Player Matchup

Baron Samedi
Baron Samedi
Barnoo
Baron Samedi
Level 147
God Stats
8W - 3L
1,736 SR
Queue Stats
258W - 141L
1,596 Elo+
Party 1
Cerberus
Cerberus
BigHatBork
Cerberus
Level 29
God Stats
5W - 2L
1,741 SR
Queue Stats
119W - 102L
1,572 Elo+
Party 1
Ratatoskr
Ratatoskr
DrPlumm
Ratatoskr
Level 23
God Stats
1W - 2L
1,168 SR
Queue Stats
93W - 109L
1,448 Elo+
Party 1
Team Averages
Level 66
1,548 SR
1,539 Elo+

VS

Team Averages
Level 56
1,500 SR
1,643 Elo+
Fafnir
Fafnir
Firehammer21
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,518 Elo+
Solo
Danzaburou
Danzaburou
Mewharl
Danzaburou
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 15L
1,705 Elo+
Party 2
Tiamat
Tiamat
RμμRμμ
Tiamat
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,705 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Barnoo
Baron Samedi
15
9 / 1 / 10
11,478
820
21,060
15,335
8,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
BigHatBork
Cerberus
13
4 / 3 / 13
10,304
736
7,289
15,963
13,858
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ratatoskr
DrPlumm
Ratatoskr
14
6 / 5 / 11
10,655
761
11,550
12,617
4,698
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
1 / 6 / 5
9,184
656
7,945
22,223
14,706
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
Mewharl
Danzaburou
12
4 / 6 / 2
9,175
655
15,184
11,997
3,775
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
RμμRμμ
Tiamat
11
3 / 7 / 4
9,271
662
7,068
11,522
5,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
19
Kills
8
9
Deaths
19
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Barnoo
Baron Samedi
9
1
10
14
W
Cerberus
BigHatBork
Cerberus
4
3
13
3.5
W
Ratatoskr
DrPlumm
Ratatoskr
6
5
11
2.3
L
Fafnir
1
6
5
0.58
L
Danzaburou
Mewharl
Danzaburou
4
6
2
0.83
L
Tiamat
RμμRμμ
Tiamat
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,899
Damage
30,197
43,915
Taken
45,742
27,478
Mitigated
23,797
17,374
Healing
6,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Barnoo
Baron Samedi
21,060
1,056
5,076
8,914
15,335
8,922
936
6,415
8,329
52,983
0
W
Cerberus
BigHatBork
Cerberus
7,289
1,435
480
2,455
15,963
13,858
274
4,039
11,544
18,712
0
W
Ratatoskr
DrPlumm
Ratatoskr
11,550
4,103
0
449
12,617
4,698
1,382
4,172
8,273
0
28,665
L
Fafnir
7,945
2,328
0
4,967
22,223
14,706
0
9,942
11,314
15,587
0
L
Danzaburou
Mewharl
Danzaburou
15,184
6,134
0
553
11,997
3,775
0
8,453
3,095
0
48,108
L
Tiamat
RμμRμμ
Tiamat
7,068
596
82
1,087
11,522
5,316
0
8,569
2,550
15,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,437
Gold Earned
27,630
155
Minions Killed
121
6
Camps Cleared
5
800,628
Distance Traveled
644,176
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,478
820
77
6
4
256,923
2
W
Cerberus
10,304
736
43
3
0
270,599
3
W
Ratatoskr
10,655
761
35
3
2
273,106
1
L
Fafnir
9,184
656
15
1
1
217,174
0
L
Danzaburou
9,175
655
76
5
3
217,771
0
L
Tiamat
9,271
662
30
2
1
209,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role