Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
GBZony
Anhur
Level 79
God Stats
13W - 12L
1,532 SR
Queue Stats
220W - 239L
1,503 Elo+
Party 1
Ymir
Ymir
UrSoToughBud
Ymir
Level 25
God Stats
39W - 40L
1,483 SR
Queue Stats
43W - 48L
1,407 Elo+
Party 1
Nemesis
Nemesis
chiefchokahoe
Nemesis
Level 67
God Stats
9W - 7L
1,556 SR
Queue Stats
125W - 136L
1,454 Elo+
Party 1
Nike
Nike
pervysage710
Nike
Level 29
God Stats
22W - 23L
1,502 SR
Queue Stats
61W - 82L
1,369 Elo+
Party 1
Team Averages
Level 65
1,515 SR
1,447 Elo+

VS

Team Averages
Level 59
1,561 SR
1,432 Elo+
Bellona
Bellona
BigHiefnar
Bellona
Level 41
God Stats
3W - 4L
1,546 SR
Queue Stats
297W - 359L
1,385 Elo+
Solo
Chaac
Chaac
Chief JPac
Chaac
Level 118
God Stats
66W - 48L
1,596 SR
Queue Stats
88W - 84L
1,426 Elo+
Party 2
Medusa
Medusa
ColtsNation4498
Medusa
Level 37
God Stats
0W - 1L
1,610 SR
Queue Stats
24W - 23L
1,299 Elo+
Party 2
Ymir
Ymir
Queenof0blivion1
Ymir
Level 7
God Stats
1W - 2L
1,506 SR
Queue Stats
6W - 5L
1,649 Elo+
Party 2
Baron Samedi
Baron Samedi
Son Fearing
Baron Samedi
Level 93
God Stats
13W - 17L
1,550 SR
Queue Stats
189W - 193L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
3 / 5 / 13
9,740
513
9,940
10,066
5,013
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
GBZony
Anhur
19
16 / 4 / 8
12,196
642
24,285
17,864
6,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
5 / 2 / 16
10,366
546
5,525
13,350
12,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
18
11 / 1 / 6
11,333
596
12,121
15,465
7,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 1 / 12
9,137
481
8,207
12,265
5,915
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigHiefnar
Bellona
13
1 / 6 / 1
7,745
408
8,213
14,187
11,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chaac
14
2 / 5 / 1
8,874
467
13,364
16,432
13,649
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 12 / 4
8,369
440
10,511
17,101
3,160
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
1 / 9 / 8
8,364
440
8,533
18,291
8,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
Son Fearing
Baron Samedi
15
4 / 5 / 2
9,608
506
6,872
11,627
4,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
29
37
Kills
13
13
Deaths
37
55
Assists
16
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
3
5
13
1.9
L
Bellona
BigHiefnar
Bellona
1
6
1
0.25
L
Chaac
2
5
1
0.5
L
5
12
4
0.58
W
Anhur
GBZony
Anhur
16
4
8
5
L
1
9
8
0.56
L
Baron Samedi
Son Fearing
Baron Samedi
4
5
2
1
W
5
2
16
6.5
W
Nemesis
11
1
6
14
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,078
Damage
47,493
69,010
Taken
77,638
37,367
Mitigated
40,855
14,890
Healing
14,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
9,940
1,446
0
2,400
10,066
5,013
0
3,647
6,406
48,111
2,348
L
Bellona
BigHiefnar
Bellona
8,213
2,776
124
2,892
14,187
11,218
0
2,706
11,481
0
42,229
L
Chaac
13,364
2,153
0
4,855
16,432
13,649
501
1,269
15,163
0
60,768
L
10,511
5,800
0
1,673
17,101
3,160
216
1,216
15,885
0
41,369
W
Anhur
GBZony
Anhur
24,285
13,548
0
5,926
17,864
6,731
4,022
4,890
12,974
0
91,210
L
8,533
2,432
353
1,257
18,291
8,551
52
2,341
15,950
30,843
0
L
Baron Samedi
Son Fearing
Baron Samedi
6,872
387
146
2,743
11,627
4,277
344
6,770
4,857
52,592
0
W
5,525
973
0
1,706
13,350
12,232
727
4,416
8,934
30,484
0
W
Nemesis
12,121
7,888
0
2,258
15,465
7,476
2,274
1,763
13,702
0
74,121
W
8,207
702
0
2,600
12,265
5,915
581
717
11,548
3,888
43,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,772
Gold Earned
42,960
476
Minions Killed
367
0
Camps Cleared
0
1,723,171
Distance Traveled
1,548,850
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,740
513
79
4
0
336,662
1
L
Bellona
7,745
408
70
4
0
324,700
0
L
Chaac
8,874
467
107
6
0
315,003
0
L
Medusa
8,369
440
63
3
0
298,566
4
W
Anhur
12,196
642
141
7
0
292,677
0
L
Ymir
8,364
440
47
2
0
323,297
0
L
Baron Samedi
9,608
506
80
4
0
287,284
0
W
Ymir
10,366
546
53
3
0
378,545
1
W
Nemesis
11,333
596
124
7
0
365,641
2
W
Nike
9,137
481
79
4
0
349,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role