Player Matchup

Hou Yi
Hou Yi
Danilongage
Hou Yi
Level 128
God Stats
27W - 11L
1,500 SR
Queue Stats
70W - 59L
1,558 Elo+
Party 2
Zeus
Zeus
Khoni023
Zeus
Level 12
God Stats
7W - 11L
1,931 SR
Queue Stats
48W - 50L
1,482 Elo+
Party 1
Fenrir
Fenrir
RamonSteps
Fenrir
Level 139
God Stats
4W - 3L
1,500 SR
Queue Stats
59W - 52L
1,191 Elo+
Party 2
Chang'e
Chang'e
SAWZINHOO
Chang'e
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
553W - 580L
1,492 Elo+
Party 1
Ares
Ares
pablinjonhzin
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,339 Elo+
Party 2
Team Averages
Level 79
1,586 SR
1,412 Elo+

VS

Team Averages
Level 48
1,388 SR
1,409 Elo+
Nu Wa
Nu Wa
CELSOLALOLA
Nu Wa
Level 25
God Stats
18W - 22L
1,550 SR
Queue Stats
133W - 225L
1,382 Elo+
Party 4
Hou Yi
Hou Yi
MalvadinhoNice
Hou Yi
Level 118
God Stats
0W - 3L
1,243 SR
Queue Stats
44W - 31L
1,410 Elo+
Party 3
Ares
Ares
SleepThC
Ares
Level 25
God Stats
1W - 6L
1,245 SR
Queue Stats
134W - 157L
1,417 Elo+
Party 3
Loki
Loki
WardHidratadaX
Loki
Level 23
God Stats
2W - 3L
1,435 SR
Queue Stats
38W - 33L
1,494 Elo+
Party 3
Mulan
Mulan
isabelissima
Mulan
Level 48
God Stats
9W - 10L
1,466 SR
Queue Stats
207W - 341L
1,339 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
5 / 4 / 4
8,700
580
9,877
9,305
2,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
16
8 / 0 / 3
9,644
643
10,324
6,197
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
RamonSteps
Fenrir
13
5 / 2 / 7
8,660
577
5,904
10,678
5,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
SAWZINHOO
Chang'e
15
6 / 0 / 5
9,437
629
8,419
11,519
4,695
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
0 / 4 / 6
6,760
451
1,996
8,618
4,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,257
484
7,157
7,805
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
7 / 4 / 2
7,226
482
9,202
11,502
3,721
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ares
8
1 / 6 / 5
6,216
414
3,815
12,222
7,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 4 / 5
7,220
481
5,123
10,431
3,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 6 / 0
6,376
425
2,026
10,339
4,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
24
Kills
10
10
Deaths
24
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Hou Yi
5
4
4
1.75
W
Zeus
8
0
3
9.5
L
7
4
2
2
W
Fenrir
RamonSteps
Fenrir
5
2
7
4.25
W
Chang'e
SAWZINHOO
Chang'e
6
0
5
8.5
L
Ares
1
6
5
0.58
L
2
4
5
1.13
L
0
6
0
0
W
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,520
Damage
27,323
46,317
Taken
52,299
19,136
Mitigated
21,037
19,275
Healing
10,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,157
1,772
88
1,596
7,805
2,712
0
4,834
2,793
43,889
0
W
Hou Yi
9,877
6,161
0
2,535
9,305
2,633
2,562
1,837
7,468
0
46,566
W
Zeus
10,324
1,720
0
2,605
6,197
2,078
795
1,972
4,225
62,881
0
L
9,202
3,395
0
2,809
11,502
3,721
687
2,062
9,362
0
35,810
W
Fenrir
RamonSteps
Fenrir
5,904
1,450
0
3,937
10,678
5,515
250
1,886
8,792
0
37,849
W
Chang'e
SAWZINHOO
Chang'e
8,419
1,373
1,085
8,863
11,519
4,695
2,611
3,631
7,888
57,297
0
L
Ares
3,815
194
0
1,024
12,222
7,525
151
3,886
8,266
9,332
0
L
5,123
1,369
0
3,436
10,431
3,062
0
2,952
7,434
0
43,202
L
2,026
816
0
1,890
10,339
4,017
0
6,592
3,705
0
30,598
W
1,996
176
0
250
8,618
4,215
40
1,646
6,972
5,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,201
Gold Earned
34,295
392
Minions Killed
286
0
Camps Cleared
0
1,362,325
Distance Traveled
1,319,660
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,257
484
91
6
0
253,040
4
W
Hou Yi
8,700
580
81
5
0
269,849
0
W
Zeus
9,644
643
133
9
0
255,559
2
L
Hou Yi
7,226
482
50
3
0
261,978
4
W
Fenrir
8,660
577
65
4
0
310,512
3
W
Chang'e
9,437
629
106
7
0
253,738
5
L
Ares
6,216
414
5
0
0
255,852
3
L
Loki
7,220
481
74
5
0
275,814
2
L
Mulan
6,376
425
66
4
0
272,976
2
W
Ares
6,760
451
7
0
0
272,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role