Player Matchup

Zeus
Zeus
A Long Nod
Zeus
Level 108
God Stats
5W - 4L
1,722 SR
Queue Stats
295W - 336L
1,334 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DezzyDoee
Ah Muzen Cab
Level 124
God Stats
4W - 6L
1,582 SR
Queue Stats
575W - 610L
1,401 Elo+
Solo
Fenrir
Fenrir
Er1cT1na
Fenrir
Level 110
God Stats
6W - 15L
1,434 SR
Queue Stats
364W - 408L
1,421 Elo+
Party 2
Zhong Kui
Zhong Kui
Kymando
Zhong Kui
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,274 Elo+
Solo
Nike
Nike
Omnione1118
Nike
Level 86
God Stats
0W - 2L
1,290 SR
Queue Stats
230W - 252L
1,367 Elo+
Solo
Team Averages
Level 102
1,506 SR
1,359 Elo+

VS

Team Averages
Level 106
1,384 SR
1,394 Elo+
Thor
Thor
CaptainMandrake
Thor
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 134L
1,454 Elo+
Solo
Geb
Geb
Josurr Ironbear
Geb
Level 125
God Stats
4W - 2L
1,114 SR
Queue Stats
230W - 260L
1,398 Elo+
Party 1
Cernunnos
Cernunnos
Nekrohm
Cernunnos
Level 69
God Stats
13W - 10L
1,362 SR
Queue Stats
254W - 264L
1,352 Elo+
Party 3
Sobek
Sobek
XGN GOAT
Sobek
Level 153
God Stats
4W - 4L
1,417 SR
Queue Stats
285W - 324L
1,377 Elo+
Party 1
Tiamat
Tiamat
wesker405003149
Tiamat
Level 101
God Stats
19W - 16L
1,528 SR
Queue Stats
426W - 432L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 5
7,610
692
9,019
7,237
2,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
DezzyDoee
Ah Muzen Cab
15
2 / 4 / 10
8,188
744
8,073
9,751
3,799
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
Er1cT1na
Fenrir
15
8 / 4 / 2
9,485
862
9,678
9,303
5,082
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zhong Kui
Kymando
Zhong Kui
13
2 / 6 / 3
7,699
700
9,456
12,408
7,609
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 4 / 8
8,251
750
6,161
17,691
12,027
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 10
8,814
801
5,751
7,789
6,015
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
2 / 3 / 17
8,957
814
4,541
12,603
10,828
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
Nekrohm
Cernunnos
16
4 / 3 / 17
9,612
874
11,377
9,093
3,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
XGN GOAT
Sobek
17
9 / 2 / 14
9,962
906
11,772
20,827
19,701
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 3 / 16
9,748
886
12,691
7,269
5,150
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
98
13
Kills
24
24
Deaths
14
28
Assists
74
Player
Kills
Deaths
Assists
KDA
L
0
6
5
0.42
W
4
3
10
3
L
Ah Muzen Cab
DezzyDoee
Ah Muzen Cab
2
4
10
1.75
L
Fenrir
Er1cT1na
Fenrir
8
4
2
2.25
W
2
3
17
3.5
L
Zhong Kui
Kymando
Zhong Kui
2
6
3
0.58
W
Cernunnos
Nekrohm
Cernunnos
4
3
17
4.17
L
1
4
8
1.25
W
Sobek
XGN GOAT
Sobek
9
2
14
8
W
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,387
Damage
46,132
56,390
Taken
57,581
30,894
Mitigated
44,936
17,030
Healing
24,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,019
292
255
402
7,237
2,377
0
4,583
2,654
18,614
0
W
5,751
962
1,062
1,693
7,789
6,015
1,961
3,012
4,777
0
11,958
L
Ah Muzen Cab
DezzyDoee
Ah Muzen Cab
8,073
3,541
2,218
3,595
9,751
3,799
330
5,084
4,667
0
22,092
L
Fenrir
Er1cT1na
Fenrir
9,678
1,603
1,043
2,018
9,303
5,082
180
4,443
4,860
0
16,663
W
4,541
320
2,300
2,195
12,603
10,828
130
3,848
8,755
9,238
0
L
Zhong Kui
Kymando
Zhong Kui
9,456
976
351
1,348
12,408
7,609
153
7,700
4,708
14,144
0
W
Cernunnos
Nekrohm
Cernunnos
11,377
4,204
1,294
1,838
9,093
3,242
2,191
3,238
4,902
0
32,209
L
6,161
662
769
5,031
17,691
12,027
0
7,194
10,497
0
16,503
W
Sobek
XGN GOAT
Sobek
11,772
687
755
10,414
20,827
19,701
476
6,826
12,620
22,731
0
W
12,691
592
1,387
1,811
7,269
5,150
848
1,551
5,718
26,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,233
Gold Earned
47,093
93
Minions Killed
119
0
Camps Cleared
0
929,262
Distance Traveled
1,038,104
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,610
692
24
2
0
176,626
0
W
Thor
8,814
801
9
1
0
198,556
0
L
Ah Muzen Cab
8,188
744
25
2
0
178,901
0
L
Fenrir
9,485
862
10
1
0
213,454
0
W
Geb
8,957
814
11
1
0
226,703
0
L
Zhong Kui
7,699
700
13
1
0
169,603
0
W
Cernunnos
9,612
874
45
4
0
194,430
0
L
Nike
8,251
750
21
2
0
190,678
1
W
Sobek
9,962
906
12
1
0
221,659
0
W
Tiamat
9,748
886
42
4
0
196,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role