Player Matchup

Neith
Neith
DontDisturbMePls
Neith
Level 16
God Stats
6W - 1L
1,500 SR
Queue Stats
83W - 69L
1,505 Elo+
Party 1
Apollo
Apollo
Guhnir
Apollo
Level 22
God Stats
3W - 1L
1,664 SR
Queue Stats
73W - 48L
1,613 Elo+
Solo
Jormungandr
Jormungandr
PsamtikEU
Jormungandr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,656 Elo+
Solo
Fenrir
Fenrir
SSTAR1
Fenrir
Level 25
God Stats
40W - 35L
1,500 SR
Queue Stats
375W - 390L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
jhac973
Cthulhu
Level 5
God Stats
6W - 11L
1,636 SR
Queue Stats
43W - 52L
1,486 Elo+
Solo
Team Averages
Level 15
1,560 SR
1,548 Elo+

VS

Team Averages
Level 20
1,607 SR
1,597 Elo+
Anubis
Anubis
AhmedZT3
Anubis
Level 20
God Stats
16W - 15L
1,627 SR
Queue Stats
22W - 23L
1,505 Elo+
Solo
Arachne
Arachne
Dazoou
Arachne
Level 16
God Stats
29W - 16L
1,508 SR
Queue Stats
138W - 120L
1,635 Elo+
Solo
Artemis
Artemis
Jazjasper
Artemis
Level 11
God Stats
0W - 1L
1,756 SR
Queue Stats
2W - 3L
1,689 Elo+
Solo
Ares
Ares
Mistake1337
Ares
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 29L
1,520 Elo+
Solo
Loki
Loki
Toxery
Loki
Level 26
God Stats
24W - 14L
1,644 SR
Queue Stats
31W - 22L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 6
9,866
617
14,425
11,501
4,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
Guhnir
Apollo
19
15 / 0 / 1
12,673
792
16,712
13,500
7,451
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
PsamtikEU
Jormungandr
13
5 / 1 / 9
9,421
589
4,585
10,346
9,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
SSTAR1
Fenrir
12
3 / 6 / 7
8,700
544
6,799
11,966
4,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
jhac973
Cthulhu
13
2 / 1 / 8
8,741
546
7,246
7,921
6,095
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AhmedZT3
Anubis
5
0 / 3 / 0
4,949
309
350
2,335
651
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Dazoou
Arachne
12
3 / 8 / 1
7,389
462
6,783
19,258
8,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
Jazjasper
Artemis
11
0 / 8 / 4
6,812
426
8,572
11,981
3,608
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
3 / 8 / 1
6,985
437
5,218
16,787
18,252
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Loki
Toxery
Loki
13
5 / 5 / 2
7,781
486
10,571
12,470
4,216
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
31
Kills
11
12
Deaths
32
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
AhmedZT3
Anubis
0
3
0
0
L
Arachne
Dazoou
Arachne
3
8
1
0.44
W
6
4
6
2.25
W
Apollo
Guhnir
Apollo
15
0
1
15.5
L
Artemis
Jazjasper
Artemis
0
8
4
0.25
L
3
8
1
0.44
W
Jormungandr
PsamtikEU
Jormungandr
5
1
9
9.5
W
Fenrir
SSTAR1
Fenrir
3
6
7
1.08
L
Loki
Toxery
Loki
5
5
2
1.2
W
Cthulhu
jhac973
Cthulhu
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,767
Damage
31,494
55,234
Taken
62,831
32,200
Mitigated
35,094
14,362
Healing
9,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AhmedZT3
Anubis
350
46
0
466
2,335
651
0
0
2,335
6,994
0
L
Arachne
Dazoou
Arachne
6,783
4,003
0
5,155
19,258
8,367
0
1,740
17,518
0
44,660
W
14,425
6,944
0
4,801
11,501
4,799
5,016
1,089
10,412
0
62,757
W
Apollo
Guhnir
Apollo
16,712
11,108
0
7,473
13,500
7,451
9,891
350
13,150
0
90,637
L
Artemis
Jazjasper
Artemis
8,572
3,694
0
1,085
11,981
3,608
897
2,877
9,104
0
35,426
L
5,218
966
0
271
16,787
18,252
306
6,054
10,733
16,772
0
W
Jormungandr
PsamtikEU
Jormungandr
4,585
1,908
0
250
10,346
9,070
464
1,260
9,086
29,015
0
W
Fenrir
SSTAR1
Fenrir
6,799
2,246
0
862
11,966
4,785
288
842
11,124
0
36,218
L
Loki
Toxery
Loki
10,571
2,013
0
2,320
12,470
4,216
0
1,160
11,310
0
34,037
W
Cthulhu
jhac973
Cthulhu
7,246
2,001
0
976
7,921
6,095
653
2,027
5,894
31,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,401
Gold Earned
33,916
452
Minions Killed
207
0
Camps Cleared
0
1,476,570
Distance Traveled
1,093,502
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,949
309
13
1
0
64,777
0
L
Arachne
7,389
462
68
4
0
296,199
3
W
Neith
9,866
617
114
7
0
261,258
2
W
Apollo
12,673
792
178
11
0
280,772
1
L
Artemis
6,812
426
65
4
0
220,540
0
L
Ares
6,985
437
15
1
0
221,979
2
W
Jormungandr
9,421
589
59
4
0
291,597
1
W
Fenrir
8,700
544
64
4
0
296,445
1
L
Loki
7,781
486
46
3
0
290,007
0
W
Cthulhu
8,741
546
37
2
0
346,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role