Player Matchup

Ra
Ra
JOÃOZÃOzz
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
UdyrBaiano
Chaac
Level 28
God Stats
2W - 1L
1,426 SR
Queue Stats
27W - 18L
1,401 Elo+
Party 1
Hachiman
Hachiman
demetriussss
Hachiman
Level 28
God Stats
7W - 4L
1,710 SR
Queue Stats
38W - 27L
1,513 Elo+
Party 1
Ymir
Ymir
thecarlitoss2
Ymir
Level 29
God Stats
5W - 5L
1,464 SR
Queue Stats
49W - 57L
1,413 Elo+
Solo
Bakasura
Bakasura
yEnzinho_
Bakasura
Level 29
God Stats
13W - 12L
1,320 SR
Queue Stats
195W - 225L
1,355 Elo+
Solo
Team Averages
Level 23
1,484 SR
1,436 Elo+

VS

Team Averages
Level 17
1,428 SR
1,403 Elo+
Bacchus
Bacchus
NeekoNeekoLux
Bacchus
Level 29
God Stats
11W - 25L
1,293 SR
Queue Stats
107W - 135L
1,457 Elo+
Party 2
King Arthur
King Arthur
dorobaro
King Arthur
Level 29
God Stats
18W - 16L
1,530 SR
Queue Stats
121W - 146L
1,464 Elo+
Party 2
Poseidon
Poseidon
mikefarragut577
Poseidon
Level 8
God Stats
1W - 1L
1,653 SR
Queue Stats
4W - 10L
1,331 Elo+
Solo
Fenrir
Fenrir
tetacusbagus
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,635 Elo+
Party 2
Neith
Neith
yurizin_vm
Neith
Level 14
God Stats
1W - 3L
1,161 SR
Queue Stats
1W - 3L
1,127 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 3
10,927
420
5,909
12,184
4,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
20
3 / 0 / 8
13,236
509
17,607
17,297
23,796
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
demetriussss
Hachiman
20
20 / 1 / 4
15,262
587
35,418
14,073
6,077
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
2 / 1 / 19
12,272
472
9,132
20,332
19,628
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
yEnzinho_
Bakasura
20
9 / 1 / 7
13,988
538
14,865
20,460
9,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
17
2 / 3 / 1
10,969
422
7,064
21,565
32,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

King Arthur
dorobaro
King Arthur
19
3 / 3 / 0
11,856
456
23,258
34,200
33,249
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
14
3 / 13 / 1
9,685
373
8,447
18,785
6,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
17
2 / 11 / 4
11,470
441
6,660
21,852
11,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
17
1 / 8 / 0
10,308
396
4,082
15,393
6,131
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
17
36
Kills
11
13
Deaths
38
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
10
3
0.35
L
Bacchus
2
3
1
0.83
W
Chaac
3
0
8
7
W
Hachiman
demetriussss
Hachiman
20
1
4
22
L
King Arthur
dorobaro
King Arthur
3
3
0
1
L
Poseidon
3
13
1
0.27
L
Fenrir
2
11
4
0.36
W
2
1
19
11.5
W
Bakasura
yEnzinho_
Bakasura
9
1
7
12.5
L
Neith
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,931
Damage
49,511
84,346
Taken
111,795
63,424
Mitigated
89,359
24,349
Healing
18,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,909
1,067
193
1,901
12,184
4,338
616
2,721
9,463
48,850
0
L
Bacchus
7,064
917
0
2,343
21,565
32,327
0
4,141
17,354
46,929
0
W
Chaac
17,607
3,243
0
6,285
17,297
23,796
2,474
788
16,509
0
85,608
W
Hachiman
demetriussss
Hachiman
35,418
26,637
0
5,480
14,073
6,077
5,273
3,967
9,973
0
116,687
L
King Arthur
dorobaro
King Arthur
23,258
1,401
0
12,571
34,200
33,249
106
2,976
29,302
74
81,805
L
Poseidon
8,447
1,884
0
674
18,785
6,224
0
4,706
13,966
39,183
0
L
Fenrir
6,660
3,172
0
1,037
21,852
11,428
0
1,445
20,024
0
87,451
W
9,132
2,010
898
3,552
20,332
19,628
923
5,532
14,800
40,815
0
W
Bakasura
yEnzinho_
Bakasura
14,865
9,450
0
6,040
20,460
9,585
850
2,577
17,883
0
109,527
L
Neith
4,082
1,520
163
1,256
15,393
6,131
1,000
1,773
13,430
0
62,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,685
Gold Earned
54,288
612
Minions Killed
480
0
Camps Cleared
0
2,389,061
Distance Traveled
2,156,805
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,927
420
82
3
0
296,945
0
L
Bacchus
10,969
422
68
3
0
473,897
2
W
Chaac
13,236
509
146
6
0
519,114
2
W
Hachiman
15,262
587
177
7
0
482,291
0
L
King Arthur
11,856
456
123
5
0
503,527
2
L
Poseidon
9,685
373
62
2
0
361,385
0
L
Fenrir
11,470
441
123
5
0
379,987
0
W
Ymir
12,272
472
50
2
0
457,180
0
W
Bakasura
13,988
538
157
6
0
633,531
0
L
Neith
10,308
396
104
4
0
438,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role