Player Matchup

Merlin
Merlin
Frostbyte1288
Merlin
Level 124
God Stats
2W - 1L
1,437 SR
Queue Stats
124W - 139L
1,400 Elo+
Party 1
Cthulhu
Cthulhu
LloydWyman
Cthulhu
Level 15
God Stats
39W - 40L
1,491 SR
Queue Stats
40W - 44L
1,311 Elo+
Party 1
Achilles
Achilles
SoleSearcher16
Achilles
Level 109
God Stats
7W - 10L
1,456 SR
Queue Stats
89W - 102L
1,351 Elo+
Party 1
Team Averages
Level 83
1,462 SR
1,354 Elo+

VS

Team Averages
Level 84
1,563 SR
1,399 Elo+
Morgan Le Fay
Morgan Le Fay
Desireme03
Morgan Le Fay
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ninja_Nerd_C
Cthulhu
Level 84
God Stats
4W - 2L
1,698 SR
Queue Stats
121W - 151L
1,355 Elo+
Party 2
Medusa
Medusa
PeaceMaker0313
Medusa
Level 69
God Stats
5W - 4L
1,491 SR
Queue Stats
91W - 130L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 13
10,643
665
11,854
8,923
3,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
LloydWyman
Cthulhu
13
2 / 1 / 11
9,853
616
6,627
13,992
15,145
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
15
10 / 3 / 5
11,215
701
14,389
17,787
16,833
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Desireme03
Morgan Le Fay
11
1 / 6 / 5
9,130
571
11,964
12,624
6,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Ninja_Nerd_C
Cthulhu
12
3 / 6 / 3
10,078
630
11,704
18,125
14,798
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 5 / 4
9,369
586
10,213
13,122
4,682
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
15
Kills
6
6
Deaths
17
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Desireme03
Morgan Le Fay
1
6
5
0.58
W
3
2
13
4.75
W
Cthulhu
LloydWyman
Cthulhu
2
1
11
7.5
L
Cthulhu
Ninja_Nerd_C
Cthulhu
3
6
3
0.75
L
2
5
4
0.8
W
Achilles
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,870
Damage
33,881
40,702
Taken
43,871
35,080
Mitigated
25,560
3,123
Healing
10,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Desireme03
Morgan Le Fay
11,964
2,060
0
2,600
12,624
6,080
120
5,153
7,471
30,198
0
W
11,854
954
0
495
8,923
3,102
750
6,183
2,740
45,688
0
W
Cthulhu
LloydWyman
Cthulhu
6,627
157
573
76
13,992
15,145
0
9,155
4,837
21,430
0
L
Cthulhu
Ninja_Nerd_C
Cthulhu
11,704
989
253
3,920
18,125
14,798
99
8,208
9,917
29,179
0
L
10,213
4,931
987
3,123
13,122
4,682
450
5,327
7,795
0
27,239
W
Achilles
14,389
4,211
0
1,979
17,787
16,833
769
9,246
8,541
0
40,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,711
Gold Earned
28,577
164
Minions Killed
128
7
Camps Cleared
4
899,328
Distance Traveled
847,704
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,130
571
35
2
3
256,484
0
W
Merlin
10,643
665
71
4
5
294,794
3
W
Cthulhu
9,853
616
37
2
1
282,105
0
L
Cthulhu
10,078
630
42
3
0
280,663
3
L
Medusa
9,369
586
51
3
1
310,557
1
W
Achilles
11,215
701
56
4
1
322,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role