Player Matchup

Ymir
Ymir
Ayo chill5506
Ymir
Level 10
God Stats
0W - 1L
1,427 SR
Queue Stats
2W - 2L
1,547 Elo+
Party 2
Rama
Rama
bluefire48
Rama
Level 88
God Stats
1W - 4L
1,342 SR
Queue Stats
26W - 26L
1,348 Elo+
Party 2
Ah Puch
Ah Puch
jj20084
Ah Puch
Level 79
God Stats
0W - 2L
1,526 SR
Queue Stats
32W - 32L
1,352 Elo+
Party 2
Team Averages
Level 59
1,431 SR
1,416 Elo+

VS

Team Averages
Level 31
1,547 SR
1,433 Elo+
Bacchus
Bacchus
Jaxschult
Bacchus
Level 38
God Stats
26W - 16L
1,653 SR
Queue Stats
203W - 198L
1,476 Elo+
Party 1
Chiron
Chiron
TommyTheTrain
Chiron
Level 26
God Stats
14W - 9L
1,660 SR
Queue Stats
96W - 97L
1,490 Elo+
Party 1
Zeus
Zeus
fancke
Zeus
Level 29
God Stats
4W - 7L
1,328 SR
Queue Stats
63W - 83L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 5
8,717
581
2,057
17,268
11,531
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 7 / 3
11,245
750
10,792
13,827
5,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ah Puch
jj20084
Ah Puch
16
6 / 9 / 3
12,058
804
15,600
13,616
5,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jaxschult
Bacchus
15
2 / 2 / 20
11,753
784
12,323
18,637
28,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
17 / 5 / 7
13,056
870
18,083
14,310
5,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zeus
fancke
Zeus
14
7 / 5 / 10
10,978
732
10,175
10,012
3,969
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
63
12
Kills
26
26
Deaths
12
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
0
10
5
0.25
W
Bacchus
Jaxschult
Bacchus
2
2
20
6
W
17
5
7
4.1
L
6
7
3
1.07
W
Zeus
fancke
Zeus
7
5
10
2.4
L
Ah Puch
jj20084
Ah Puch
6
9
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,449
Damage
40,581
44,711
Taken
42,959
22,570
Mitigated
38,750
5,797
Healing
13,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,057
178
0
67
17,268
11,531
210
8,822
8,446
6,161
0
W
Bacchus
Jaxschult
Bacchus
12,323
1,636
224
5,478
18,637
28,799
159
6,070
12,567
19,015
0
W
18,083
12,288
1,779
3,626
14,310
5,982
1,994
6,850
7,460
0
59,260
L
10,792
5,893
0
3,351
13,827
5,823
947
7,605
6,222
0
27,828
W
Zeus
fancke
Zeus
10,175
2,189
411
1,618
10,012
3,969
710
5,271
4,741
34,581
0
L
Ah Puch
jj20084
Ah Puch
15,600
167
0
2,379
13,616
5,216
491
6,498
7,118
56,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,020
Gold Earned
35,787
145
Minions Killed
171
4
Camps Cleared
8
705,685
Distance Traveled
784,001
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,717
581
8
1
0
233,762
4
W
Bacchus
11,753
784
13
1
1
297,437
3
W
Chiron
13,056
870
104
7
5
231,471
0
L
Rama
11,245
750
31
2
3
234,171
0
W
Zeus
10,978
732
54
4
2
255,093
4
L
Ah Puch
12,058
804
106
7
1
237,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role