Player Matchup

Charybdis
Charybdis
EnKieL
Charybdis
Level 128
God Stats
2W - 6L
1,500 SR
Queue Stats
88W - 95L
1,583 Elo+
Solo
Chaac
Chaac
Faraow
Chaac
Level 8
God Stats
6W - 1L
1,740 SR
Queue Stats
37W - 37L
1,368 Elo+
Party 1
Vamana
Vamana
Topcat1313
Vamana
Level 69
God Stats
2W - 1L
1,823 SR
Queue Stats
136W - 128L
1,503 Elo+
Party 1
Pele
Pele
andezy
Pele
Level 126
God Stats
14W - 7L
1,735 SR
Queue Stats
373W - 358L
1,547 Elo+
Party 1
Baron Samedi
Baron Samedi
bluefiregle
Baron Samedi
Level 29
God Stats
68W - 42L
1,705 SR
Queue Stats
101W - 72L
1,653 Elo+
Party 1
Team Averages
Level 72
1,701 SR
1,531 Elo+

VS

Team Averages
Level 57
1,543 SR
1,483 Elo+
Fenrir
Fenrir
DragonKhy
Fenrir
Level 28
God Stats
25W - 26L
1,478 SR
Queue Stats
104W - 111L
1,402 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
JustinTimeBro
Ah Muzen Cab
Level 43
God Stats
9W - 9L
1,560 SR
Queue Stats
65W - 64L
1,521 Elo+
Party 2
Cthulhu
Cthulhu
LiterallyFiji
Cthulhu
Level 62
God Stats
39W - 25L
1,754 SR
Queue Stats
157W - 133L
1,533 Elo+
Solo
Izanami
Izanami
ReflectedIowa54
Izanami
Level 36
God Stats
50W - 28L
1,615 SR
Queue Stats
220W - 172L
1,496 Elo+
Party 3
Discordia
Discordia
fueledbyhate32
Discordia
Level 117
God Stats
2W - 1L
1,306 SR
Queue Stats
129W - 152L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EnKieL
Charybdis
20
4 / 5 / 11
14,274
1,020
13,283
26,436
15,114
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Faraow
Chaac
20
2 / 7 / 17
13,747
982
10,886
36,428
49,714
Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Vamana
Topcat1313
Vamana
20
2 / 7 / 17
13,481
963
13,125
30,918
30,422
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
andezy
Pele
20
10 / 11 / 13
15,570
1,112
22,304
30,989
13,699
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
bluefiregle
Baron Samedi
20
9 / 8 / 13
15,816
1,130
25,267
27,811
15,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

59

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DragonKhy
Fenrir
20
5 / 4 / 10
13,544
967
12,033
14,487
8,406
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Muzen Cab
JustinTimeBro
Ah Muzen Cab
20
15 / 10 / 15
17,241
1,232
41,933
21,693
8,972
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
20
5 / 2 / 24
15,464
1,105
29,446
20,045
32,242
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
5 / 4 / 23
15,004
1,072
29,537
18,927
7,741
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
fueledbyhate32
Discordia
20
8 / 7 / 17
15,272
1,091
32,404
14,209
5,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
127
27
Kills
38
38
Deaths
27
71
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DragonKhy
Fenrir
5
4
10
2.5
L
Charybdis
EnKieL
Charybdis
4
5
11
1.9
L
Chaac
Faraow
Chaac
2
7
17
1.5
W
Ah Muzen Cab
JustinTimeBro
Ah Muzen Cab
15
10
15
2.25
W
Cthulhu
5
2
24
8.5
W
5
4
23
4.13
L
Vamana
Topcat1313
Vamana
2
7
17
1.5
L
Pele
andezy
Pele
10
11
13
1.5
L
Baron Samedi
bluefiregle
Baron Samedi
9
8
13
1.94
W
Discordia
fueledbyhate32
Discordia
8
7
17
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,865
Damage
145,353
152,582
Taken
89,361
123,979
Mitigated
62,647
20,859
Healing
10,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DragonKhy
Fenrir
12,033
2,125
0
229
14,487
8,406
0
3,596
10,891
0
17,192
L
Charybdis
EnKieL
Charybdis
13,283
8,133
0
1,652
26,436
15,114
0
11,594
14,450
0
40,865
L
Chaac
Faraow
Chaac
10,886
2,254
0
4,531
36,428
49,714
0
11,404
24,476
0
40,093
W
Ah Muzen Cab
JustinTimeBro
Ah Muzen Cab
41,933
25,149
0
4,042
21,693
8,972
0
9,042
12,651
0
74,515
W
Cthulhu
29,446
2,138
851
4,865
20,045
32,242
0
4,973
15,072
53,609
0
W
29,537
24,615
0
370
18,927
7,741
0
7,338
11,589
0
70,367
L
Vamana
Topcat1313
Vamana
13,125
4,890
617
5,833
30,918
30,422
0
10,734
19,847
1,703
34,074
L
Pele
andezy
Pele
22,304
3,547
0
1,186
30,989
13,699
0
13,703
16,902
0
37,766
L
Baron Samedi
bluefiregle
Baron Samedi
25,267
100
3,157
3,883
27,811
15,030
0
12,396
15,057
66,433
0
W
Discordia
fueledbyhate32
Discordia
32,404
536
0
246
14,209
5,286
0
1,139
13,070
45,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,888
Gold Earned
76,525
298
Minions Killed
286
8
Camps Cleared
6
1,424,675
Distance Traveled
1,347,851
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,544
967
9
1
2
246,331
0
L
Charybdis
14,274
1,020
64
5
3
256,674
0
L
Chaac
13,747
982
47
3
0
292,125
1
W
Ah Muzen Cab
17,241
1,232
86
6
2
256,317
1
W
Cthulhu
15,464
1,105
47
3
0
304,748
0
W
Izanami
15,004
1,072
100
7
0
261,970
0
L
Vamana
13,481
963
30
2
3
299,422
1
L
Pele
15,570
1,112
40
3
1
300,322
0
L
Baron Samedi
15,816
1,130
117
8
1
276,132
0
W
Discordia
15,272
1,091
44
3
2
278,485
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role