Player Matchup

Bastet
Bastet
BlaqNeko9
Bastet
Level 4
God Stats
1W - 10L
1,140 SR
Queue Stats
1W - 12L
986 Elo+
Party 2
Hel
Hel
Ginnung
Hel
Level 25
God Stats
0W - 1L
1,523 SR
Queue Stats
3W - 6L
1,322 Elo+
Solo
Ullr
Ullr
MikeyG9547
Ullr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 9L
1,587 Elo+
Solo
Fenrir
Fenrir
Spyros Fire4422
Fenrir
Level 25
God Stats
4W - 11L
1,408 SR
Queue Stats
96W - 93L
1,398 Elo+
Party 2
Da Ji
Da Ji
Yodiyo
Da Ji
Level 17
God Stats
11W - 6L
1,683 SR
Queue Stats
24W - 27L
1,438 Elo+
Party 2
Team Averages
Level 19
1,451 SR
1,346 Elo+

VS

Team Averages
Level 29
1,664 SR
1,545 Elo+
Fenrir
Fenrir
AgullaGOD
Fenrir
Level 2
God Stats
6W - 2L
1,500 SR
Queue Stats
14W - 19L
1,630 Elo+
Party 3
Skadi
Skadi
IDEVTHI
Skadi
Level 65
God Stats
1W - 0L
1,956 SR
Queue Stats
4W - 2L
1,630 Elo+
Party 3
Gilgamesh
Gilgamesh
Kissypher777
Gilgamesh
Level 29
God Stats
19W - 15L
1,580 SR
Queue Stats
123W - 131L
1,480 Elo+
Party 1
Vulcan
Vulcan
Lady_In_Red517
Vulcan
Level 32
God Stats
38W - 39L
1,628 SR
Queue Stats
340W - 412L
1,485 Elo+
Party 1
Agni
Agni
nelmen-apazan736
Agni
Level 19
God Stats
1W - 0L
1,654 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BlaqNeko9
Bastet
17
1 / 10 / 7
10,560
960
3,874
16,444
6,630
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hel
18
1 / 7 / 9
11,513
1,047
9,612
15,702
17,616
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
1 / 8 / 5
10,739
976
2,841
20,458
12,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 9 / 7
12,902
1,173
12,690
19,681
11,723
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Yodiyo
Da Ji
19
9 / 12 / 7
13,406
1,219
18,435
20,205
9,060
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

206

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AgullaGOD
Fenrir
19
10 / 5 / 23
13,072
1,188
17,153
14,364
8,559
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
IDEVTHI
Skadi
20
16 / 6 / 18
14,473
1,316
22,980
14,724
4,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Kissypher777
Gilgamesh
20
14 / 4 / 24
14,402
1,309
21,384
13,717
9,282
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
4 / 0 / 31
12,703
1,155
15,944
2,103
924
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
2 / 5 / 23
11,116
1,011
7,324
8,731
2,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
165
20
Kills
46
46
Deaths
20
35
Assists
119
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AgullaGOD
Fenrir
10
5
23
4.3
L
Bastet
BlaqNeko9
Bastet
1
10
7
0.45
L
Hel
1
7
9
0.79
W
Skadi
IDEVTHI
Skadi
16
6
18
4.17
W
Gilgamesh
Kissypher777
Gilgamesh
14
4
24
6.5
W
4
0
31
19.5
L
1
8
5
0.44
L
8
9
7
1.28
L
Da Ji
Yodiyo
Da Ji
9
12
7
1.04
W
2
5
23
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,452
Damage
84,785
92,490
Taken
53,639
57,705
Mitigated
26,098
8,219
Healing
5,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AgullaGOD
Fenrir
17,153
5,962
0
1,267
14,364
8,559
0
1,942
12,422
0
30,816
L
Bastet
BlaqNeko9
Bastet
3,874
653
0
0
16,444
6,630
0
4,785
11,659
0
12,897
L
Hel
9,612
1,105
2,305
3,315
15,702
17,616
0
5,226
10,476
46,180
0
W
Skadi
IDEVTHI
Skadi
22,980
13,116
0
1,415
14,724
4,688
0
1,346
13,378
0
42,729
W
Gilgamesh
Kissypher777
Gilgamesh
21,384
7,813
0
2,159
13,717
9,282
0
4,393
9,324
0
42,885
W
15,944
5,959
108
705
2,103
924
0
57
2,046
38,536
0
L
2,841
957
0
2,092
20,458
12,676
0
4,474
15,984
0
28,920
L
12,690
2,509
0
350
19,681
11,723
0
3,715
15,966
0
22,464
L
Da Ji
Yodiyo
Da Ji
18,435
3,565
0
157
20,205
9,060
0
5,068
15,137
0
25,223
W
7,324
544
0
19
8,731
2,645
0
1,874
6,857
19,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,120
Gold Earned
65,766
165
Minions Killed
217
2
Camps Cleared
3
920,857
Distance Traveled
1,080,117
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,072
1,188
24
2
0
208,758
0
L
Bastet
10,560
960
23
2
0
133,846
0
L
Hel
11,513
1,047
79
7
0
189,667
0
W
Skadi
14,473
1,316
51
5
2
205,462
0
W
Gilgamesh
14,402
1,309
48
4
1
215,670
0
W
Vulcan
12,703
1,155
69
6
0
261,838
0
L
Ullr
10,739
976
45
4
2
171,262
2
L
Fenrir
12,902
1,173
10
1
0
199,575
0
L
Da Ji
13,406
1,219
8
1
0
226,507
0
W
Agni
11,116
1,011
25
2
0
188,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role