Player Matchup

Cerberus
Cerberus
coachmw
Cerberus
Level 48
God Stats
5W - 6L
1,305 SR
Queue Stats
131W - 215L
1,455 Elo+
Party 2
Discordia
Discordia
mmviix07
Discordia
Level 47
God Stats
31W - 16L
1,613 SR
Queue Stats
97W - 60L
1,579 Elo+
Party 2
Nemesis
Nemesis
soccersheo94
Nemesis
Level 118
God Stats
3W - 0L
1,715 SR
Queue Stats
87W - 54L
1,545 Elo+
Party 2
Team Averages
Level 71
1,544 SR
1,526 Elo+

VS

Team Averages
Level 111
1,532 SR
1,291 Elo+
Hercules
Hercules
MetalMattingly
Hercules
Level 116
God Stats
3W - 5L
1,621 SR
Queue Stats
121W - 124L
1,331 Elo+
Solo
Fenrir
Fenrir
Ravenhaven
Fenrir
Level 98
God Stats
0W - 2L
1,213 SR
Queue Stats
22W - 37L
1,260 Elo+
Party 1
Chang'e
Chang'e
XxKrompxX
Chang'e
Level 119
God Stats
8W - 3L
1,760 SR
Queue Stats
51W - 69L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
coachmw
Cerberus
17
3 / 4 / 13
15,003
600
17,705
29,395
42,827
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
mmviix07
Discordia
19
7 / 3 / 12
16,235
649
37,922
16,941
8,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
soccersheo94
Nemesis
20
12 / 3 / 8
17,068
683
35,492
37,134
19,409
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
1 / 7 / 6
14,560
582
21,012
44,472
49,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Ravenhaven
Fenrir
16
7 / 9 / 2
15,698
628
17,155
35,519
26,330
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
XxKrompxX
Chang'e
17
2 / 6 / 5
15,049
602
22,473
29,760
18,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
22
Kills
10
10
Deaths
22
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
7
6
0.57
L
Fenrir
Ravenhaven
Fenrir
7
9
2
0.89
L
Chang'e
XxKrompxX
Chang'e
2
6
5
0.75
W
Cerberus
coachmw
Cerberus
3
4
13
2.38
W
Discordia
mmviix07
Discordia
7
3
12
4.33
W
Nemesis
soccersheo94
Nemesis
12
3
8
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,119
Damage
60,640
83,470
Taken
109,751
70,896
Mitigated
94,169
37,263
Healing
41,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
21,012
6,105
1,267
15,221
44,472
49,715
570
19,309
25,163
0
56,458
L
Fenrir
Ravenhaven
Fenrir
17,155
8,839
581
5,160
35,519
26,330
782
20,424
15,095
0
45,562
L
Chang'e
XxKrompxX
Chang'e
22,473
548
7,216
12,543
29,760
18,124
1,814
16,960
12,800
78,112
0
W
Cerberus
coachmw
Cerberus
17,705
1,157
855
16,025
29,395
42,827
139
8,634
19,078
64,789
0
W
Discordia
mmviix07
Discordia
37,922
1,661
423
5,432
16,941
8,660
1,432
3,828
12,664
105,820
0
W
Nemesis
soccersheo94
Nemesis
35,492
21,656
0
14,528
37,134
19,409
2,058
10,627
25,181
66
81,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,306
Gold Earned
45,307
316
Minions Killed
238
5
Camps Cleared
12
1,357,096
Distance Traveled
1,260,723
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
14,560
582
70
3
4
407,725
0
L
Fenrir
15,698
628
60
2
3
418,785
0
L
Chang'e
15,049
602
108
4
5
434,213
2
W
Cerberus
15,003
600
136
5
0
443,386
0
W
Discordia
16,235
649
113
5
1
469,331
0
W
Nemesis
17,068
683
67
3
4
444,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role