Player Matchup

Rama
Rama
Platinum II
StickSteven
Rama
Platinum II
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
2,255 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 47
1,500 SR
2,255 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,670 SR
1,953 MMR
Anhur
Anhur
Diamond III
Splendidcaesar2
Anhur
Diamond III
Level 145
God Stats
6W - 8L
1,670 SR
Queue Stats
146W - 130L
1,953 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 0
8,798
1,100
12,976
7,637
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Ah Muzen CabBakasuraChronos

VS

Bans
He BoHadesIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 0
5,884
736
3,018
14,332
8,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
8
Kills
1
1
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
W
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,976
Damage
3,018
7,637
Taken
14,332
3,051
Mitigated
8,461
1,541
Healing
294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,018
1,593
0
294
14,332
8,461
0
100
14,180
0
16,413
W
12,976
9,219
0
1,541
7,637
3,051
2,267
198
7,439
0
51,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,798
Gold Earned
5,884
87
Minions Killed
23
4
Camps Cleared
2
244,496
Distance Traveled
124,492
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,884
736
23
3
2
124,492
2
W
Rama
8,798
1,100
87
11
4
244,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role