Player Matchup

Cerberus
Cerberus
CJCOOLSPEED
Cerberus
Level 121
God Stats
7W - 2L
1,716 SR
Queue Stats
309W - 279L
1,469 Elo+
Party 2
Ah Puch
Ah Puch
Tucci6543
Ah Puch
Level 124
God Stats
6W - 2L
1,559 SR
Queue Stats
72W - 57L
1,580 Elo+
Party 2
Hachiman
Hachiman
Void CIouds
Hachiman
Level 109
God Stats
8W - 2L
1,736 SR
Queue Stats
49W - 43L
1,473 Elo+
Party 2
Team Averages
Level 118
1,670 SR
1,507 Elo+

VS

Team Averages
Level 141
1,554 SR
1,518 Elo+
Charybdis
Charybdis
ChibiVashSama
Charybdis
Level 158
God Stats
1W - 7L
1,761 SR
Queue Stats
145W - 162L
1,552 Elo+
Party 1
King Arthur
King Arthur
LunarRavenKing
King Arthur
Level 140
God Stats
0W - 1L
1,586 SR
Queue Stats
178W - 218L
1,496 Elo+
Party 1
Baron Samedi
Baron Samedi
TheSpartan256
Baron Samedi
Level 126
God Stats
2W - 7L
1,315 SR
Queue Stats
143W - 158L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CJCOOLSPEED
Cerberus
9
0 / 3 / 7
7,015
702
4,902
12,019
10,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ah Puch
Tucci6543
Ah Puch
12
5 / 2 / 4
7,733
773
9,748
9,023
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
Void CIouds
Hachiman
12
7 / 1 / 5
8,441
844
10,468
6,088
2,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChibiVashSama
Charybdis
12
3 / 3 / 2
7,433
743
9,188
7,618
2,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
LunarRavenKing
King Arthur
11
2 / 5 / 2
7,163
716
5,617
13,518
7,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
TheSpartan256
Baron Samedi
10
1 / 4 / 3
6,558
656
5,687
7,766
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
12
Kills
6
6
Deaths
12
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CJCOOLSPEED
Cerberus
0
3
7
1.17
L
Charybdis
ChibiVashSama
Charybdis
3
3
2
1.33
L
King Arthur
LunarRavenKing
King Arthur
2
5
2
0.6
L
Baron Samedi
TheSpartan256
Baron Samedi
1
4
3
0.63
W
Ah Puch
Tucci6543
Ah Puch
5
2
4
3.5
W
Hachiman
Void CIouds
Hachiman
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,118
Damage
20,492
27,130
Taken
28,902
15,952
Mitigated
12,314
7,285
Healing
4,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CJCOOLSPEED
Cerberus
4,902
391
0
1,784
12,019
10,274
0
3,296
8,335
12,302
0
L
Charybdis
ChibiVashSama
Charybdis
9,188
3,785
0
719
7,618
2,353
0
2,828
4,580
0
28,618
L
King Arthur
LunarRavenKing
King Arthur
5,617
1,068
314
1,337
13,518
7,431
0
5,732
7,430
0
17,274
L
Baron Samedi
TheSpartan256
Baron Samedi
5,687
209
484
1,531
7,766
2,530
0
5,679
1,766
15,182
0
W
Ah Puch
Tucci6543
Ah Puch
9,748
532
0
3,665
9,023
3,475
0
1,420
7,431
26,336
0
W
Hachiman
Void CIouds
Hachiman
10,468
6,200
0
1,836
6,088
2,203
644
572
5,452
0
23,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,189
Gold Earned
21,154
124
Minions Killed
114
4
Camps Cleared
5
548,392
Distance Traveled
534,887
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,015
702
42
4
2
172,987
0
L
Charybdis
7,433
743
56
6
1
181,305
1
L
King Arthur
7,163
716
30
3
3
179,192
0
L
Baron Samedi
6,558
656
28
3
1
174,390
0
W
Ah Puch
7,733
773
47
5
1
192,012
1
W
Hachiman
8,441
844
35
4
1
183,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role