Player Matchup

Bastet
Bastet
BackDoe Jit
Bastet
Level 84
God Stats
5W - 5L
1,500 SR
Queue Stats
311W - 334L
1,413 Elo+
Party 2
Bellona
Bellona
Craeg
Bellona
Level 61
God Stats
14W - 11L
1,653 SR
Queue Stats
640W - 665L
1,462 Elo+
Solo
He Bo
He Bo
Flats3
He Bo
Level 86
God Stats
1W - 3L
1,317 SR
Queue Stats
145W - 124L
1,405 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OG Liick
Ah Muzen Cab
Level 56
God Stats
4W - 5L
1,818 SR
Queue Stats
348W - 372L
1,361 Elo+
Party 2
Ullr
Ullr
xRED54x
Ullr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,324 Elo+
Solo
Team Averages
Level 81
1,557 SR
1,393 Elo+

VS

Team Averages
Level 91
1,534 SR
1,465 Elo+
Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
DesOneShot
Heimdallr
Level 93
God Stats
6W - 7L
1,401 SR
Queue Stats
246W - 240L
1,484 Elo+
Solo
Bacchus
Bacchus
MASTER SHROEDA
Bacchus
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 71L
1,448 Elo+
Party 1
Agni
Agni
XThalamusX
Agni
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,359 Elo+
Party 1
Izanami
Izanami
superbatman130
Izanami
Level 153
God Stats
1W - 0L
1,769 SR
Queue Stats
54W - 68L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
2 / 10 / 8
8,746
729
12,518
15,451
6,503
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Craeg
Bellona
17
7 / 6 / 6
10,783
899
12,342
19,182
12,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
Flats3
He Bo
17
4 / 6 / 3
9,492
791
10,029
13,253
5,875
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ah Muzen Cab
OG Liick
Ah Muzen Cab
15
4 / 6 / 8
9,377
781
13,969
13,274
5,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ullr
xRED54x
Ullr
15
0 / 5 / 9
9,024
752
4,219
10,612
4,608
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
6 / 4 / 17
10,823
902
17,188
10,862
5,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
DesOneShot
Heimdallr
18
6 / 1 / 21
10,884
907
11,139
9,372
5,039
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
2 / 4 / 22
10,085
840
8,543
21,255
27,351
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
5 / 5 / 18
10,341
862
7,271
9,249
3,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
14 / 3 / 14
12,309
1,026
19,387
12,534
6,504
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
125
17
Kills
33
33
Deaths
17
34
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
4
17
3.63
L
Bastet
2
10
8
0.6
L
Bellona
Craeg
Bellona
7
6
6
1.67
W
Heimdallr
DesOneShot
Heimdallr
6
1
21
16.5
L
He Bo
Flats3
He Bo
4
6
3
0.92
W
2
4
22
3.25
L
Ah Muzen Cab
OG Liick
Ah Muzen Cab
4
6
8
1.33
W
5
5
18
2.8
W
14
3
14
7
L
Ullr
xRED54x
Ullr
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,077
Damage
63,528
71,772
Taken
63,272
34,751
Mitigated
47,676
19,638
Healing
18,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,188
789
2,403
1,456
10,862
5,056
668
1,390
9,472
25,453
0
L
Bastet
12,518
3,505
1,687
1,495
15,451
6,503
462
5,415
10,036
0
17,086
L
Bellona
Craeg
Bellona
12,342
3,226
1,699
4,392
19,182
12,063
324
9,227
9,955
0
21,717
W
Heimdallr
DesOneShot
Heimdallr
11,139
3,518
240
2,659
9,372
5,039
1,642
632
8,740
0
29,165
L
He Bo
Flats3
He Bo
10,029
1,701
1,540
2,663
13,253
5,875
258
6,757
6,496
25,037
0
W
8,543
596
1,644
5,170
21,255
27,351
478
5,035
16,220
11,670
0
L
Ah Muzen Cab
OG Liick
Ah Muzen Cab
13,969
4,945
616
2,778
13,274
5,702
494
6,644
6,630
0
26,867
W
7,271
1,426
453
912
9,249
3,726
567
949
8,300
15,087
0
W
19,387
10,348
1,287
2,044
12,534
6,504
2,086
2,023
10,511
0
50,838
L
Ullr
xRED54x
Ullr
4,219
2,539
1,116
1,652
10,612
4,608
287
4,959
5,653
0
14,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,422
Gold Earned
54,442
105
Minions Killed
183
0
Camps Cleared
0
1,054,722
Distance Traveled
1,138,810
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,823
902
27
2
0
238,523
0
L
Bastet
8,746
729
8
1
0
178,098
0
L
Bellona
10,783
899
17
1
0
260,936
1
W
Heimdallr
10,884
907
43
4
0
260,578
0
L
He Bo
9,492
791
34
3
0
185,646
3
W
Bacchus
10,085
840
7
1
0
211,183
0
L
Ah Muzen Cab
9,377
781
26
2
0
205,565
0
W
Agni
10,341
862
7
1
0
217,435
0
W
Izanami
12,309
1,026
99
8
0
211,091
0
L
Ullr
9,024
752
20
2
0
224,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role