Player Matchup

Ne Zha
Ne Zha
InHerDMs
Ne Zha
Level 109
God Stats
5W - 8L
1,574 SR
Queue Stats
224W - 180L
1,487 Elo+
Party 2
Artio
Artio
Lucid-HSOM
Artio
Level 145
God Stats
9W - 8L
1,590 SR
Queue Stats
1,362W - 1,375L
1,511 Elo+
Solo
Neith
Neith
OhSkies
Neith
Level 139
God Stats
0W - 3L
1,476 SR
Queue Stats
335W - 275L
1,544 Elo+
Party 2
Sol
Sol
RoosterCogburn23
Sol
Level 125
God Stats
8W - 13L
1,495 SR
Queue Stats
535W - 477L
1,667 Elo+
Party 2
Mulan
Mulan
johan_418_vega
Mulan
Level 124
God Stats
0W - 1L
1,546 SR
Queue Stats
280W - 230L
1,525 Elo+
Solo
Team Averages
Level 128
1,536 SR
1,547 Elo+

VS

Team Averages
Level 104
1,637 SR
1,541 Elo+
Ares
Ares
F E A R 109
Ares
Level 109
God Stats
4W - 2L
1,466 SR
Queue Stats
63W - 51L
1,588 Elo+
Party 3
Raijin
Raijin
LYNNkiler
Raijin
Level 95
God Stats
8W - 3L
1,760 SR
Queue Stats
113W - 107L
1,521 Elo+
Party 1
Danzaburou
Danzaburou
MacoTaco22
Danzaburou
Level 87
God Stats
34W - 27L
1,678 SR
Queue Stats
167W - 169L
1,463 Elo+
Party 1
Thanatos
Thanatos
XSouI x EaterX
Thanatos
Level 147
God Stats
6W - 2L
1,688 SR
Queue Stats
73W - 59L
1,585 Elo+
Party 3
Ao Kuang
Ao Kuang
xN3Fx
Ao Kuang
Level 84
God Stats
7W - 4L
1,590 SR
Queue Stats
79W - 77L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
InHerDMs
Ne Zha
10
0 / 5 / 0
5,466
456
2,964
7,943
2,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
8
1 / 1 / 2
5,335
445
2,688
8,775
4,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
OhSkies
Neith
10
1 / 2 / 0
5,499
458
3,305
6,531
2,006
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 3 / 1
5,895
491
9,566
8,488
2,961
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 0
5,362
447
4,849
7,853
5,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 5
5,860
488
3,815
10,100
7,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
LYNNkiler
Raijin
13
4 / 0 / 5
7,376
615
6,869
7,969
3,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
MacoTaco22
Danzaburou
11
1 / 1 / 3
6,392
533
4,383
6,520
1,992
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
11
5 / 1 / 4
6,985
582
4,796
6,619
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
xN3Fx
Ao Kuang
12
3 / 0 / 0
7,236
603
6,242
8,762
6,672
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
13
13
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
2
5
1.25
L
Ne Zha
InHerDMs
Ne Zha
0
5
0
0
W
Raijin
LYNNkiler
Raijin
4
0
5
6.5
L
Artio
1
1
2
2
W
Danzaburou
MacoTaco22
Danzaburou
1
1
3
2.5
L
Neith
OhSkies
Neith
1
2
0
0.5
L
2
3
1
0.83
W
Thanatos
5
1
4
7
L
0
2
0
0
W
Ao Kuang
xN3Fx
Ao Kuang
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,372
Damage
26,105
39,590
Taken
39,970
16,944
Mitigated
21,346
14,389
Healing
19,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,815
392
379
3,074
10,100
7,061
0
6,218
3,882
14,742
0
L
Ne Zha
InHerDMs
Ne Zha
2,964
1,584
0
700
7,943
2,575
0
3,351
4,592
0
32,609
W
Raijin
LYNNkiler
Raijin
6,869
537
0
2,186
7,969
3,417
31
1,208
6,761
46,372
0
L
Artio
2,688
355
160
3,096
8,775
4,292
0
2,520
6,255
10,157
0
W
Danzaburou
MacoTaco22
Danzaburou
4,383
2,199
0
2,314
6,520
1,992
0
3,825
2,695
0
39,700
L
Neith
OhSkies
Neith
3,305
1,033
0
2,855
6,531
2,006
0
3,468
3,063
0
32,515
L
9,566
4,288
0
3,882
8,488
2,961
0
2,617
5,871
39,237
0
W
Thanatos
4,796
1,259
0
5,585
6,619
2,204
0
1,003
5,616
0
31,023
L
4,849
713
0
3,696
7,853
5,110
0
5,165
2,688
0
22,488
W
Ao Kuang
xN3Fx
Ao Kuang
6,242
1,645
0
5,513
8,762
6,672
0
0
8,067
39,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,557
Gold Earned
33,849
256
Minions Killed
311
0
Camps Cleared
0
1,029,988
Distance Traveled
1,152,164
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,860
488
19
2
0
225,701
3
L
Ne Zha
5,466
456
62
5
0
229,570
1
W
Raijin
7,376
615
80
7
0
224,403
1
L
Artio
5,335
445
14
1
0
233,626
6
W
Danzaburou
6,392
533
77
6
0
210,886
1
L
Neith
5,499
458
61
5
0
206,932
3
L
Sol
5,895
491
72
6
0
182,045
3
W
Thanatos
6,985
582
61
5
0
251,560
7
L
Mulan
5,362
447
47
4
0
177,815
2
W
Ao Kuang
7,236
603
74
6
0
239,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role