Player Matchup

Yemoja
Yemoja
GODZILLA19910
Yemoja
Level 39
God Stats
12W - 9L
1,372 SR
Queue Stats
65W - 66L
1,310 Elo+
Solo
Merlin
Merlin
Slipknaut
Merlin
Level 93
God Stats
4W - 3L
1,569 SR
Queue Stats
19W - 12L
1,412 Elo+
Solo
Arachne
Arachne
wolffangs95
Arachne
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 48L
1,500 Elo+
Solo
Team Averages
Level 64
1,480 SR
1,407 Elo+

VS

Team Averages
Level 42
1,387 SR
1,167 Elo+
Anhur
Anhur
EcHo x PhAnToM4
Anhur
Level 48
God Stats
1W - 5L
1,307 SR
Queue Stats
19W - 22L
1,047 Elo+
Party 1
Poseidon
Poseidon
EcHo x SnIpEr42
Poseidon
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 35L
1,224 Elo+
Party 1
Merlin
Merlin
Kit Kat Kombatz
Merlin
Level 18
God Stats
8W - 13L
1,354 SR
Queue Stats
27W - 38L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 11
12,453
593
7,412
11,048
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Slipknaut
Merlin
16
2 / 6 / 11
12,840
611
22,499
17,244
7,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
wolffangs95
Arachne
17
11 / 6 / 3
14,895
709
11,859
21,284
8,960
Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 5 / 3
13,780
656
14,641
13,628
6,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poseidon
13
2 / 5 / 8
11,500
548
7,712
13,742
4,451
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
1 / 4 / 9
11,764
560
11,378
19,657
7,311
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
33
14
Kills
13
13
Deaths
14
25
Assists
20
Player
Kills
Deaths
Assists
KDA
L
10
5
3
2.3
L
Poseidon
2
5
8
1.2
W
1
1
11
6.5
L
1
4
9
1.38
W
Merlin
Slipknaut
Merlin
2
6
11
1.25
W
Arachne
wolffangs95
Arachne
11
6
3
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,770
Damage
33,731
49,576
Taken
47,027
20,145
Mitigated
17,878
16,448
Healing
2,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,641
6,484
0
1,975
13,628
6,116
0
7,308
6,320
0
47,170
L
Poseidon
7,712
672
0
42
13,742
4,451
0
9,096
4,646
25,858
0
W
7,412
639
7,993
3,008
11,048
3,494
893
6,538
4,494
36,143
0
L
11,378
283
0
913
19,657
7,311
0
13,507
6,150
34,315
0
W
Merlin
Slipknaut
Merlin
22,499
0
566
1,324
17,244
7,691
1,015
7,295
9,883
70,158
0
W
Arachne
wolffangs95
Arachne
11,859
7,197
270
3,287
21,284
8,960
125
5,417
15,827
0
35,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,188
Gold Earned
37,044
214
Minions Killed
190
5
Camps Cleared
0
1,080,508
Distance Traveled
960,108
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
13,780
656
97
5
0
315,415
0
L
Poseidon
11,500
548
44
2
0
293,720
2
W
Yemoja
12,453
593
67
3
0
352,531
3
L
Merlin
11,764
560
49
2
0
350,973
0
W
Merlin
12,840
611
110
5
0
351,004
0
W
Arachne
14,895
709
37
2
5
376,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role