Player Matchup

Hou Yi
Hou Yi
DragonDad219
Hou Yi
Level 120
God Stats
16W - 26L
1,476 SR
Queue Stats
759W - 1,260L
1,333 Elo+
Party 1
Fenrir
Fenrir
KSI DEAF HD
Fenrir
Level 87
God Stats
3W - 1L
1,542 SR
Queue Stats
81W - 103L
1,376 Elo+
Party 1
Hades
Hades
MermaidMama219
Hades
Level 125
God Stats
14W - 26L
1,418 SR
Queue Stats
1,053W - 1,682L
1,348 Elo+
Party 1
Amaterasu
Amaterasu
SL33PMOD3
Amaterasu
Level 144
God Stats
105W - 82L
1,620 SR
Queue Stats
523W - 528L
1,493 Elo+
Party 1
Sylvanus
Sylvanus
Syco Si117
Sylvanus
Level 49
God Stats
3W - 4L
1,456 SR
Queue Stats
36W - 81L
1,157 Elo+
Party 1
Team Averages
Level 105
1,502 SR
1,341 Elo+

VS

Team Averages
Level 55
1,424 SR
1,344 Elo+
Rama
Rama
Aimbucket123
Rama
Level 29
God Stats
2W - 11L
1,236 SR
Queue Stats
29W - 71L
1,194 Elo+
Party 3
Guan Yu
Guan Yu
AshOnLegsLP
Guan Yu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 58L
1,400 Elo+
Party 2
Thanatos
Thanatos
FluffyHunter1
Thanatos
Level 64
God Stats
15W - 19L
1,469 SR
Queue Stats
209W - 277L
1,348 Elo+
Party 3
Danzaburou
Danzaburou
Gooierfungus7
Danzaburou
Level 66
God Stats
15W - 14L
1,570 SR
Queue Stats
92W - 93L
1,464 Elo+
Party 2
Tiamat
Tiamat
zanderzone2007
Tiamat
Level 69
God Stats
69W - 88L
1,345 SR
Queue Stats
274W - 375L
1,312 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
4 / 2 / 3
9,463
591
7,651
7,318
2,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
16
12 / 1 / 4
10,197
637
9,795
8,995
5,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 5 / 7
9,675
605
6,202
16,810
8,508
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
SL33PMOD3
Amaterasu
18
3 / 0 / 5
10,831
677
9,597
12,857
8,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
Syco Si117
Sylvanus
13
2 / 2 / 7
8,468
529
6,387
7,149
3,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,516
407
1,161
6,975
1,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
AshOnLegsLP
Guan Yu
12
0 / 2 / 0
7,028
439
2,753
9,464
6,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
FluffyHunter1
Thanatos
13
6 / 5 / 1
8,816
551
6,239
13,264
3,925
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Gooierfungus7
Danzaburou
12
2 / 6 / 1
7,489
468
4,543
11,876
3,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 8 / 3
7,799
487
8,986
13,386
7,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
25
Kills
10
10
Deaths
25
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Guan Yu
AshOnLegsLP
Guan Yu
0
2
0
0
W
Hou Yi
4
2
3
2.75
L
Thanatos
FluffyHunter1
Thanatos
6
5
1
1.3
L
Danzaburou
Gooierfungus7
Danzaburou
2
6
1
0.42
W
Fenrir
12
1
4
14
W
4
5
7
1.5
W
Amaterasu
SL33PMOD3
Amaterasu
3
0
5
5.5
W
Sylvanus
Syco Si117
Sylvanus
2
2
7
2.75
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,632
Damage
23,682
53,129
Taken
54,965
28,768
Mitigated
22,366
23,003
Healing
16,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,161
1,053
0
1,380
6,975
1,827
120
1,486
5,489
0
20,251
L
Guan Yu
AshOnLegsLP
Guan Yu
2,753
907
41
1,603
9,464
6,122
147
0
9,464
0
26,318
W
Hou Yi
7,651
4,025
0
2,054
7,318
2,325
366
171
7,147
0
65,313
L
Thanatos
FluffyHunter1
Thanatos
6,239
1,967
0
7,092
13,264
3,925
0
1,084
12,180
0
59,562
L
Danzaburou
Gooierfungus7
Danzaburou
4,543
1,108
0
4,498
11,876
3,170
0
3,457
8,419
0
31,636
W
Fenrir
9,795
956
0
448
8,995
5,592
114
833
8,162
0
46,506
W
6,202
994
139
8,097
16,810
8,508
626
7,592
9,218
55,696
0
W
Amaterasu
SL33PMOD3
Amaterasu
9,597
4,716
0
8,872
12,857
8,520
12
418
12,439
0
90,860
W
Sylvanus
Syco Si117
Sylvanus
6,387
1,954
782
2,611
7,149
3,823
505
143
7,006
26,608
6,285
L
8,986
1,014
0
1,667
13,386
7,322
820
5,875
7,511
35,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,634
Gold Earned
37,648
519
Minions Killed
328
0
Camps Cleared
0
1,614,788
Distance Traveled
1,408,480
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,516
407
51
3
0
272,915
0
L
Guan Yu
7,028
439
50
3
0
284,429
1
W
Hou Yi
9,463
591
101
6
0
301,253
2
L
Thanatos
8,816
551
102
6
0
315,011
3
L
Danzaburou
7,489
468
64
4
0
258,419
1
W
Fenrir
10,197
637
82
5
0
374,290
0
W
Hades
9,675
605
106
7
0
287,603
1
W
Amaterasu
10,831
677
164
10
0
379,846
4
W
Sylvanus
8,468
529
66
4
0
271,796
1
L
Tiamat
7,799
487
61
4
0
277,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role