Player Matchup

Osiris
Osiris
 
Osiris
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Amadews
Hachiman
Level 14
God Stats
0W - 1L
1,422 SR
Queue Stats
1W - 3L
1,574 Elo+
Solo
Yemoja
Yemoja
GaboRiardy
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,653 Elo+
Solo
Gilgamesh
Gilgamesh
HarlesOk
Gilgamesh
Level 18
God Stats
6W - 3L
1,500 SR
Queue Stats
47W - 32L
1,551 Elo+
Party 1
Ravana
Ravana
Zaaykko
Ravana
Level 13
God Stats
4W - 8L
1,542 SR
Queue Stats
41W - 55L
1,527 Elo+
Solo
Team Averages
Level 15
1,493 SR
1,561 Elo+

VS

Team Averages
Level 45
1,503 SR
1,538 Elo+
Sol
Sol
JBenjaMS
Sol
Level 29
God Stats
9W - 15L
1,369 SR
Queue Stats
273W - 294L
1,497 Elo+
Solo
Nu Wa
Nu Wa
Xxsejo1903xX
Nu Wa
Level 125
God Stats
2W - 5L
1,592 SR
Queue Stats
467W - 463L
1,553 Elo+
Party 3
Ares
Ares
pitrimitri1903
Ares
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,588 Elo+
Party 3
Guan Yu
Guan Yu
thanatoke
Guan Yu
Level 7
God Stats
2W - 1L
1,290 SR
Queue Stats
4W - 2L
1,498 Elo+
Party 2
Awilix
Awilix
x69andCloudy
Awilix
Level 57
God Stats
3W - 0L
1,765 SR
Queue Stats
223W - 192L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
4 / 3 / 6
8,603
478
11,289
15,588
12,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Amadews
Hachiman
11
1 / 8 / 5
7,061
392
6,280
14,298
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Yemoja
GaboRiardy
Yemoja
10
0 / 5 / 5
6,969
387
4,086
10,849
5,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
HarlesOk
Gilgamesh
14
7 / 3 / 4
9,313
517
9,018
16,265
7,440
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
Zaaykko
Ravana
15
11 / 2 / 4
9,957
553
11,837
12,689
5,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 2 / 5
10,282
571
16,781
11,506
5,190
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
3 / 5 / 4
9,810
545
12,489
9,087
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 4 / 11
9,085
505
11,114
16,809
12,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Guan Yu
thanatoke
Guan Yu
14
0 / 6 / 1
8,534
474
6,489
11,782
9,589
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Awilix
15
3 / 6 / 5
9,392
522
8,884
13,229
4,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
47
23
Kills
21
21
Deaths
23
24
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
4
3
6
2.33
L
Hachiman
Amadews
Hachiman
1
8
5
0.44
L
Yemoja
GaboRiardy
Yemoja
0
5
5
0.5
L
Gilgamesh
HarlesOk
Gilgamesh
7
3
4
3
W
12
2
5
7.25
W
3
5
4
1
L
Ravana
Zaaykko
Ravana
11
2
4
6.5
W
3
4
11
2.13
W
Guan Yu
thanatoke
Guan Yu
0
6
1
0.08
W
Awilix
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,510
Damage
55,757
69,689
Taken
62,413
33,611
Mitigated
33,811
17,543
Healing
11,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
11,289
3,552
0
5,466
15,588
12,115
0
8,843
6,367
0
41,650
L
Hachiman
Amadews
Hachiman
6,280
3,497
0
2,848
14,298
3,283
256
10,365
3,793
0
28,973
L
Yemoja
GaboRiardy
Yemoja
4,086
1,802
2,137
421
10,849
5,708
150
8,834
1,848
13,958
0
L
Gilgamesh
HarlesOk
Gilgamesh
9,018
2,837
0
3,972
16,265
7,440
366
5,659
10,242
0
41,696
W
16,781
5,638
0
5,148
11,506
5,190
888
1,095
10,217
51,173
0
W
12,489
3,177
0
2,044
9,087
2,702
556
266
8,482
76,711
0
L
Ravana
Zaaykko
Ravana
11,837
3,414
0
2,699
12,689
5,065
0
6,952
5,472
0
60,667
W
11,114
911
0
589
16,809
12,214
0
2,100
14,322
38,657
0
W
Guan Yu
thanatoke
Guan Yu
6,489
1,227
138
2,348
11,782
9,589
430
191
11,499
10,308
33,285
W
Awilix
8,884
3,679
0
1,123
13,229
4,116
0
434
12,671
0
58,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,903
Gold Earned
47,103
303
Minions Killed
458
0
Camps Cleared
0
1,672,428
Distance Traveled
1,725,936
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,603
478
71
4
0
355,524
3
L
Hachiman
7,061
392
39
2
0
309,718
0
L
Yemoja
6,969
387
21
1
0
311,128
2
L
Gilgamesh
9,313
517
79
4
0
335,564
4
W
Sol
10,282
571
84
5
0
329,126
10
W
Nu Wa
9,810
545
146
8
0
319,666
4
L
Ravana
9,957
553
93
5
0
360,494
2
W
Ares
9,085
505
42
2
0
344,454
3
W
Guan Yu
8,534
474
96
5
0
341,503
0
W
Awilix
9,392
522
90
5
0
391,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role