Player Matchup

King Arthur
King Arthur
Araujo_ZK
King Arthur
Level 7
God Stats
0W - 1L
1,190 SR
Queue Stats
1W - 2L
1,351 Elo+
Solo
Poseidon
Poseidon
DynastyTakeda
Poseidon
Level 14
God Stats
4W - 5L
1,434 SR
Queue Stats
9W - 10L
1,347 Elo+
Solo
Bellona
Bellona
LordeVader159
Bellona
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
144W - 153L
1,377 Elo+
Solo
Team Averages
Level 15
1,375 SR
1,358 Elo+

VS

Team Averages
Level 41
1,359 SR
1,281 Elo+
Agni
Agni
Hoteyesbr
Agni
Level 28
God Stats
1W - 0L
1,198 SR
Queue Stats
9W - 17L
1,265 Elo+
Solo
Ra
Ra
Wolwerbra
Ra
Level 25
God Stats
7W - 8L
1,426 SR
Queue Stats
11W - 13L
1,312 Elo+
Solo
Cthulhu
Cthulhu
marcio13flores
Cthulhu
Level 70
God Stats
10W - 9L
1,452 SR
Queue Stats
168W - 348L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Araujo_ZK
King Arthur
11
1 / 10 / 6
9,091
606
3,313
16,897
10,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Poseidon
DynastyTakeda
Poseidon
14
5 / 8 / 6
10,896
726
16,159
11,509
5,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
15
7 / 6 / 6
11,484
766
10,415
19,232
30,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
12 / 4 / 10
12,501
833
16,134
10,674
4,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
8 / 4 / 10
10,967
731
14,879
12,239
5,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 6 / 15
10,576
705
7,968
21,562
19,575
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
59
13
Kills
24
24
Deaths
14
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Araujo_ZK
King Arthur
1
10
6
0.4
L
Poseidon
DynastyTakeda
Poseidon
5
8
6
1
W
Agni
12
4
10
4.25
L
Bellona
7
6
6
1.67
W
8
4
10
3.25
W
4
6
15
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,887
Damage
38,981
47,638
Taken
44,475
46,618
Mitigated
29,762
1,462
Healing
13,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Araujo_ZK
King Arthur
3,313
153
0
332
16,897
10,584
0
14,160
2,459
0
12,303
L
Poseidon
DynastyTakeda
Poseidon
16,159
2,372
0
0
11,509
5,048
0
10,082
1,347
51,519
0
W
Agni
16,134
1,337
0
657
10,674
4,269
1,163
3,073
7,601
38,451
0
L
Bellona
10,415
1,238
29
1,101
19,232
30,986
0
14,290
4,426
1,364
23,603
W
14,879
2,201
4,079
4,175
12,239
5,918
642
5,148
7,091
41,923
0
W
7,968
1,305
617
3,717
21,562
19,575
72
9,420
12,142
24,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,471
Gold Earned
34,044
126
Minions Killed
150
3
Camps Cleared
6
712,569
Distance Traveled
766,309
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,091
606
15
1
0
210,539
0
L
Poseidon
10,896
726
67
4
2
228,122
2
W
Agni
12,501
833
66
4
5
253,037
0
L
Bellona
11,484
766
44
3
1
273,908
1
W
Ra
10,967
731
65
4
1
249,914
0
W
Cthulhu
10,576
705
19
1
0
263,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role