Player Matchup

Charybdis
Charybdis
Crypt324
Charybdis
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 69L
1,431 Elo+
Party 3
Nemesis
Nemesis
GasPackExpress
Nemesis
Level 5
God Stats
7W - 1L
1,759 SR
Queue Stats
13W - 14L
1,366 Elo+
Party 2
Chaac
Chaac
Syrian_Refugee04
Chaac
Level 17
God Stats
2W - 2L
1,582 SR
Queue Stats
14W - 14L
1,337 Elo+
Party 2
Cthulhu
Cthulhu
Weavsters
Cthulhu
Level 83
God Stats
1W - 0L
1,623 SR
Queue Stats
14W - 13L
1,551 Elo+
Party 2
Scylla
Scylla
darkstakler101
Scylla
Level 27
God Stats
2W - 0L
1,684 SR
Queue Stats
45W - 50L
1,448 Elo+
Party 3
Team Averages
Level 33
1,629 SR
1,427 Elo+

VS

Team Averages
Level 39
1,487 SR
1,322 Elo+
Achilles
Achilles
King Burky
Achilles
Level 105
God Stats
8W - 7L
1,515 SR
Queue Stats
134W - 148L
1,344 Elo+
Party 4
Kukulkan
Kukulkan
MALICE343
Kukulkan
Level 38
God Stats
1W - 2L
1,269 SR
Queue Stats
1W - 2L
1,177 Elo+
Party 4
Sol
Sol
TrayMAFIA305
Sol
Level 29
God Stats
32W - 20L
1,713 SR
Queue Stats
187W - 168L
1,488 Elo+
Party 1
Zeus
Zeus
Trinnord305
Zeus
Level 23
God Stats
56W - 57L
1,438 SR
Queue Stats
159W - 221L
1,423 Elo+
Party 1
Apollo
Apollo
shadowknight0
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,177 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Crypt324
Charybdis
16
0 / 4 / 10
9,229
923
11,964
12,047
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 5 / 9
9,634
963
6,837
13,465
5,489
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
11 / 2 / 10
12,490
1,249
25,153
13,103
13,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
Weavsters
Cthulhu
19
4 / 4 / 19
11,868
1,187
19,605
17,824
15,999
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 3 / 8
10,918
1,092
11,016
10,815
4,324
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

195

VS

Team 2 Tickets

139

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
King Burky
Achilles
16
5 / 4 / 7
10,950
1,095
15,545
19,162
19,517
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
MALICE343
Kukulkan
17
2 / 7 / 9
10,312
1,031
11,468
13,459
7,231
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
10 / 1 / 2
11,792
1,179
20,044
16,341
5,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 7 / 8
9,279
928
5,780
12,803
4,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
0 / 6 / 12
9,649
965
8,128
16,090
6,225
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
56
25
Kills
18
18
Deaths
25
56
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Crypt324
Charybdis
0
4
10
1.25
W
3
5
9
1.5
L
Achilles
King Burky
Achilles
5
4
7
2.13
L
Kukulkan
MALICE343
Kukulkan
2
7
9
0.93
W
11
2
10
8
L
10
1
2
11
L
1
7
8
0.71
W
Cthulhu
Weavsters
Cthulhu
4
4
19
3.38
W
7
3
8
3.67
L
0
6
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,575
Damage
60,965
67,254
Taken
77,855
43,355
Mitigated
43,499
13,379
Healing
9,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Crypt324
Charybdis
11,964
6,094
0
835
12,047
4,499
0
7,678
4,369
0
24,585
W
6,837
4,579
0
1,851
13,465
5,489
0
6,280
7,185
0
16,752
L
Achilles
King Burky
Achilles
15,545
5,313
0
1,009
19,162
19,517
0
7,531
10,942
0
19,917
L
Kukulkan
MALICE343
Kukulkan
11,468
700
0
1,069
13,459
7,231
0
7,810
5,552
43,222
0
W
25,153
2,923
0
5,097
13,103
13,044
0
5,859
7,244
9,280
36,353
L
20,044
8,362
0
5,767
16,341
5,998
0
6,704
9,255
48,970
0
L
5,780
1,136
0
764
12,803
4,528
0
6,483
6,086
12,214
0
W
Cthulhu
Weavsters
Cthulhu
19,605
1,106
1,831
3,012
17,824
15,999
0
11,566
6,258
49,296
0
W
11,016
1,966
0
753
10,815
4,324
0
5,909
4,906
19,179
0
L
8,128
3,774
0
510
16,090
6,225
0
6,763
9,003
0
24,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,139
Gold Earned
51,982
192
Minions Killed
203
4
Camps Cleared
4
981,120
Distance Traveled
911,849
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,229
923
17
2
2
153,168
0
W
Nemesis
9,634
963
23
2
1
204,438
1
L
Achilles
10,950
1,095
7
1
0
212,205
0
L
Kukulkan
10,312
1,031
74
7
0
189,258
0
W
Chaac
12,490
1,249
53
5
0
221,338
0
L
Sol
11,792
1,179
72
7
1
189,469
0
L
Zeus
9,279
928
15
2
2
161,138
1
W
Cthulhu
11,868
1,187
82
8
1
220,056
1
W
Scylla
10,918
1,092
17
2
0
182,120
0
L
Apollo
9,649
965
35
4
1
159,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role