Player Matchup

Nu Wa
Nu Wa
DOPE_SOAPs
Nu Wa
Level 79
God Stats
16W - 18L
1,467 SR
Queue Stats
265W - 226L
1,469 Elo+
Party 2
Zhong Kui
Zhong Kui
Rickety_Chulz
Zhong Kui
Level 46
God Stats
15W - 13L
1,278 SR
Queue Stats
172W - 182L
1,452 Elo+
Party 2
Khepri
Khepri
SteemyNicks
Khepri
Level 47
God Stats
4W - 3L
1,871 SR
Queue Stats
83W - 71L
1,517 Elo+
Party 2
Izanami
Izanami
The_Hypnotoad94
Izanami
Level 77
God Stats
84W - 61L
1,586 SR
Queue Stats
257W - 226L
1,454 Elo+
Party 2
Osiris
Osiris
xStagief
Osiris
Level 51
God Stats
5W - 1L
1,683 SR
Queue Stats
152W - 126L
1,476 Elo+
Party 2
Team Averages
Level 60
1,577 SR
1,474 Elo+

VS

Team Averages
Level 99
1,469 SR
1,473 Elo+
Kuzenbo
Kuzenbo
Devlz-X-Adv0cate
Kuzenbo
Level 127
God Stats
3W - 2L
1,139 SR
Queue Stats
245W - 252L
1,423 Elo+
Party 1
Ullr
Ullr
LAO_K33N
Ullr
Level 123
God Stats
16W - 14L
1,869 SR
Queue Stats
323W - 309L
1,422 Elo+
Party 1
Bastet
Bastet
Lew_215_
Bastet
Level 120
God Stats
4W - 5L
1,365 SR
Queue Stats
539W - 543L
1,467 Elo+
Party 1
Guan Yu
Guan Yu
Quick-DIMEZ
Guan Yu
Level 17
God Stats
6W - 6L
1,425 SR
Queue Stats
38W - 19L
1,573 Elo+
Party 1
Zhong Kui
Zhong Kui
ag7yk
Zhong Kui
Level 109
God Stats
23W - 20L
1,545 SR
Queue Stats
662W - 639L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
19
7 / 1 / 5
12,734
554
15,310
14,429
6,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Rickety_Chulz
Zhong Kui
19
8 / 4 / 7
12,451
541
23,586
23,796
19,535
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
14
0 / 0 / 11
9,831
427
3,561
7,356
5,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
5 / 0 / 4
12,600
548
11,313
8,253
2,978
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
xStagief
Osiris
16
0 / 2 / 7
10,600
461
8,267
12,347
11,206
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 3
9,083
395
7,302
16,881
20,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ullr
17
2 / 2 / 0
10,338
449
7,226
12,886
4,942
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
Lew_215_
Bastet
14
0 / 8 / 4
9,218
401
5,149
19,466
6,902
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
Quick-DIMEZ
Guan Yu
19
3 / 3 / 0
11,775
512
6,875
15,686
13,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
ag7yk
Zhong Kui
16
2 / 7 / 0
10,416
453
17,973
25,062
16,814
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
20
Kills
7
7
Deaths
20
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
7
1
5
9.5
L
0
0
3
1.5
L
Ullr
2
2
0
1
L
Bastet
Lew_215_
Bastet
0
8
4
0.25
L
Guan Yu
Quick-DIMEZ
Guan Yu
3
3
0
1
W
Zhong Kui
Rickety_Chulz
Zhong Kui
8
4
7
2.88
W
Khepri
0
0
11
5.5
W
5
0
4
7
L
Zhong Kui
ag7yk
Zhong Kui
2
7
0
0.29
W
Osiris
xStagief
Osiris
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,037
Damage
44,525
66,181
Taken
89,981
45,776
Mitigated
63,218
25,273
Healing
24,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
15,310
2,708
53
6,407
14,429
6,465
94
4,154
10,275
94,385
12,778
L
7,302
3,122
0
2,509
16,881
20,914
304
8,860
7,596
35,163
0
L
Ullr
7,226
3,127
0
3,515
12,886
4,942
1,044
6,323
6,514
0
78,227
L
Bastet
Lew_215_
Bastet
5,149
1,224
0
2,003
19,466
6,902
0
6,670
12,706
0
66,109
L
Guan Yu
Quick-DIMEZ
Guan Yu
6,875
2,363
494
5,122
15,686
13,646
1,592
5,147
9,918
0
80,148
W
Zhong Kui
Rickety_Chulz
Zhong Kui
23,586
3,247
0
9,556
23,796
19,535
808
14,429
9,367
89,539
0
W
Khepri
3,561
300
0
1,353
7,356
5,592
52
2,284
5,072
16,551
0
W
11,313
8,307
0
5,005
8,253
2,978
3,824
1,835
6,418
0
105,651
L
Zhong Kui
ag7yk
Zhong Kui
17,973
1,225
70
10,437
25,062
16,814
558
16,785
8,186
86,861
0
W
Osiris
xStagief
Osiris
8,267
1,707
0
2,899
12,347
11,206
0
2,722
9,625
13,614
46,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,216
Gold Earned
50,830
611
Minions Killed
594
0
Camps Cleared
0
2,214,314
Distance Traveled
2,081,017
46
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,734
554
141
6
0
428,728
7
L
Kuzenbo
9,083
395
53
2
0
415,913
8
L
Ullr
10,338
449
135
6
0
414,024
6
L
Bastet
9,218
401
100
4
0
441,572
2
L
Guan Yu
11,775
512
159
7
0
417,283
6
W
Zhong Kui
12,451
541
135
6
0
426,239
7
W
Khepri
9,831
427
15
1
0
467,038
15
W
Izanami
12,600
548
204
9
0
454,639
6
L
Zhong Kui
10,416
453
147
6
0
392,225
7
W
Osiris
10,600
461
116
5
0
437,670
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role