7,806
2,877
0
2,743
5,007
0
27,048
W
King Arthur
Nee80
King Arthur
4,707
377
0
1,874
8,155
4,627
0
331
7,824
0
20,932
L
Athena
2,499
583
0
1,720
8,100
4,050
0
2,664
5,380
9,106
0
L
259
78
0
541
4,223
1,675
0
1,780
2,299
11,684
0
L
2,891
1,153
0
706
3,677
1,002
0
1,762
1,877
0
23,607
W
Poseidon
Upyonderr
Poseidon
5,364
743
0
1,011
5,824
1,367
349
226
5,598
47,834
0
W
Danzaburou
ferferfer1
Danzaburou
4,698
2,412
0
1,402
4,655
1,578
335
652
4,003
0
33,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,106
Gold Earned
28,259
289
Minions Killed
218
0
Camps Cleared
0
1,047,175
Distance Traveled
992,868
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,637
512
13
1
0
204,954
2
L
King Arthur
6,931
630
67
6
0
229,933
4
W
Set
6,485
590
58
5
0
236,013
0
L
Fenrir
6,609
601
58
5
0
235,541
0
W
King Arthur
5,483
498
50
5
0
205,765
2
L
Athena
5,032
457
20
2
0
207,061
1
L
Tiamat
4,659
424
21
2
0
107,769
0
L
Neith
5,028
457
52
5
0
212,564
2
W
Poseidon
7,096
645
96
9
0
200,961
4
W
Danzaburou
6,405
582
72
7
0
199,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role