Player Matchup

Sun Wukong
Sun Wukong
TheBurgahMan
Sun Wukong
Level 149
God Stats
20W - 8L
1,544 SR
Queue Stats
138W - 49L
1,878 Elo+
Party 2
Odin
Odin
Vexphile
Odin
Level 149
God Stats
2W - 0L
1,960 SR
Queue Stats
61W - 26L
1,829 Elo+
Party 2
Sol
Sol
kOOcOO4cOcOpufs
Sol
Level 149
God Stats
10W - 6L
1,708 SR
Queue Stats
401W - 238L
1,802 Elo+
Party 2
Team Averages
Level 149
1,737 SR
1,836 Elo+

VS

Team Averages
Level 144
1,651 SR
1,719 Elo+
Sobek
Sobek
JustifiedOtaku
Sobek
Level 159
God Stats
1W - 3L
1,454 SR
Queue Stats
136W - 84L
1,776 Elo+
Party 1
Kukulkan
Kukulkan
TheMorrighan
Kukulkan
Level 156
God Stats
2W - 1L
1,813 SR
Queue Stats
97W - 60L
1,758 Elo+
Party 1
Da Ji
Da Ji
YaBoyHood14
Da Ji
Level 116
God Stats
8W - 8L
1,685 SR
Queue Stats
37W - 47L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TheBurgahMan
Sun Wukong
15
7 / 2 / 13
10,553
812
17,824
17,641
15,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
15
7 / 1 / 13
10,766
828
11,103
14,297
15,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
9 / 4 / 9
10,843
834
16,382
11,849
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 6
8,792
676
7,758
21,317
19,609
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
TheMorrighan
Kukulkan
12
3 / 8 / 1
8,768
674
10,950
14,013
5,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 8 / 3
9,474
729
8,545
15,420
12,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
23
Kills
7
7
Deaths
23
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
7
6
0.57
W
Sun Wukong
TheBurgahMan
Sun Wukong
7
2
13
6.75
L
Kukulkan
TheMorrighan
Kukulkan
3
8
1
0.44
W
Odin
7
1
13
13.5
L
3
8
3
0.56
W
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,309
Damage
27,253
43,787
Taken
50,750
35,345
Mitigated
37,585
9,166
Healing
7,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,758
725
0
5,848
21,317
19,609
0
10,677
9,314
18,424
0
W
Sun Wukong
TheBurgahMan
Sun Wukong
17,824
3,209
0
2,952
17,641
15,496
178
7,555
10,086
7,580
33,326
L
Kukulkan
TheMorrighan
Kukulkan
10,950
2,081
0
1,838
14,013
5,128
0
5,365
7,732
42,238
0
W
Odin
11,103
1,000
0
1,846
14,297
15,582
70
5,347
8,749
11,753
16,052
L
8,545
2,417
0
0
15,420
12,848
0
6,056
8,456
0
19,986
W
16,382
7,775
0
4,368
11,849
4,267
1,926
5,882
5,967
49,423
5,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,162
Gold Earned
27,034
161
Minions Killed
122
8
Camps Cleared
4
788,110
Distance Traveled
664,230
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,792
676
18
1
2
233,972
3
W
Sun Wukong
10,553
812
55
4
1
273,622
2
L
Kukulkan
8,768
674
85
7
1
214,862
2
W
Odin
10,766
828
33
3
3
284,749
2
L
Da Ji
9,474
729
19
1
1
215,396
2
W
Sol
10,843
834
73
6
4
229,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role