Player Matchup

Discordia
Discordia
Kruzenbo
Discordia
Level 125
God Stats
18W - 7L
1,831 SR
Queue Stats
207W - 140L
1,632 Elo+
Party 2
Cerberus
Cerberus
Shabows95
Cerberus
Level 70
God Stats
0W - 1L
1,283 SR
Queue Stats
1W - 3L
1,545 Elo+
Party 2
Neith
Neith
Valkunott
Neith
Level 149
God Stats
14W - 5L
1,472 SR
Queue Stats
229W - 159L
1,623 Elo+
Party 2
Team Averages
Level 115
1,528 SR
1,600 Elo+

VS

Team Averages
Level 132
1,318 SR
1,510 Elo+
Mulan
Mulan
A Great Baggi
Mulan
Level 136
God Stats
10W - 14L
1,359 SR
Queue Stats
252W - 233L
1,422 Elo+
Solo
Hades
Hades
AlexisWar117
Hades
Level 154
God Stats
1W - 0L
1,090 SR
Queue Stats
43W - 58L
1,506 Elo+
Party 1
Hachiman
Hachiman
Lucio5000
Hachiman
Level 107
God Stats
3W - 4L
1,506 SR
Queue Stats
241W - 239L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kruzenbo
Discordia
13
3 / 10 / 4
10,481
617
11,552
19,465
9,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Shabows95
Cerberus
14
2 / 5 / 5
10,202
600
9,333
21,598
22,712
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Valkunott
Neith
14
2 / 7 / 5
10,440
614
14,524
17,250
8,135
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 10
12,587
740
14,670
15,291
15,134
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

16
5 / 2 / 9
11,773
693
14,124
20,785
8,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Lucio5000
Hachiman
16
10 / 6 / 10
12,637
743
23,590
14,471
5,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
7
Kills
22
22
Deaths
8
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
7
0
10
12
W
5
2
9
4.75
L
Discordia
Kruzenbo
Discordia
3
10
4
0.5
W
Hachiman
Lucio5000
Hachiman
10
6
10
2.5
L
Cerberus
Shabows95
Cerberus
2
5
5
0.9
L
Neith
Valkunott
Neith
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,409
Damage
52,384
58,313
Taken
50,547
40,796
Mitigated
29,318
13,052
Healing
12,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,670
2,700
0
3,386
15,291
15,134
188
5,874
9,037
2,270
49,029
W
14,124
764
136
7,745
20,785
8,729
554
8,738
11,664
53,761
0
L
Discordia
Kruzenbo
Discordia
11,552
1,243
255
3,730
19,465
9,949
0
7,265
12,200
28,739
0
W
Hachiman
Lucio5000
Hachiman
23,590
9,898
0
1,089
14,471
5,455
1,381
5,741
8,334
0
57,423
L
Cerberus
Shabows95
Cerberus
9,333
357
0
6,110
21,598
22,712
0
4,522
17,076
26,341
0
L
Neith
Valkunott
Neith
14,524
4,134
0
2,957
17,250
8,135
0
3,292
13,958
0
42,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,123
Gold Earned
36,997
158
Minions Killed
218
2
Camps Cleared
14
825,032
Distance Traveled
887,877
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,587
740
66
4
10
330,101
4
W
Hades
11,773
693
96
6
2
292,555
1
L
Discordia
10,481
617
45
3
1
231,996
5
W
Hachiman
12,637
743
56
3
2
265,221
4
L
Cerberus
10,202
600
47
3
0
323,916
0
L
Neith
10,440
614
66
4
1
269,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role