Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Faytewithin
Ah Muzen Cab
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,674 Elo+
Party 2
Osiris
Osiris
Jexcal
Osiris
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
Tyrannicsmile
Nemesis
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,674 Elo+
Party 2
Cthulhu
Cthulhu
XI WREN IX
Cthulhu
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,674 Elo+
Party 2
Kukulkan
Kukulkan
demonsenseii
Kukulkan
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,654 Elo+
Party 2
Team Averages
Level 46
1,500 SR
1,635 Elo+

VS

Team Averages
Level 57
1,580 SR
1,449 Elo+
Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Cloud9Toes
Heimdallr
Level 21
God Stats
2W - 0L
1,734 SR
Queue Stats
20W - 17L
1,474 Elo+
Party 1
Odin
Odin
JAKESTIR2AWSOME
Odin
Level 67
God Stats
2W - 1L
1,686 SR
Queue Stats
21W - 18L
1,476 Elo+
Party 1
Da Ji
Da Ji
LuciferDkClout
Da Ji
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,409 Elo+
Solo
Cthulhu
Cthulhu
WastedWaiter
Cthulhu
Level 26
God Stats
11W - 11L
1,478 SR
Queue Stats
30W - 35L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Faytewithin
Ah Muzen Cab
4
0 / 2 / 1
3,884
388
2,248
2,903
620
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Jexcal
Osiris
6
0 / 5 / 0
4,022
402
1,182
4,141
2,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
6
0 / 6 / 1
4,454
445
3,216
6,660
2,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
XI WREN IX
Cthulhu
7
2 / 3 / 0
4,974
497
3,070
7,233
2,421
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
demonsenseii
Kukulkan
8
0 / 3 / 1
4,518
452
1,895
4,200
1,287
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
5 / 0 / 4
6,524
652
5,130
3,608
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Cloud9Toes
Heimdallr
8
3 / 1 / 3
5,434
543
2,514
4,867
1,475
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
5 / 1 / 4
6,249
625
4,049
5,126
3,811
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
5 / 0 / 3
5,813
581
2,633
4,097
1,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
WastedWaiter
Cthulhu
8
0 / 0 / 8
5,250
525
2,939
7,051
3,167
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
18
19
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
0
4
7
W
Heimdallr
Cloud9Toes
Heimdallr
3
1
3
4.5
L
Ah Muzen Cab
Faytewithin
Ah Muzen Cab
0
2
1
0.25
W
5
1
4
7
L
Osiris
Jexcal
Osiris
0
5
0
0
W
5
0
3
6.5
L
Nemesis
0
6
1
0.08
W
Cthulhu
WastedWaiter
Cthulhu
0
0
8
4
L
Cthulhu
XI WREN IX
Cthulhu
2
3
0
0.67
L
Kukulkan
demonsenseii
Kukulkan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,611
Damage
17,265
25,137
Taken
24,749
8,871
Mitigated
11,107
2,161
Healing
7,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,130
1,163
0
1,000
3,608
996
290
481
3,127
39,110
0
W
Heimdallr
Cloud9Toes
Heimdallr
2,514
1,032
0
1,107
4,867
1,475
1,025
1,666
3,201
0
18,472
L
Ah Muzen Cab
Faytewithin
Ah Muzen Cab
2,248
1,127
0
917
2,903
620
0
1,193
1,710
0
9,044
W
4,049
558
0
810
5,126
3,811
339
575
4,551
0
23,849
L
Osiris
Jexcal
Osiris
1,182
373
0
0
4,141
2,133
0
561
3,580
0
7,425
W
2,633
446
0
541
4,097
1,658
128
188
3,909
0
23,141
L
Nemesis
3,216
1,286
0
983
6,660
2,410
0
2,002
4,658
0
20,776
W
Cthulhu
WastedWaiter
Cthulhu
2,939
190
186
3,386
7,051
3,167
278
2,055
4,996
17,179
0
L
Cthulhu
XI WREN IX
Cthulhu
3,070
272
43
218
7,233
2,421
0
3,069
4,164
11,030
0
L
Kukulkan
demonsenseii
Kukulkan
1,895
269
0
0
4,200
1,287
0
1,244
2,956
16,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,852
Gold Earned
29,270
113
Minions Killed
249
0
Camps Cleared
0
847,056
Distance Traveled
1,004,574
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,524
652
72
7
0
193,547
0
W
Heimdallr
5,434
543
48
5
0
207,788
0
L
Ah Muzen Cab
3,884
388
13
1
0
114,317
0
W
Odin
6,249
625
53
5
0
200,015
2
L
Osiris
4,022
402
13
1
0
155,854
1
W
Da Ji
5,813
581
44
4
0
198,422
3
L
Nemesis
4,454
445
37
4
0
207,074
0
W
Cthulhu
5,250
525
32
3
0
204,802
4
L
Cthulhu
4,974
497
18
2
0
186,771
1
L
Kukulkan
4,518
452
32
3
0
183,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role