Player Matchup

Da Ji
Da Ji
Silver I
 
Da Ji
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold III
Juice Splash v
Odin
Gold III
Level 103
God Stats
6W - 5L
1,581 SR
Queue Stats
185W - 195L
1,488 MMR
Solo
Xbalanque
Xbalanque
Gold IV
KillaKingSmurf
Xbalanque
Gold IV
Level 101
God Stats
71W - 68L
1,611 SR
Queue Stats
523W - 499L
1,494 MMR
Solo
Nu Wa
Nu Wa
Silver III
Wes00
Nu Wa
Silver III
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,489 MMR
Solo
Jormungandr
Jormungandr
Gold IV
jayIizzIe
Jormungandr
Gold IV
Level 127
God Stats
22W - 11L
1,734 SR
Queue Stats
71W - 58L
1,495 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,585 SR
1,493 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,477 SR
1,491 MMR
Cthulhu
Cthulhu
Bronze III
AbsoluteWalnut4
Cthulhu
Bronze III
Level 48
God Stats
0W - 1L
1,427 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
Firehawk_virus
King Arthur
Silver II
Level 105
God Stats
0W - 1L
1,354 SR
Queue Stats
5W - 6L
1,464 MMR
Solo
Artemis
Artemis
Gold III
Grey--Nation
Artemis
Gold III
Level 154
God Stats
2W - 7L
1,345 SR
Queue Stats
467W - 475L
1,491 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
JORDAN_23_TABB
Zhong Kui
Gold IV
Level 121
God Stats
102W - 80L
1,682 SR
Queue Stats
364W - 357L
1,474 MMR
Party 1
Fenrir
Fenrir
Gold II
Jambones99
Fenrir
Gold II
Level 121
God Stats
11W - 13L
1,578 SR
Queue Stats
363W - 357L
1,524 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
20
9 / 7 / 8
13,638
546
15,058
18,572
9,245
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
5 / 5 / 13
13,652
546
13,733
21,832
20,741
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xbalanque
KillaKingSmurf
Xbalanque
20
8 / 3 / 9
14,270
571
17,244
20,699
8,566
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
Wes00
Nu Wa
20
4 / 4 / 11
13,317
533
16,610
16,041
7,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
jayIizzIe
Jormungandr
20
6 / 0 / 13
13,932
557
20,174
20,146
28,731
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GilgameshCu ChulainnMorgan Le FayAthenaTiamat

VS

Bans
KaliArachneRaijinTyrScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 6
10,930
437
12,800
22,821
19,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Firehawk_virus
King Arthur
17
1 / 7 / 2
10,709
428
6,106
21,920
15,352
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Grey--Nation
Artemis
18
4 / 8 / 4
12,097
484
15,783
21,805
8,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
JORDAN_23_TABB
Zhong Kui
20
5 / 6 / 1
12,629
505
15,232
25,508
25,111
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Jambones99
Fenrir
18
7 / 6 / 2
12,538
502
8,298
19,975
18,000
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
34
32
Kills
19
19
Deaths
32
54
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
7
8
1.86
L
2
5
6
1
L
King Arthur
Firehawk_virus
King Arthur
1
7
2
0.29
L
Artemis
Grey--Nation
Artemis
4
8
4
0.75
L
Zhong Kui
JORDAN_23_TABB
Zhong Kui
5
6
1
0.92
L
Fenrir
Jambones99
Fenrir
7
6
2
1.33
W
5
5
13
2.3
W
Xbalanque
KillaKingSmurf
Xbalanque
8
3
9
4.17
W
Nu Wa
Wes00
Nu Wa
4
4
11
2.38
W
Jormungandr
jayIizzIe
Jormungandr
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,819
Damage
58,219
97,290
Taken
112,029
74,329
Mitigated
85,973
24,080
Healing
28,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
15,058
3,107
0
78
18,572
9,245
0
4,582
13,990
0
107,952
L
12,800
331
1,016
658
22,821
19,051
0
6,577
16,244
46,069
0
L
King Arthur
Firehawk_virus
King Arthur
6,106
311
0
4,246
21,920
15,352
0
8,682
13,238
0
59,151
L
Artemis
Grey--Nation
Artemis
15,783
7,544
0
6,122
21,805
8,459
808
2,996
18,809
0
109,975
L
Zhong Kui
JORDAN_23_TABB
Zhong Kui
15,232
1,267
0
11,640
25,508
25,111
656
11,212
14,296
98,793
0
L
Fenrir
Jambones99
Fenrir
8,298
1,402
0
4,900
19,975
18,000
0
8,005
11,970
0
54,180
W
13,733
2,245
424
4,925
21,832
20,741
85
6,130
15,540
0
75,128
W
Xbalanque
KillaKingSmurf
Xbalanque
17,244
7,435
0
9,653
20,699
8,566
2,519
5,236
15,463
0
129,425
W
Nu Wa
Wes00
Nu Wa
16,610
4,892
0
3,079
16,041
7,046
26
10,796
5,202
88,706
7,819
W
Jormungandr
jayIizzIe
Jormungandr
20,174
3,952
0
5,921
20,146
28,731
275
5,562
14,584
97,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,809
Gold Earned
58,903
698
Minions Killed
595
0
Camps Cleared
0
2,369,025
Distance Traveled
2,188,656
20
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,638
546
136
5
0
464,734
0
L
Cthulhu
10,930
437
58
2
0
490,002
7
L
King Arthur
10,709
428
114
5
0
465,911
5
L
Artemis
12,097
484
141
6
0
380,582
6
L
Zhong Kui
12,629
505
188
8
0
382,331
9
L
Fenrir
12,538
502
94
4
0
469,830
3
W
Odin
13,652
546
87
3
0
494,268
3
W
Xbalanque
14,270
571
166
7
0
480,889
6
W
Nu Wa
13,317
533
149
6
0
436,742
4
W
Jormungandr
13,932
557
160
6
0
492,392
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role