Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Danktank
Morgan Le Fay
Level 105
God Stats
11W - 8L
1,623 SR
Queue Stats
51W - 73L
1,441 Elo+
Party 3
Skadi
Skadi
RandomSangheili
Skadi
Level 26
God Stats
15W - 17L
1,546 SR
Queue Stats
312W - 351L
1,428 Elo+
Party 3
Guan Yu
Guan Yu
VileShinobi
Guan Yu
Level 47
God Stats
4W - 6L
1,500 SR
Queue Stats
100W - 126L
1,500 Elo+
Party 2
Geb
Geb
Wendonai
Geb
Level 73
God Stats
7W - 7L
1,686 SR
Queue Stats
304W - 328L
1,432 Elo+
Party 3
Team Averages
Level 64
1,571 SR
1,460 Elo+

VS

Team Averages
Level 63
1,507 SR
1,333 Elo+
Athena
Athena
 
Athena
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
T65 XWing
Gilgamesh
Level 51
God Stats
3W - 1L
1,831 SR
Queue Stats
8W - 12L
1,314 Elo+
Party 1
Baron Samedi
Baron Samedi
escapiism36
Baron Samedi
Level 89
God Stats
7W - 3L
1,634 SR
Queue Stats
162W - 150L
1,427 Elo+
Party 4
Ra
Ra
pamnojim
Ra
Level 24
God Stats
1W - 3L
1,313 SR
Queue Stats
3W - 14L
1,186 Elo+
Party 1
Neith
Neith
wakeupidaa
Neith
Level 18
God Stats
2W - 9L
1,259 SR
Queue Stats
4W - 15L
1,236 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
5
1 / 0 / 1
3,746
749
801
2,701
621
Heavy Mace

Heavy Mace

+30
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morgan Le Fay
Danktank
Morgan Le Fay
6
0 / 0 / 1
3,651
730
1,614
1,808
750
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

6
3 / 0 / 0
3,728
746
2,693
2,297
524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
VileShinobi
Guan Yu
6
1 / 1 / 0
3,495
699
1,520
2,221
737
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
0 / 0 / 2
3,207
641
970
2,982
785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
4
0 / 0 / 0
3,195
639
1,060
3,170
1,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
T65 XWing
Gilgamesh
5
1 / 2 / 0
3,338
668
1,643
3,592
1,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
escapiism36
Baron Samedi
6
0 / 1 / 1
3,480
696
1,390
2,692
1,083
3
0 / 0 / 0
2,831
566
243
1,490
346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
4
0 / 2 / 0
2,894
579
950
1,898
308
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
5
Kills
1
1
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
0
1
1.5
L
Athena
 
Athena
0
0
0
0
W
Morgan Le Fay
Danktank
Morgan Le Fay
0
0
1
0.5
W
3
0
0
3
L
Gilgamesh
T65 XWing
Gilgamesh
1
2
0
0.5
W
Guan Yu
VileShinobi
Guan Yu
1
1
0
1
W
0
0
2
1
L
Baron Samedi
escapiism36
Baron Samedi
0
1
1
0.5
L
0
0
0
0
L
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,598
Damage
5,286
12,009
Taken
12,842
3,417
Mitigated
4,003
4,340
Healing
4,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
801
366
0
500
2,701
621
0
365
2,336
0
12,266
L
Athena
 
Athena
1,060
254
0
1,086
3,170
1,001
0
911
2,230
7,840
0
W
Morgan Le Fay
Danktank
Morgan Le Fay
1,614
216
0
724
1,808
750
0
121
1,687
14,527
0
W
2,693
1,179
0
1,461
2,297
524
0
741
1,556
0
14,298
L
Gilgamesh
T65 XWing
Gilgamesh
1,643
433
0
984
3,592
1,265
0
486
3,106
0
10,605
W
Guan Yu
VileShinobi
Guan Yu
1,520
511
85
1,070
2,221
737
0
1,147
1,074
0
10,357
W
970
320
0
500
2,982
785
0
319
2,663
5,582
0
L
Baron Samedi
escapiism36
Baron Samedi
1,390
357
0
1,280
2,692
1,083
208
0
2,692
12,500
0
L
243
0
0
750
1,490
346
0
746
744
5,757
0
L
Neith
950
593
0
231
1,898
308
0
388
1,486
0
3,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,827
Gold Earned
15,738
119
Minions Killed
75
0
Camps Cleared
0
501,458
Distance Traveled
453,339
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
3,746
749
26
5
0
118,743
0
L
Athena
3,195
639
8
2
0
103,825
1
W
Morgan Le Fay
3,651
730
31
6
0
95,724
1
W
Skadi
3,728
746
28
6
0
87,047
2
L
Gilgamesh
3,338
668
23
5
0
116,114
1
W
Guan Yu
3,495
699
22
4
0
111,553
0
W
Geb
3,207
641
12
2
0
88,391
1
L
Baron Samedi
3,480
696
22
4
0
77,014
2
L
Ra
2,831
566
9
2
0
65,409
0
L
Neith
2,894
579
13
3
0
90,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role