Player Matchup

Jormungandr
Jormungandr
Auzzie_Pownage34
Jormungandr
Level 47
God Stats
0W - 1L
1,462 SR
Queue Stats
18W - 47L
1,244 Elo+
Party 2
Ra
Ra
Bhebert104
Ra
Level 87
God Stats
0W - 1L
1,029 SR
Queue Stats
321W - 494L
1,323 Elo+
Party 1
Sun Wukong
Sun Wukong
Dpunk16
Sun Wukong
Level 27
God Stats
0W - 2L
1,263 SR
Queue Stats
4W - 20L
1,214 Elo+
Party 2
Bastet
Bastet
bubbaboo1199
Bastet
Level 82
God Stats
6W - 13L
1,282 SR
Queue Stats
279W - 388L
1,310 Elo+
Party 1
Neith
Neith
jpg1233
Neith
Level 48
God Stats
23W - 30L
1,622 SR
Queue Stats
93W - 156L
1,315 Elo+
Party 1
Team Averages
Level 58
1,331 SR
1,281 Elo+

VS

Team Averages
Level 113
1,456 SR
1,403 Elo+
Hel
Hel
Aqueousguy
Hel
Level 108
God Stats
2W - 0L
1,438 SR
Queue Stats
134W - 144L
1,390 Elo+
Solo
Thor
Thor
Careca_Agiota
Thor
Level 104
God Stats
3W - 3L
1,615 SR
Queue Stats
318W - 336L
1,424 Elo+
Party 3
Danzaburou
Danzaburou
El SauceGod
Danzaburou
Level 107
God Stats
29W - 33L
1,474 SR
Queue Stats
238W - 293L
1,456 Elo+
Solo
Achilles
Achilles
GS_121
Achilles
Level 89
God Stats
4W - 5L
1,332 SR
Queue Stats
248W - 261L
1,365 Elo+
Party 3
Merlin
Merlin
dragon2630
Merlin
Level 156
God Stats
12W - 14L
1,422 SR
Queue Stats
530W - 578L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Auzzie_Pownage34
Jormungandr
17
1 / 2 / 5
11,303
452
8,345
21,655
16,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
0 / 8 / 1
10,473
419
8,131
18,776
8,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Dpunk16
Sun Wukong
17
0 / 6 / 1
11,031
441
7,893
21,876
15,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bastet
19
7 / 6 / 2
13,058
522
14,931
21,495
8,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
jpg1233
Neith
19
4 / 5 / 4
12,195
488
15,931
17,500
7,420
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 6 / 7
12,252
490
11,742
19,836
9,098
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 2 / 4
13,773
551
9,182
19,447
8,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
El SauceGod
Danzaburou
20
6 / 1 / 4
13,257
530
13,274
18,703
7,438
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
GS_121
Achilles
20
6 / 2 / 4
13,288
532
21,141
23,709
27,949
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
dragon2630
Merlin
20
8 / 2 / 3
14,190
568
17,593
13,013
6,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
12
Kills
27
27
Deaths
13
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
6
7
0.92
L
Jormungandr
Auzzie_Pownage34
Jormungandr
1
2
5
1.75
L
0
8
1
0.06
W
5
2
4
3.5
L
Sun Wukong
Dpunk16
Sun Wukong
0
6
1
0.08
W
Danzaburou
El SauceGod
Danzaburou
6
1
4
8
W
Achilles
GS_121
Achilles
6
2
4
4
L
Bastet
7
6
2
1.33
W
Merlin
dragon2630
Merlin
8
2
3
4.75
L
Neith
jpg1233
Neith
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,231
Damage
72,932
101,302
Taken
94,708
56,699
Mitigated
59,165
17,031
Healing
41,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,742
1,109
5,441
9,438
19,836
9,098
2,282
3,740
16,096
79,101
0
L
Jormungandr
Auzzie_Pownage34
Jormungandr
8,345
1,959
0
924
21,655
16,758
0
9,327
12,328
56,180
0
L
8,131
893
1,673
4,358
18,776
8,341
0
10,123
8,653
73,600
0
W
9,182
1,223
0
6,504
19,447
8,473
0
2,468
16,979
0
113,576
L
Sun Wukong
Dpunk16
Sun Wukong
7,893
2,791
0
5,624
21,876
15,954
1,506
0
21,876
0
61,326
W
Danzaburou
El SauceGod
Danzaburou
13,274
4,991
0
12,037
18,703
7,438
1,116
4,722
13,981
0
115,139
W
Achilles
GS_121
Achilles
21,141
8,653
0
6,231
23,709
27,949
878
2,991
20,718
0
91,374
L
Bastet
14,931
4,522
0
250
21,495
8,226
0
4,473
17,022
0
99,428
W
Merlin
dragon2630
Merlin
17,593
521
0
2,286
13,013
6,207
5,884
2,773
10,240
104,705
0
L
Neith
jpg1233
Neith
15,931
4,877
0
4,202
17,500
7,420
946
5,668
11,832
0
101,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,060
Gold Earned
66,760
661
Minions Killed
799
0
Camps Cleared
0
2,123,504
Distance Traveled
2,329,539
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,252
490
134
5
0
464,070
2
L
Jormungandr
11,303
452
101
4
0
428,622
4
L
Ra
10,473
419
137
5
0
387,456
7
W
Thor
13,773
551
195
8
0
472,072
12
L
Sun Wukong
11,031
441
125
5
0
408,536
3
W
Danzaburou
13,257
530
157
6
0
467,187
9
W
Achilles
13,288
532
134
5
0
489,054
6
L
Bastet
13,058
522
123
5
0
505,514
7
W
Merlin
14,190
568
179
7
0
437,156
1
L
Neith
12,195
488
175
7
0
393,376
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role