Player Matchup

Fenrir
Fenrir
AbsoluteWalnut4
Fenrir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,434 Elo+
Solo
Heimdallr
Heimdallr
Lotus Xlll
Heimdallr
Level 122
God Stats
5W - 6L
1,527 SR
Queue Stats
402W - 310L
1,623 Elo+
Party 1
Bellona
Bellona
NicaSurf0422
Bellona
Level 9
God Stats
2W - 1L
1,788 SR
Queue Stats
2W - 3L
1,439 Elo+
Party 1
Sylvanus
Sylvanus
SledgeMain7621
Sylvanus
Level 29
God Stats
1W - 1L
1,686 SR
Queue Stats
142W - 126L
1,543 Elo+
Party 1
Chang'e
Chang'e
Unsold jack2959
Chang'e
Level 76
God Stats
5W - 2L
1,864 SR
Queue Stats
467W - 395L
1,600 Elo+
Party 1
Team Averages
Level 57
1,673 SR
1,528 Elo+

VS

Team Averages
Level 73
1,537 SR
1,482 Elo+
Hercules
Hercules
Brucecb3
Hercules
Level 147
God Stats
58W - 81L
1,542 SR
Queue Stats
772W - 796L
1,509 Elo+
Party 2
Anhur
Anhur
DumplingKing69
Anhur
Level 129
God Stats
10W - 19L
1,512 SR
Queue Stats
361W - 366L
1,542 Elo+
Party 2
Fenrir
Fenrir
Wolf1535
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,470 Elo+
Party 3
Merlin
Merlin
Yoker35
Merlin
Level 51
God Stats
18W - 15L
1,642 SR
Queue Stats
61W - 67L
1,435 Elo+
Party 3
Bacchus
Bacchus
verygangg
Bacchus
Level 27
God Stats
70W - 71L
1,491 SR
Queue Stats
92W - 94L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 2
5,333
533
3,680
5,142
1,426
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Lotus Xlll
Heimdallr
10
7 / 0 / 0
6,129
613
6,962
5,708
1,674
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
NicaSurf0422
Bellona
8
0 / 0 / 0
4,557
456
231
3,719
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
9
0 / 0 / 7
5,907
591
1,718
2,759
1,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 2
6,158
616
1,807
5,438
2,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Brucecb3
Hercules
12
0 / 0 / 0
6,696
670
1,281
2,437
1,959
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

8
1 / 2 / 0
4,868
487
2,807
4,506
854
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Wolf1535
Fenrir
6
0 / 5 / 0
4,499
450
1,436
6,481
1,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Yoker35
Merlin
8
0 / 2 / 0
4,717
472
1,755
3,135
817
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
verygangg
Bacchus
6
0 / 3 / 1
4,638
464
1,778
7,088
3,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
1
1
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
Hercules
Brucecb3
Hercules
0
0
0
0
L
1
2
0
0.5
W
Heimdallr
Lotus Xlll
Heimdallr
7
0
0
7
W
Bellona
NicaSurf0422
Bellona
0
0
0
0
W
Sylvanus
0
0
7
3.5
W
2
0
2
3
L
Fenrir
Wolf1535
Fenrir
0
5
0
0
L
Merlin
Yoker35
Merlin
0
2
0
0
L
Bacchus
verygangg
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,398
Damage
9,057
22,766
Taken
23,647
9,164
Mitigated
8,669
11,979
Healing
5,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,680
897
0
2,348
5,142
1,426
0
179
4,963
0
25,555
L
Hercules
Brucecb3
Hercules
1,281
465
0
1,728
2,437
1,959
0
0
2,437
0
37,944
L
2,807
1,691
0
1,216
4,506
854
0
518
3,988
0
22,395
W
Heimdallr
Lotus Xlll
Heimdallr
6,962
4,288
0
2,500
5,708
1,674
379
1,291
4,417
0
39,507
W
Bellona
NicaSurf0422
Bellona
231
59
0
1,771
3,719
1,837
0
0
3,719
0
15,784
W
Sylvanus
1,718
913
682
1,303
2,759
1,910
81
763
1,996
15,173
0
W
1,807
155
219
3,156
5,438
2,317
90
1,300
4,138
34,122
0
L
Fenrir
Wolf1535
Fenrir
1,436
296
0
927
6,481
1,606
0
966
5,515
0
18,296
L
Merlin
Yoker35
Merlin
1,755
160
0
400
3,135
817
0
1,172
1,963
19,670
0
L
Bacchus
verygangg
Bacchus
1,778
40
0
1,106
7,088
3,433
0
869
6,219
6,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,084
Gold Earned
25,418
284
Minions Killed
258
0
Camps Cleared
0
930,639
Distance Traveled
877,074
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,333
533
54
5
0
204,987
1
L
Hercules
6,696
670
117
12
0
202,152
2
L
Anhur
4,868
487
48
5
0
161,093
0
W
Heimdallr
6,129
613
80
8
0
174,638
3
W
Bellona
4,557
456
39
4
0
196,994
0
W
Sylvanus
5,907
591
29
3
0
168,369
2
W
Chang'e
6,158
616
82
8
0
185,651
0
L
Fenrir
4,499
450
42
4
0
175,655
0
L
Merlin
4,717
472
36
4
0
155,120
1
L
Bacchus
4,638
464
15
2
0
183,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role