Player Matchup

Sobek
Sobek
ABCertified
Sobek
Level 159
God Stats
2W - 0L
1,410 SR
Queue Stats
83W - 75L
1,548 Elo+
Party 1
Sylvanus
Sylvanus
Relating313
Sylvanus
Level 160
God Stats
1W - 0L
1,621 SR
Queue Stats
4W - 7L
1,259 Elo+
Party 1
Cerberus
Cerberus
Theoldtoxic
Cerberus
Level 126
God Stats
1W - 0L
1,343 SR
Queue Stats
8W - 6L
1,581 Elo+
Party 1
Fafnir
Fafnir
eebeuu
Fafnir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,259 Elo+
Party 1
Ullr
Ullr
sIeepyjoe
Ullr
Level 49
God Stats
1W - 0L
1,715 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 124
1,518 SR
1,429 Elo+

VS

Team Averages
Level 148
1,486 SR
1,527 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
LegendaryMM
Yemoja
Level 156
God Stats
1W - 4L
1,161 SR
Queue Stats
509W - 489L
1,566 Elo+
Party 2
Cthulhu
Cthulhu
Pandatar
Cthulhu
Level 124
God Stats
1W - 2L
1,681 SR
Queue Stats
125W - 104L
1,553 Elo+
Solo
Tsukuyomi
Tsukuyomi
SKINZISABEAST
Tsukuyomi
Level 150
God Stats
2W - 3L
1,536 SR
Queue Stats
339W - 342L
1,524 Elo+
Party 2
Kuzenbo
Kuzenbo
barrett davis
Kuzenbo
Level 158
God Stats
6W - 8L
1,552 SR
Queue Stats
705W - 707L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 17
11,831
910
10,816
25,100
36,224
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
Relating313
Sylvanus
17
5 / 6 / 17
10,521
809
15,685
19,920
11,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cerberus
Theoldtoxic
Cerberus
18
3 / 5 / 21
10,990
845
20,346
21,971
12,952
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
eebeuu
Fafnir
17
6 / 3 / 18
11,566
890
8,702
19,941
30,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ullr
17
10 / 5 / 9
11,499
885
14,464
13,800
7,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
4 / 6 / 11
9,169
705
15,567
15,007
6,012
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
17
3 / 5 / 16
9,412
724
14,647
16,298
15,681
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Pandatar
Cthulhu
16
7 / 8 / 9
9,796
754
20,361
17,110
5,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
SKINZISABEAST
Tsukuyomi
17
5 / 8 / 9
10,030
772
14,858
12,778
4,199
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Kuzenbo
16
5 / 4 / 16
9,901
762
12,174
23,168
29,713
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
85
30
Kills
24
24
Deaths
31
82
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
6
11
1.58
W
6
5
17
2.9
L
Yemoja
3
5
16
2.2
L
Cthulhu
Pandatar
Cthulhu
7
8
9
1.44
W
Sylvanus
Relating313
Sylvanus
5
6
17
2.25
L
Tsukuyomi
SKINZISABEAST
Tsukuyomi
5
8
9
1.19
W
Cerberus
Theoldtoxic
Cerberus
3
5
21
2.7
L
Kuzenbo
5
4
16
3.25
W
Fafnir
eebeuu
Fafnir
6
3
18
5
W
Ullr
10
5
9
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,013
Damage
77,607
100,732
Taken
84,361
98,207
Mitigated
61,522
44,950
Healing
24,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
15,567
4,541
1,101
1,795
15,007
6,012
420
10,210
4,797
0
23,414
W
10,816
810
3,043
4,764
25,100
36,224
167
10,794
14,306
27,552
0
L
Yemoja
14,647
2,770
9,499
3,324
16,298
15,681
472
9,967
6,331
21,962
0
L
Cthulhu
Pandatar
Cthulhu
20,361
745
1,033
954
17,110
5,917
330
14,446
2,664
35,101
0
W
Sylvanus
Relating313
Sylvanus
15,685
1,700
12,751
8,006
19,920
11,417
1,002
10,849
9,071
18,988
0
L
Tsukuyomi
SKINZISABEAST
Tsukuyomi
14,858
2,991
376
479
12,778
4,199
238
9,260
3,518
0
25,462
W
Cerberus
Theoldtoxic
Cerberus
20,346
507
712
6,697
21,971
12,952
866
11,536
10,435
44,920
0
L
Kuzenbo
12,174
4,406
984
5,253
23,168
29,713
357
11,666
11,502
19,151
0
W
Fafnir
eebeuu
Fafnir
8,702
3,220
1,595
3,263
19,941
30,334
389
6,754
13,187
17,476
0
W
Ullr
14,464
6,875
2,054
2,065
13,800
7,280
3,221
7,249
6,551
0
28,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,407
Gold Earned
48,308
145
Minions Killed
109
0
Camps Cleared
0
1,134,676
Distance Traveled
1,043,243
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,169
705
20
2
0
201,849
0
W
Sobek
11,831
910
26
2
0
229,323
2
L
Yemoja
9,412
724
16
1
0
189,558
1
L
Cthulhu
9,796
754
30
2
0
213,214
0
W
Sylvanus
10,521
809
6
0
0
216,284
0
L
Tsukuyomi
10,030
772
35
3
0
206,538
0
W
Cerberus
10,990
845
73
6
0
208,763
3
L
Kuzenbo
9,901
762
8
1
0
232,084
0
W
Fafnir
11,566
890
11
1
0
234,928
0
W
Ullr
11,499
885
29
2
0
245,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role