Player Matchup

Danzaburou
Danzaburou
DetectiveKimble1
Danzaburou
Level 116
God Stats
327W - 260L
1,624 SR
Queue Stats
458W - 398L
1,596 Elo+
Party 3
Loki
Loki
Exiled Hate
Loki
Level 84
God Stats
9W - 8L
1,643 SR
Queue Stats
71W - 49L
1,553 Elo+
Solo
Chaac
Chaac
Getsuga_Jujisho
Chaac
Level 145
God Stats
5W - 7L
1,316 SR
Queue Stats
346W - 320L
1,497 Elo+
Party 3
Merlin
Merlin
RAGE_Cloak-_-
Merlin
Level 115
God Stats
48W - 40L
1,615 SR
Queue Stats
883W - 819L
1,578 Elo+
Party 3
Xing Tian
Xing Tian
tripleA75
Xing Tian
Level 160
God Stats
8W - 4L
1,591 SR
Queue Stats
295W - 196L
1,548 Elo+
Solo
Team Averages
Level 124
1,558 SR
1,554 Elo+

VS

Team Averages
Level 98
1,432 SR
1,500 Elo+
He Bo
He Bo
DaveNajera29
He Bo
Level 88
God Stats
3W - 4L
1,615 SR
Queue Stats
507W - 556L
1,487 Elo+
Party 1
Hachiman
Hachiman
FOGGYMOLD10
Hachiman
Level 105
God Stats
22W - 33L
1,245 SR
Queue Stats
369W - 428L
1,484 Elo+
Party 1
Gilgamesh
Gilgamesh
Gabvbz
Gilgamesh
Level 123
God Stats
10W - 13L
1,491 SR
Queue Stats
479W - 545L
1,597 Elo+
Party 1
Ymir
Ymir
SackOnMyJagon
Ymir
Level 52
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 10L
1,437 Elo+
Party 2
Bakasura
Bakasura
YungLeef
Bakasura
Level 124
God Stats
0W - 1L
1,310 SR
Queue Stats
58W - 54L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DetectiveKimble1
Danzaburou
19
1 / 2 / 6
12,020
546
15,116
16,715
7,216
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
6 / 4 / 5
12,316
560
11,441
17,091
6,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
1 / 2 / 6
9,558
434
10,471
11,623
14,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
12 / 2 / 2
13,595
618
18,897
10,571
4,461
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
tripleA75
Xing Tian
17
0 / 1 / 2
10,533
479
7,941
15,301
13,654
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
8,829
401
2,952
10,473
3,502
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
FOGGYMOLD10
Hachiman
17
2 / 6 / 3
10,964
498
11,788
17,133
6,721
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Gabvbz
Gilgamesh
14
1 / 4 / 5
10,145
461
6,670
23,610
25,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
1 / 1 / 3
12,224
556
12,248
17,334
15,319
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bakasura
YungLeef
Bakasura
18
6 / 4 / 1
11,811
537
9,751
19,522
10,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
20
Kills
11
11
Deaths
20
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Danzaburou
DetectiveKimble1
Danzaburou
1
2
6
2
W
6
4
5
2.13
L
Hachiman
FOGGYMOLD10
Hachiman
2
6
3
0.58
L
Gilgamesh
Gabvbz
Gilgamesh
1
4
5
0.88
W
1
2
6
2
W
12
2
2
6.5
L
1
1
3
2.5
L
Bakasura
YungLeef
Bakasura
6
4
1
1.63
W
Xing Tian
tripleA75
Xing Tian
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,866
Damage
43,409
71,301
Taken
88,072
45,577
Mitigated
61,396
27,300
Healing
19,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,952
161
0
2,329
10,473
3,502
0
6,042
4,293
41,330
0
W
Danzaburou
DetectiveKimble1
Danzaburou
15,116
6,480
0
6,815
16,715
7,216
3,524
890
15,825
0
99,247
W
11,441
2,047
0
7,174
17,091
6,226
0
1,818
14,518
0
94,393
L
Hachiman
FOGGYMOLD10
Hachiman
11,788
5,659
0
4,248
17,133
6,721
515
479
16,440
0
93,390
L
Gilgamesh
Gabvbz
Gilgamesh
6,670
1,224
0
3,488
23,610
25,814
98
6,873
16,035
0
35,570
W
10,471
486
685
6,662
11,623
14,020
0
1,780
9,234
0
37,499
W
18,897
1,306
176
3,314
10,571
4,461
36
2,828
7,291
108,157
0
L
12,248
3,050
0
4,322
17,334
15,319
568
8,126
8,996
89,971
0
L
Bakasura
YungLeef
Bakasura
9,751
6,060
0
5,053
19,522
10,040
0
5,390
13,907
0
60,778
W
Xing Tian
tripleA75
Xing Tian
7,941
507
0
2,474
15,301
13,654
0
6,624
7,657
57,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,022
Gold Earned
53,973
605
Minions Killed
545
0
Camps Cleared
0
2,227,303
Distance Traveled
1,958,508
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,829
401
71
3
0
312,891
1
W
Danzaburou
12,020
546
166
8
0
449,178
1
W
Loki
12,316
560
148
7
0
458,203
4
L
Hachiman
10,964
498
153
7
0
379,408
9
L
Gilgamesh
10,145
461
51
2
0
417,211
2
W
Chaac
9,558
434
54
2
0
469,627
8
W
Merlin
13,595
618
165
8
0
403,739
0
L
Ymir
12,224
556
159
7
0
345,204
2
L
Bakasura
11,811
537
111
5
0
503,794
1
W
Xing Tian
10,533
479
72
3
0
446,556
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role