Player Matchup

Cthulhu
Cthulhu
Aiiota
Cthulhu
Level 122
God Stats
3W - 6L
1,396 SR
Queue Stats
33W - 41L
1,433 Elo+
Party 1
Scylla
Scylla
Technotastic
Scylla
Level 103
God Stats
0W - 1L
1,259 SR
Queue Stats
1W - 3L
1,198 Elo+
Party 1
Charybdis
Charybdis
evannwar
Charybdis
Level 100
God Stats
0W - 1L
1,717 SR
Queue Stats
20W - 23L
1,456 Elo+
Party 1
Team Averages
Level 108
1,457 SR
1,362 Elo+

VS

Team Averages
Level 127
1,453 SR
1,511 Elo+
Merlin
Merlin
DapperGent123
Merlin
Level 87
God Stats
38W - 62L
1,416 SR
Queue Stats
495W - 529L
1,447 Elo+
Solo
Gilgamesh
Gilgamesh
Guardian Myth
Gilgamesh
Level 135
God Stats
40W - 25L
1,500 SR
Queue Stats
352W - 400L
1,483 Elo+
Solo
Artio
Artio
NEWGODORTROL
Artio
Level 160
God Stats
4W - 4L
1,443 SR
Queue Stats
369W - 349L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aiiota
Cthulhu
14
5 / 3 / 6
9,773
698
11,296
19,194
15,549
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
12
2 / 8 / 6
9,141
653
5,716
12,310
4,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
evannwar
Charybdis
12
4 / 6 / 4
8,991
642
13,808
11,959
4,461
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 10
11,279
806
13,298
11,098
4,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Guardian Myth
Gilgamesh
13
4 / 5 / 10
10,152
725
15,329
15,170
8,513
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 3 / 11
11,264
805
10,165
24,877
28,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
11
Kills
17
17
Deaths
11
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aiiota
Cthulhu
5
3
6
2.67
W
7
3
10
4
W
Gilgamesh
Guardian Myth
Gilgamesh
4
5
10
1.8
W
6
3
11
3.83
L
Scylla
2
8
6
0.63
L
Charybdis
evannwar
Charybdis
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,820
Damage
38,792
43,463
Taken
51,145
24,037
Mitigated
41,548
8,485
Healing
15,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aiiota
Cthulhu
11,296
1,091
1,027
5,677
19,194
15,549
0
10,269
8,882
29,862
0
W
13,298
925
0
3,411
11,098
4,211
752
5,352
5,606
38,944
0
W
Gilgamesh
Guardian Myth
Gilgamesh
15,329
4,595
679
1,368
15,170
8,513
550
5,008
9,247
0
33,928
W
10,165
1,527
2,121
7,945
24,877
28,824
633
6,485
18,174
24,714
0
L
Scylla
5,716
650
0
484
12,310
4,027
0
6,499
5,811
16,465
0
L
Charybdis
evannwar
Charybdis
13,808
8,091
0
1,297
11,959
4,461
0
7,013
4,946
0
29,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,905
Gold Earned
32,695
124
Minions Killed
128
4
Camps Cleared
6
645,090
Distance Traveled
791,634
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,773
698
38
3
0
234,186
0
W
Merlin
11,279
806
52
4
2
253,277
2
W
Gilgamesh
10,152
725
35
3
2
272,790
4
W
Artio
11,264
805
41
3
2
265,567
1
L
Scylla
9,141
653
30
2
1
219,570
2
L
Charybdis
8,991
642
56
4
3
191,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role