Player Matchup

Cabrakan
Cabrakan
Bronze III
Arise Oblivion
Cabrakan
Bronze III
Level 160
God Stats
2W - 4L
1,496 SR
Queue Stats
8W - 9L
1,442 MMR
Solo
Skadi
Skadi
Gold III
CARL_WEST_AUKZ
Skadi
Gold III
Level 150
God Stats
2W - 1L
1,848 SR
Queue Stats
516W - 572L
1,429 MMR
Solo
Thanatos
Thanatos
Gold V
GENARO MORALES
Thanatos
Gold V
Level 127
God Stats
3W - 9L
1,384 SR
Queue Stats
975W - 1,002L
1,435 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
The CheekThief
Morgan Le Fay
Gold III
Level 140
God Stats
2W - 2L
1,597 SR
Queue Stats
72W - 72L
1,423 MMR
Solo
Odin
Odin
Silver II
lilsusp
Odin
Silver II
Level 65
God Stats
0W - 1L
1,560 SR
Queue Stats
3W - 5L
1,460 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,577 SR
1,438 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,539 SR
1,440 MMR
Hercules
Hercules
Silver I
CW Assassin
Hercules
Silver I
Level 116
God Stats
2W - 9L
1,366 SR
Queue Stats
109W - 118L
1,180 MMR
Party 2
Arachne
Arachne
Gold III
Duh23cAsHiN3356
Arachne
Gold III
Level 124
God Stats
2W - 1L
1,638 SR
Queue Stats
103W - 99L
1,454 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
EscapeHavok
Zhong Kui
Gold II
Level 113
God Stats
8W - 6L
1,539 SR
Queue Stats
59W - 55L
1,645 MMR
Party 2
Chiron
Chiron
Bronze III
TheVileArcane
Chiron
Bronze III
Level 100
God Stats
2W - 1L
1,602 SR
Queue Stats
2W - 2L
1,507 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
TheVileGrimKing
Kumbhakarna
Bronze III
Level 128
God Stats
1W - 0L
1,550 SR
Queue Stats
2W - 4L
1,414 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
19
1 / 3 / 5
11,687
417
7,181
23,864
32,968
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
2 / 2 / 3
12,319
440
8,179
13,348
4,554
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
18
3 / 9 / 4
11,830
423
8,511
23,664
11,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
The CheekThief
Morgan Le Fay
19
6 / 5 / 4
12,630
451
22,377
20,089
8,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
lilsusp
Odin
17
3 / 8 / 4
11,647
416
11,062
27,269
17,895
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
Da JiGilgameshDanzaburouAthenaTyr

VS

Bans
CthulhuArtemisYmirFenrirHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CW Assassin
Hercules
20
9 / 1 / 9
16,720
597
21,791
19,705
29,961
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 3 / 7
14,579
521
19,082
23,133
10,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
EscapeHavok
Zhong Kui
20
10 / 6 / 5
15,587
557
23,135
23,898
17,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
3 / 1 / 4
15,134
541
14,699
15,324
6,411
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
TheVileGrimKing
Kumbhakarna
18
0 / 4 / 4
12,635
451
6,694
25,908
28,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
56
15
Kills
27
27
Deaths
15
20
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
1
3
5
1.17
L
2
2
3
1.75
W
Hercules
CW Assassin
Hercules
9
1
9
13.5
W
5
3
7
2.83
W
Zhong Kui
EscapeHavok
Zhong Kui
10
6
5
2.08
L
Thanatos
3
9
4
0.56
L
Morgan Le Fay
The CheekThief
Morgan Le Fay
6
5
4
1.6
W
3
1
4
5
W
Kumbhakarna
TheVileGrimKing
Kumbhakarna
0
4
4
0.5
L
Odin
lilsusp
Odin
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,310
Damage
85,401
108,234
Taken
107,968
75,352
Mitigated
93,042
27,864
Healing
43,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
7,181
779
0
7,034
23,864
32,968
296
8,943
14,659
67,258
0
L
8,179
3,715
0
2,420
13,348
4,554
0
4,469
8,785
0
95,729
W
Hercules
CW Assassin
Hercules
21,791
6,757
0
4,919
19,705
29,961
1,663
4,250
15,325
33,332
74,267
W
19,082
12,311
0
12,279
23,133
10,763
2,239
7,328
15,499
0
125,921
W
Zhong Kui
EscapeHavok
Zhong Kui
23,135
1,010
0
8,765
23,898
17,133
5,212
5,885
17,491
109,040
0
L
Thanatos
8,511
2,324
0
13,460
23,664
11,225
0
4,675
18,893
0
86,845
L
Morgan Le Fay
The CheekThief
Morgan Le Fay
22,377
1,382
0
2,352
20,089
8,710
0
7,629
12,159
78,250
0
W
14,699
4,113
2,230
6,872
15,324
6,411
3,670
2,937
12,283
0
154,155
W
Kumbhakarna
TheVileGrimKing
Kumbhakarna
6,694
399
1,091
7,105
25,908
28,774
271
8,115
17,463
48,333
0
L
Odin
lilsusp
Odin
11,062
2,088
0
2,598
27,269
17,895
504
7,758
19,305
0
58,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,113
Gold Earned
74,655
664
Minions Killed
813
0
Camps Cleared
0
2,452,825
Distance Traveled
2,696,507
47
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
11,687
417
110
4
0
462,093
18
L
Skadi
12,319
440
173
6
0
484,433
9
W
Hercules
16,720
597
196
7
0
570,626
1
W
Arachne
14,579
521
152
5
0
590,733
12
W
Zhong Kui
15,587
557
171
6
0
491,218
1
L
Thanatos
11,830
423
148
5
0
492,268
2
L
Morgan Le Fay
12,630
451
138
5
0
510,910
13
W
Chiron
15,134
541
234
8
0
532,505
3
W
Kumbhakarna
12,635
451
60
2
0
511,425
3
L
Odin
11,647
416
95
3
0
503,121
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role