Player Matchup

Anubis
Anubis
 
Anubis
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
IaangBender
Merlin
Level 10
God Stats
20W - 24L
1,521 SR
Queue Stats
20W - 26L
1,460 Elo+
Solo
Bastet
Bastet
PKensington
Bastet
Level 16
God Stats
2W - 3L
1,472 SR
Queue Stats
39W - 28L
1,514 Elo+
Solo
Neith
Neith
TheBloster
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,212 Elo+
Party 3
Bellona
Bellona
Trycider
Bellona
Level 26
God Stats
19W - 9L
1,687 SR
Queue Stats
67W - 49L
1,559 Elo+
Solo
Team Averages
Level 13
1,536 SR
1,449 Elo+

VS

Team Averages
Level 16
1,559 SR
1,468 Elo+
Merlin
Merlin
AceBladez
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,413 Elo+
Party 2
Loki
Loki
Sestock
Loki
Level 18
God Stats
4W - 6L
1,597 SR
Queue Stats
77W - 66L
1,484 Elo+
Solo
King Arthur
King Arthur
Shmoopela
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 134L
1,397 Elo+
Party 1
Nox
Nox
SirEllisr
Nox
Level 6
God Stats
2W - 3L
1,713 SR
Queue Stats
3W - 4L
1,679 Elo+
Party 2
Kukulkan
Kukulkan
TaylorMcDaddy
Kukulkan
Level 16
God Stats
1W - 2L
1,483 SR
Queue Stats
62W - 63L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
14 / 2 / 24
12,272
1,364
20,351
7,390
3,962
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
18
8 / 0 / 26
11,281
1,253
12,716
8,619
3,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
18
12 / 1 / 15
11,368
1,263
18,418
11,743
4,360
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
17
5 / 3 / 23
10,685
1,187
9,149
9,647
3,874
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Trycider
Bellona
18
10 / 3 / 26
11,439
1,271
15,375
12,458
14,467
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

312

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AceBladez
Merlin
15
2 / 10 / 6
9,617
1,069
8,858
15,393
4,620
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Sestock
Loki
14
1 / 10 / 2
8,042
894
5,658
11,801
2,820
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Shmoopela
King Arthur
15
2 / 10 / 6
9,317
1,035
8,047
21,943
11,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

14
1 / 12 / 5
8,753
973
7,564
14,924
5,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
TaylorMcDaddy
Kukulkan
15
3 / 7 / 5
9,547
1,061
16,593
16,650
4,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
33
49
Kills
9
9
Deaths
49
114
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
14
2
24
13
L
Merlin
AceBladez
Merlin
2
10
6
0.5
W
Merlin
8
0
26
21
W
Bastet
12
1
15
19.5
L
Loki
Sestock
Loki
1
10
2
0.2
L
King Arthur
Shmoopela
King Arthur
2
10
6
0.5
L
1
12
5
0.29
L
Kukulkan
TaylorMcDaddy
Kukulkan
3
7
5
0.79
W
Neith
5
3
23
5.5
W
Bellona
Trycider
Bellona
10
3
26
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,009
Damage
46,720
49,857
Taken
80,711
29,926
Mitigated
28,387
9,427
Healing
1,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
20,351
761
0
3,731
7,390
3,962
0
4,492
2,768
40,659
0
L
Merlin
AceBladez
Merlin
8,858
625
0
306
15,393
4,620
0
4,980
10,413
27,657
0
W
Merlin
12,716
2,060
380
2,271
8,619
3,263
0
5,278
3,205
29,461
0
W
Bastet
18,418
6,346
0
105
11,743
4,360
0
8,094
3,502
0
25,439
L
Loki
Sestock
Loki
5,658
876
0
0
11,801
2,820
0
5,240
6,561
0
12,013
L
King Arthur
Shmoopela
King Arthur
8,047
1,545
0
447
21,943
11,011
0
10,938
11,005
0
16,698
L
7,564
1,617
0
346
14,924
5,015
0
5,441
9,483
19,131
0
L
Kukulkan
TaylorMcDaddy
Kukulkan
16,593
1,676
0
0
16,650
4,921
0
6,468
10,182
34,390
0
W
Neith
9,149
3,834
0
2,166
9,647
3,874
0
6,771
2,739
0
20,863
W
Bellona
Trycider
Bellona
15,375
5,060
0
774
12,458
14,467
0
8,380
3,853
0
27,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,045
Gold Earned
45,276
165
Minions Killed
133
6
Camps Cleared
4
859,474
Distance Traveled
713,374
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,272
1,364
60
7
0
158,387
0
L
Merlin
9,617
1,069
40
4
1
152,172
0
W
Merlin
11,281
1,253
42
5
1
170,581
1
W
Bastet
11,368
1,263
12
1
4
198,703
0
L
Loki
8,042
894
8
1
1
85,678
1
L
King Arthur
9,317
1,035
14
2
1
159,224
0
L
Nox
8,753
973
25
3
0
140,360
1
L
Kukulkan
9,547
1,061
46
5
1
175,940
0
W
Neith
10,685
1,187
34
4
0
151,260
0
W
Bellona
11,439
1,271
17
2
1
180,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role