Player Matchup

Fenrir
Fenrir
GruxyWarlord
Fenrir
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
82W - 71L
1,529 Elo+
Party 2
Pele
Pele
XSElZZ
Pele
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 8L
1,407 Elo+
Solo
Baron Samedi
Baron Samedi
corrs14
Baron Samedi
Level 29
God Stats
11W - 6L
1,672 SR
Queue Stats
114W - 138L
1,437 Elo+
Solo
Ao Kuang
Ao Kuang
exogrm
Ao Kuang
Level 23
God Stats
33W - 19L
1,690 SR
Queue Stats
391W - 374L
1,461 Elo+
Solo
Artemis
Artemis
lllPelelll
Artemis
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 49L
1,533 Elo+
Party 2
Team Averages
Level 18
1,572 SR
1,473 Elo+

VS

Team Averages
Level 11
1,489 SR
1,491 Elo+
Guan Yu
Guan Yu
ElEastwood
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,523 Elo+
Party 1
Artemis
Artemis
Faraow
Artemis
Level 8
God Stats
5W - 6L
1,325 SR
Queue Stats
25W - 16L
1,409 Elo+
Solo
Tiamat
Tiamat
Grrh
Tiamat
Level 27
God Stats
1W - 3L
1,339 SR
Queue Stats
10W - 7L
1,553 Elo+
Solo
Neith
Neith
Zhar21
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,523 Elo+
Party 1
Cthulhu
Cthulhu
chefochipi
Cthulhu
Level 6
God Stats
1W - 2L
1,781 SR
Queue Stats
2W - 4L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
3 / 3 / 17
13,641
525
10,103
21,998
33,145
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
XSElZZ
Pele
14
0 / 6 / 3
11,008
423
2,212
11,653
4,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
corrs14
Baron Samedi
20
6 / 2 / 4
14,129
543
12,684
13,060
6,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
exogrm
Ao Kuang
20
11 / 4 / 5
14,958
575
32,471
24,141
36,245
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
lllPelelll
Artemis
20
19 / 2 / 5
16,694
642
38,071
21,790
10,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ElEastwood
Guan Yu
18
1 / 8 / 4
11,530
443
6,128
25,098
32,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
Faraow
Artemis
17
2 / 11 / 3
11,546
444
10,772
20,791
7,179
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Grrh
Tiamat
19
9 / 7 / 1
13,411
516
23,320
27,647
18,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Zhar21
Neith
17
2 / 8 / 1
11,060
425
11,010
21,848
8,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
chefochipi
Cthulhu
15
1 / 5 / 5
10,811
416
9,140
23,325
26,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
29
39
Kills
15
17
Deaths
39
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
ElEastwood
Guan Yu
1
8
4
0.38
L
Artemis
Faraow
Artemis
2
11
3
0.32
L
Tiamat
Grrh
Tiamat
9
7
1
1.36
W
Fenrir
3
3
17
3.83
W
Pele
XSElZZ
Pele
0
6
3
0.25
L
Neith
Zhar21
Neith
2
8
1
0.31
L
Cthulhu
chefochipi
Cthulhu
1
5
5
0.7
W
Baron Samedi
corrs14
Baron Samedi
6
2
4
4
W
Ao Kuang
exogrm
Ao Kuang
11
4
5
3.38
W
Artemis
lllPelelll
Artemis
19
2
5
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,541
Damage
60,370
92,642
Taken
118,709
90,324
Mitigated
93,601
36,469
Healing
28,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
ElEastwood
Guan Yu
6,128
1,621
1,584
6,015
25,098
32,947
760
13,166
11,932
0
51,236
L
Artemis
Faraow
Artemis
10,772
6,610
0
3,674
20,791
7,179
0
6,632
14,159
0
69,486
L
Tiamat
Grrh
Tiamat
23,320
3,660
520
11,703
27,647
18,339
2,576
12,854
14,793
94,876
0
W
Fenrir
10,103
2,883
0
2,503
21,998
33,145
2,716
8,621
13,185
0
26,943
W
Pele
XSElZZ
Pele
2,212
558
0
2,121
11,653
4,114
730
2,809
8,764
0
49,560
L
Neith
Zhar21
Neith
11,010
4,915
244
2,264
21,848
8,662
780
7,313
14,535
0
84,356
L
Cthulhu
chefochipi
Cthulhu
9,140
1,087
274
1,738
23,325
26,474
351
5,190
18,135
20,603
0
W
Baron Samedi
corrs14
Baron Samedi
12,684
458
2,090
6,575
13,060
6,620
4,172
4,995
7,720
88,003
0
W
Ao Kuang
exogrm
Ao Kuang
32,471
10,368
0
10,574
24,141
36,245
114
7,661
16,268
91,156
0
W
Artemis
lllPelelll
Artemis
38,071
27,667
0
12,606
21,790
10,200
8,268
7,498
14,182
0
130,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,430
Gold Earned
58,358
559
Minions Killed
534
0
Camps Cleared
0
2,104,562
Distance Traveled
2,026,326
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,530
443
94
4
0
450,149
4
L
Artemis
11,546
444
130
5
0
398,092
2
L
Tiamat
13,411
516
161
6
0
370,562
4
W
Fenrir
13,641
525
23
1
0
460,489
1
W
Pele
11,008
423
79
3
0
326,741
1
L
Neith
11,060
425
131
5
0
374,074
2
L
Cthulhu
10,811
416
18
1
0
433,449
4
W
Baron Samedi
14,129
543
148
6
0
434,217
2
W
Ao Kuang
14,958
575
148
6
0
427,639
6
W
Artemis
16,694
642
161
6
0
455,476
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role