Player Matchup

Danzaburou
Danzaburou
Lolo320c
Danzaburou
Level 94
God Stats
8W - 3L
1,500 SR
Queue Stats
359W - 369L
1,470 Elo+
Solo
Raijin
Raijin
Monkadou
Raijin
Level 72
God Stats
0W - 8L
1,040 SR
Queue Stats
556W - 585L
1,406 Elo+
Solo
He Bo
He Bo
NeonKnight67
He Bo
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,367 Elo+
Party 2
Fafnir
Fafnir
OoXxnasxXoO
Fafnir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,479 Elo+
Solo
Izanami
Izanami
kome96
Izanami
Level 28
God Stats
1W - 2L
1,540 SR
Queue Stats
32W - 39L
1,330 Elo+
Party 2
Team Averages
Level 55
1,416 SR
1,410 Elo+

VS

Team Averages
Level 61
1,565 SR
1,460 Elo+
Sol
Sol
 
Sol
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Andresjccn23
Morgan Le Fay
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,243 Elo+
Solo
Ares
Ares
Rocknroll1408
Ares
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
332W - 338L
1,340 Elo+
Solo
Artio
Artio
Seartic
Artio
Level 27
God Stats
3W - 1L
1,618 SR
Queue Stats
96W - 81L
1,604 Elo+
Party 1
Nox
Nox
YukiAzu
Nox
Level 109
God Stats
14W - 3L
1,708 SR
Queue Stats
344W - 285L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lolo320c
Danzaburou
14
3 / 6 / 0
7,604
845
6,486
9,586
3,274
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
Monkadou
Raijin
13
0 / 5 / 2
6,320
702
7,727
7,362
2,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 10 / 5
6,894
766
5,940
10,679
3,655
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
12
0 / 3 / 2
6,505
723
2,767
11,837
9,093
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
kome96
Izanami
11
2 / 8 / 3
6,943
771
5,725
10,466
3,664
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 1 / 16
9,692
1,077
13,763
6,934
2,951
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Andresjccn23
Morgan Le Fay
14
4 / 2 / 16
8,534
948
8,454
7,075
3,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 1 / 17
7,868
874
1,553
6,840
6,390
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
Seartic
Artio
14
4 / 2 / 20
8,790
977
4,523
16,277
17,787
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nox
17
14 / 1 / 15
10,444
1,160
16,075
8,050
3,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
116
6
Kills
32
32
Deaths
7
12
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
16
17
W
Morgan Le Fay
Andresjccn23
Morgan Le Fay
4
2
16
6
L
Danzaburou
Lolo320c
Danzaburou
3
6
0
0.5
L
Raijin
Monkadou
Raijin
0
5
2
0.2
L
1
10
5
0.35
L
Fafnir
0
3
2
0.33
W
1
1
17
9.5
W
Artio
Seartic
Artio
4
2
20
7
W
Nox
14
1
15
21.5
L
Izanami
kome96
Izanami
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,645
Damage
44,368
49,930
Taken
45,176
22,311
Mitigated
34,214
9,770
Healing
15,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,763
3,494
1,086
2,027
6,934
2,951
2,796
3,247
3,687
31,113
0
W
Morgan Le Fay
Andresjccn23
Morgan Le Fay
8,454
631
317
535
7,075
3,293
994
3,341
3,734
18,494
0
L
Danzaburou
Lolo320c
Danzaburou
6,486
2,341
1,258
1,523
9,586
3,274
0
8,366
1,220
0
16,647
L
Raijin
Monkadou
Raijin
7,727
498
209
717
7,362
2,625
0
7,129
233
15,512
0
L
5,940
296
711
430
10,679
3,655
0
9,762
917
7,507
0
L
Fafnir
2,767
672
570
3,814
11,837
9,093
0
9,364
2,473
5,290
0
W
1,553
130
889
466
6,840
6,390
186
2,473
4,367
4,275
0
W
Artio
Seartic
Artio
4,523
152
1,860
4,202
16,277
17,787
534
4,649
11,628
11,256
0
W
Nox
16,075
801
2,174
1,774
8,050
3,793
396
2,724
5,326
27,846
0
L
Izanami
kome96
Izanami
5,725
4,940
0
538
10,466
3,664
0
9,747
719
0
14,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,266
Gold Earned
45,328
57
Minions Killed
104
0
Camps Cleared
0
704,562
Distance Traveled
911,566
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,692
1,077
30
3
0
179,163
0
W
Morgan Le Fay
8,534
948
28
3
0
184,527
0
L
Danzaburou
7,604
845
14
2
0
150,192
0
L
Raijin
6,320
702
13
1
0
153,188
0
L
He Bo
6,894
766
4
0
0
140,811
0
L
Fafnir
6,505
723
8
1
0
128,024
0
W
Ares
7,868
874
5
1
0
169,981
0
W
Artio
8,790
977
9
1
0
186,447
0
W
Nox
10,444
1,160
32
4
0
191,448
5
L
Izanami
6,943
771
18
2
0
132,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role