Player Matchup

Thor
Thor
MOMENTO_PANA743
Thor
Level 85
God Stats
1W - 2L
1,587 SR
Queue Stats
112W - 98L
1,533 Elo+
Party 2
Cthulhu
Cthulhu
Shadow-Rugal
Cthulhu
Level 16
God Stats
15W - 10L
1,586 SR
Queue Stats
23W - 18L
1,527 Elo+
Party 2
Charybdis
Charybdis
giovtv445
Charybdis
Level 82
God Stats
0W - 1L
1,638 SR
Queue Stats
71W - 67L
1,506 Elo+
Party 2
Raijin
Raijin
papagamer1231
Raijin
Level 109
God Stats
6W - 11L
1,712 SR
Queue Stats
332W - 296L
1,517 Elo+
Party 2
Hercules
Hercules
rvfusthagod
Hercules
Level 33
God Stats
0W - 1L
1,894 SR
Queue Stats
34W - 55L
1,474 Elo+
Solo
Team Averages
Level 65
1,683 SR
1,512 Elo+

VS

Team Averages
Level 73
1,608 SR
1,464 Elo+
Ra
Ra
DRIkids
Ra
Level 128
God Stats
1W - 1L
1,776 SR
Queue Stats
6W - 7L
1,504 Elo+
Party 1
Terra
Terra
Lost In Null
Terra
Level 88
God Stats
8W - 15L
1,412 SR
Queue Stats
518W - 493L
1,452 Elo+
Party 1
Fenrir
Fenrir
No Hunchy
Fenrir
Level 67
God Stats
36W - 34L
1,842 SR
Queue Stats
168W - 175L
1,454 Elo+
Party 1
Janus
Janus
dababyissus
Janus
Level 22
God Stats
5W - 12L
1,393 SR
Queue Stats
32W - 36L
1,444 Elo+
Party 1
Artemis
Artemis
xFrostyMac
Artemis
Level 61
God Stats
6W - 2L
1,619 SR
Queue Stats
221W - 226L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 5
5,362
536
5,942
6,296
1,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Shadow-Rugal
Cthulhu
8
0 / 1 / 1
4,861
486
3,065
4,773
2,515
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
giovtv445
Charybdis
8
1 / 3 / 0
4,715
472
1,504
4,757
1,094
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
5 / 1 / 1
5,885
589
4,898
4,235
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
rvfusthagod
Hercules
9
0 / 3 / 1
5,037
504
2,096
7,604
2,800
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 0
6,553
655
5,635
6,235
4,851
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 1 / 3
5,749
575
1,283
7,171
4,179
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
No Hunchy
Fenrir
8
0 / 2 / 0
4,925
493
1,373
6,513
2,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 1
4,807
481
2,653
5,017
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
xFrostyMac
Artemis
9
3 / 0 / 3
6,049
605
4,827
5,200
1,460
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
7
Kills
10
10
Deaths
7
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
W
2
1
3
3.5
L
1
2
5
1.75
W
Fenrir
No Hunchy
Fenrir
0
2
0
0
L
Cthulhu
Shadow-Rugal
Cthulhu
0
1
1
0.5
W
0
4
1
0.13
L
Charybdis
giovtv445
Charybdis
1
3
0
0.33
L
5
1
1
5.5
L
Hercules
rvfusthagod
Hercules
0
3
1
0.17
W
Artemis
xFrostyMac
Artemis
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,505
Damage
15,771
27,665
Taken
30,136
9,300
Mitigated
14,036
8,855
Healing
10,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,635
771
278
3,174
6,235
4,851
660
689
5,546
33,831
0
W
1,283
172
524
2,497
7,171
4,179
0
2,497
4,674
9,769
0
L
5,942
639
0
1,978
6,296
1,786
0
1,634
4,662
0
23,462
W
Fenrir
No Hunchy
Fenrir
1,373
149
0
1,234
6,513
2,223
0
727
5,786
0
23,848
L
Cthulhu
Shadow-Rugal
Cthulhu
3,065
390
811
1,060
4,773
2,515
230
1,534
3,239
16,126
0
W
2,653
178
0
500
5,017
1,323
0
1,997
3,020
21,832
0
L
Charybdis
giovtv445
Charybdis
1,504
485
0
1,560
4,757
1,094
524
1,126
3,560
0
15,371
L
4,898
511
0
803
4,235
1,105
0
1,093
3,142
34,220
0
L
Hercules
rvfusthagod
Hercules
2,096
345
0
2,643
7,604
2,800
0
4,113
3,491
0
19,350
W
Artemis
xFrostyMac
Artemis
4,827
1,997
0
2,541
5,200
1,460
0
2,053
3,147
0
27,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,860
Gold Earned
28,083
200
Minions Killed
213
0
Camps Cleared
0
943,459
Distance Traveled
937,171
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,553
655
61
6
0
186,005
1
W
Terra
5,749
575
19
2
0
185,886
0
L
Thor
5,362
536
39
4
0
197,661
0
W
Fenrir
4,925
493
46
5
0
207,580
0
L
Cthulhu
4,861
486
29
3
0
177,941
4
W
Janus
4,807
481
40
4
0
178,259
2
L
Charybdis
4,715
472
36
4
0
185,399
0
L
Raijin
5,885
589
50
5
0
183,321
3
L
Hercules
5,037
504
46
5
0
199,137
1
W
Artemis
6,049
605
47
5
0
179,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role