Player Matchup

Cthulhu
Cthulhu
McTocio
Cthulhu
Level 135
God Stats
40W - 9L
1,805 SR
Queue Stats
647W - 255L
1,689 Elo+
Party 3
Amaterasu
Amaterasu
Sniper Berserk
Amaterasu
Level 46
God Stats
48W - 11L
1,838 SR
Queue Stats
624W - 295L
1,700 Elo+
Party 3
Hachiman
Hachiman
evcutt
Hachiman
Level 17
God Stats
2W - 1L
1,425 SR
Queue Stats
5W - 2L
1,827 Elo+
Party 4
Chang'e
Chang'e
leaderoftheages
Chang'e
Level 35
God Stats
16W - 9L
1,723 SR
Queue Stats
520W - 227L
1,702 Elo+
Party 3
Discordia
Discordia
popiiou
Discordia
Level 67
God Stats
1W - 1L
1,283 SR
Queue Stats
19W - 18L
1,495 Elo+
Party 4
Team Averages
Level 60
1,615 SR
1,683 Elo+

VS

Team Averages
Level 59
1,633 SR
1,600 Elo+
Chang'e
Chang'e
 
Chang'e
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
MillyWRLD999
Neith
Level 29
God Stats
43W - 15L
1,782 SR
Queue Stats
257W - 100L
1,682 Elo+
Party 2
Izanami
Izanami
Neekomie
Izanami
Level 19
God Stats
51W - 48L
1,505 SR
Queue Stats
367W - 354L
1,557 Elo+
Party 1
Ymir
Ymir
Regisfaria
Ymir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,546 Elo+
Solo
Sol
Sol
jumpman954
Sol
Level 61
God Stats
6W - 1L
1,879 SR
Queue Stats
162W - 57L
1,712 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
McTocio
Cthulhu
16
7 / 1 / 14
10,225
1,278
14,790
14,935
14,679
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amaterasu
Sniper Berserk
Amaterasu
15
4 / 2 / 16
9,274
1,159
6,980
11,207
8,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
evcutt
Hachiman
15
5 / 3 / 7
9,103
1,138
5,532
7,086
2,421
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
6 / 2 / 15
9,896
1,237
9,917
9,383
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
popiiou
Discordia
15
2 / 3 / 10
8,929
1,116
9,157
5,701
2,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

288

VS

Team 2 Tickets

166

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
4 / 3 / 7
9,848
1,231
11,424
8,657
3,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 4 / 5
10,645
1,331
16,191
11,085
4,530
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Neekomie
Izanami
14
0 / 6 / 5
7,836
980
3,769
9,043
3,593
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
0 / 5 / 5
7,931
991
4,361
13,137
10,239
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 6 / 4
8,027
1,003
6,019
12,148
4,349
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
37
24
Kills
11
11
Deaths
24
62
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
4
3
7
2.5
W
Cthulhu
McTocio
Cthulhu
7
1
14
14
L
6
4
5
2.13
L
Izanami
Neekomie
Izanami
0
6
5
0.42
L
0
5
5
0.5
W
Amaterasu
Sniper Berserk
Amaterasu
4
2
16
6
W
Hachiman
evcutt
Hachiman
5
3
7
2.83
L
1
6
4
0.5
W
6
2
15
6.75
W
Discordia
popiiou
Discordia
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,376
Damage
41,764
48,312
Taken
54,070
31,807
Mitigated
25,949
9,415
Healing
10,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
11,424
290
1,813
2,279
8,657
3,238
0
6,129
2,528
24,084
0
W
Cthulhu
McTocio
Cthulhu
14,790
1,060
1,103
1,179
14,935
14,679
0
5,286
9,649
30,567
0
L
16,191
11,736
15
4,261
11,085
4,530
0
7,778
3,307
0
42,005
L
Izanami
Neekomie
Izanami
3,769
2,173
0
256
9,043
3,593
0
6,502
2,541
0
14,953
L
4,361
662
0
540
13,137
10,239
0
6,436
6,701
16,955
0
W
Amaterasu
Sniper Berserk
Amaterasu
6,980
3,977
351
2,229
11,207
8,704
0
6,018
5,189
0
11,658
W
Hachiman
evcutt
Hachiman
5,532
3,625
0
0
7,086
2,421
0
3,522
3,564
0
13,492
L
6,019
1,200
0
853
12,148
4,349
0
7,019
5,129
16,438
0
W
9,917
1,561
2,381
2,040
9,383
3,227
0
5,095
4,288
22,767
0
W
Discordia
popiiou
Discordia
9,157
764
0
132
5,701
2,776
0
1,883
3,818
29,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,427
Gold Earned
44,287
154
Minions Killed
133
3
Camps Cleared
9
814,623
Distance Traveled
667,396
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,848
1,231
33
4
1
139,184
2
W
Cthulhu
10,225
1,278
39
5
0
193,168
2
L
Neith
10,645
1,331
50
6
6
148,773
1
L
Izanami
7,836
980
15
2
1
104,868
1
L
Ymir
7,931
991
13
2
0
122,945
0
W
Amaterasu
9,274
1,159
13
2
1
167,506
0
W
Hachiman
9,103
1,138
20
3
1
138,489
0
L
Sol
8,027
1,003
22
3
1
151,626
0
W
Chang'e
9,896
1,237
27
3
1
163,452
0
W
Discordia
8,929
1,116
55
7
0
152,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role