Player Matchup

Bastet
Bastet
flame_artist_pc
Bastet
Level 28
God Stats
1W - 1L
1,552 SR
Queue Stats
6W - 6L
1,409 Elo+
Party 2
Hera
Hera
guiriiii
Hera
Level 113
God Stats
6W - 6L
1,395 SR
Queue Stats
69W - 54L
1,549 Elo+
Party 2
Ymir
Ymir
rociojoaquin
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 49
1,482 SR
1,486 Elo+

VS

Team Averages
Level 71
1,345 SR
1,467 Elo+
Sobek
Sobek
LaXuS21L
Sobek
Level 33
God Stats
2W - 3L
1,206 SR
Queue Stats
67W - 110L
1,341 Elo+
Party 1
Ullr
Ullr
cryllsi
Ullr
Level 152
God Stats
15W - 13L
1,497 SR
Queue Stats
256W - 204L
1,691 Elo+
Solo
Ra
Ra
elcapitanlopez7
Ra
Level 29
God Stats
12W - 13L
1,332 SR
Queue Stats
203W - 327L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,227
705
3,813
3,547
1,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
8
0 / 2 / 0
4,318
720
5,423
4,115
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 4 / 0
4,042
674
1,056
4,706
1,692
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LaXuS21L
Sobek
9
0 / 0 / 6
5,500
917
2,407
7,129
5,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
cryllsi
Ullr
8
3 / 0 / 3
5,420
903
3,987
4,410
1,468
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

9
4 / 0 / 3
5,675
946
2,520
3,404
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
7
7
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sobek
LaXuS21L
Sobek
0
0
6
3
W
Ullr
cryllsi
Ullr
3
0
3
4.5
W
4
0
3
5.5
L
0
1
0
0
L
Hera
0
2
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,292
Damage
8,914
12,368
Taken
14,943
4,168
Mitigated
8,195
2,163
Healing
6,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
LaXuS21L
Sobek
2,407
290
0
3,451
7,129
5,551
0
3,133
3,710
7,984
0
W
Ullr
cryllsi
Ullr
3,987
1,680
0
48
4,410
1,468
1,066
1,343
2,867
0
13,736
W
2,520
510
787
2,106
3,404
1,176
341
1,924
1,276
14,462
0
L
3,813
690
0
1,258
3,547
1,249
0
1,334
2,213
0
6,948
L
Hera
5,423
927
0
905
4,115
1,227
0
1,086
3,029
15,912
0
L
1,056
290
0
0
4,706
1,692
0
2,507
2,199
2,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,587
Gold Earned
16,595
42
Minions Killed
68
2
Camps Cleared
4
336,567
Distance Traveled
373,303
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,500
917
11
2
0
141,499
1
W
Ullr
5,420
903
26
4
3
122,710
1
W
Ra
5,675
946
31
5
1
109,094
0
L
Bastet
4,227
705
2
0
0
158,480
1
L
Hera
4,318
720
33
6
2
117,661
2
L
Ymir
4,042
674
7
1
0
60,426
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role