Player Matchup

Neith
Neith
Gold II
EastATLpanda
Neith
Gold II
Level 88
God Stats
136W - 115L
1,597 SR
Queue Stats
173W - 166L
1,638 MMR
Party 2
Ymir
Ymir
Gold IV
KingG_2108
Ymir
Gold IV
Level 89
God Stats
16W - 13L
1,679 SR
Queue Stats
155W - 151L
1,401 MMR
Party 2
Scylla
Scylla
Silver I
Nyk7459
Scylla
Silver I
Level 99
God Stats
21W - 19L
1,501 SR
Queue Stats
128W - 123L
1,226 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,592 SR
1,421 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 68
1,315 SR
1,385 MMR
Janus
Janus
Bronze III
FeelThePa1nxx
Janus
Bronze III
Level 122
God Stats
8W - 1L
1,187 SR
Queue Stats
14W - 5L
1,328 MMR
Party 1
Cerberus
Cerberus
Bronze III
Pushpop Fantasy
Cerberus
Bronze III
Level 40
God Stats
1W - 1L
1,258 SR
Queue Stats
14W - 6L
1,328 MMR
Party 1
Anhur
Anhur
Bronze III
jwaIker12
Anhur
Bronze III
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 2L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
6,770
677
5,534
8,319
2,046
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 2
6,909
691
2,523
13,472
9,317
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Nyk7459
Scylla
10
1 / 5 / 3
6,537
654
4,701
7,756
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AresArtemisHou YiTiamatZeus

VS

Bans
Morgan Le FayCthulhuOdinSobekGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 6
9,121
912
8,487
2,488
831
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
13
3 / 1 / 10
8,206
821
6,800
11,230
7,160
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
jwaIker12
Anhur
11
3 / 3 / 9
7,939
794
10,582
7,704
3,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
4
Kills
15
15
Deaths
4
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
9
0
6
12
L
2
5
2
0.6
L
Scylla
Nyk7459
Scylla
1
5
3
0.5
W
Cerberus
3
1
10
8
W
Anhur
jwaIker12
Anhur
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,758
Damage
25,869
29,547
Taken
21,422
13,179
Mitigated
11,104
3,294
Healing
6,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,534
2,343
0
1,266
8,319
2,046
72
3,957
4,362
0
21,259
W
8,487
868
0
1,133
2,488
831
1,045
860
1,570
30,754
0
L
2,523
108
0
834
13,472
9,317
0
6,832
6,640
6,833
0
L
Scylla
Nyk7459
Scylla
4,701
164
0
1,194
7,756
1,816
0
4,590
3,166
15,447
0
W
Cerberus
6,800
552
225
3,577
11,230
7,160
0
2,592
8,366
18,656
0
W
Anhur
jwaIker12
Anhur
10,582
4,809
0
1,723
7,704
3,113
1,546
3,557
3,901
0
32,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,216
Gold Earned
25,266
75
Minions Killed
143
1
Camps Cleared
8
550,911
Distance Traveled
600,343
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,770
677
36
4
0
193,246
3
W
Janus
9,121
912
57
6
2
212,252
5
L
Ymir
6,909
691
15
2
0
184,052
2
L
Scylla
6,537
654
24
2
1
173,613
2
W
Cerberus
8,206
821
44
4
0
217,821
3
W
Anhur
7,939
794
42
4
6
170,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role