Player Matchup

Sylvanus
Sylvanus
Gold V
 
Sylvanus
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold III
CARL_WEST_AUKZ
Vulcan
Gold III
Level 149
God Stats
61W - 74L
1,445 SR
Queue Stats
516W - 572L
1,475 MMR
Solo
Medusa
Medusa
Gold V
ImaTarantula206
Medusa
Gold V
Level 46
God Stats
3W - 1L
1,485 SR
Queue Stats
86W - 111L
1,393 MMR
Solo
Fenrir
Fenrir
Silver IV
Logro09
Fenrir
Silver IV
Level 48
God Stats
0W - 3L
1,129 SR
Queue Stats
6W - 9L
1,369 MMR
Party 1
Amaterasu
Amaterasu
Bronze III
RamaCast80
Amaterasu
Bronze III
Level 48
God Stats
0W - 2L
1,508 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 83
1,413 SR
1,447 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,579 SR
1,453 MMR
Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver III
ImmoralDarkStar
Bellona
Silver III
Level 128
God Stats
5W - 3L
1,588 SR
Queue Stats
9W - 12L
1,464 MMR
Solo
Artemis
Artemis
Gold III
Pickle Rick8005
Artemis
Gold III
Level 149
God Stats
12W - 9L
1,637 SR
Queue Stats
402W - 405L
1,392 MMR
Solo
Janus
Janus
Gold II
The CheekThief
Janus
Gold II
Level 140
God Stats
18W - 19L
1,541 SR
Queue Stats
72W - 72L
1,469 MMR
Solo
Nike
Nike
Gold IV
moldy58nugget
Nike
Gold IV
Level 104
God Stats
3W - 1L
1,631 SR
Queue Stats
162W - 170L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 3 / 1
7,070
471
5,585
11,740
11,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 1
7,456
497
5,667
6,465
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 3
7,226
482
6,812
10,178
3,446
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Logro09
Fenrir
10
3 / 2 / 1
6,916
461
4,320
9,074
3,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amaterasu
RamaCast80
Amaterasu
14
0 / 1 / 1
7,679
512
1,008
7,220
6,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
HadesZhong KuiMorgan Le FayCabrakanArachne

VS

Bans
GilgameshDanzaburouYmirHeimdallrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
2 / 1 / 3
7,453
497
4,077
12,311
10,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 2 / 2
8,584
572
5,092
9,166
5,334
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 2 / 1
7,650
510
6,366
8,647
3,035
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 1 / 2
8,917
594
5,709
6,231
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 2 / 5
7,866
524
6,259
8,755
4,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
7
Kills
10
10
Deaths
8
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
3
1
0.83
W
Sobek
 
Sobek
2
1
3
3.5
L
1
2
1
0.75
L
1
2
3
1.25
W
2
2
2
1.5
L
Fenrir
Logro09
Fenrir
3
2
1
1.75
W
1
2
1
0.75
L
Amaterasu
RamaCast80
Amaterasu
0
1
1
0.5
W
4
1
2
5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,392
Damage
27,503
44,677
Taken
45,110
26,789
Mitigated
25,187
12,704
Healing
12,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,585
1,331
1,017
4,040
11,740
11,239
0
4,862
6,714
25,113
0
W
Sobek
 
Sobek
4,077
367
0
5,657
12,311
10,887
337
4,740
7,351
20,990
0
L
5,667
1,060
0
1,825
6,465
2,428
0
2,581
3,788
49,633
0
L
6,812
3,204
0
2,054
10,178
3,446
0
1,863
8,205
0
45,294
W
5,092
845
0
1,850
9,166
5,334
494
1,286
7,792
3,471
51,644
L
Fenrir
Logro09
Fenrir
4,320
403
0
1,204
9,074
3,614
0
344
8,704
0
31,089
W
6,366
2,060
0
2,360
8,647
3,035
664
1,723
6,924
0
52,304
L
Amaterasu
RamaCast80
Amaterasu
1,008
363
0
2,564
7,220
6,062
1,573
305
6,915
0
45,645
W
5,709
244
0
725
6,231
1,796
0
2,283
3,792
64,558
0
W
6,259
2,306
0
1,869
8,755
4,135
867
748
7,999
0
51,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,347
Gold Earned
40,470
395
Minions Killed
491
0
Camps Cleared
0
1,296,181
Distance Traveled
1,515,305
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,070
471
30
2
0
264,979
3
W
Sobek
7,453
497
36
2
0
283,968
6
L
Vulcan
7,456
497
102
7
0
300,355
4
L
Medusa
7,226
482
92
6
0
250,413
2
W
Bellona
8,584
572
131
9
0
309,626
3
L
Fenrir
6,916
461
59
4
0
235,658
0
W
Artemis
7,650
510
99
7
0
254,459
2
L
Amaterasu
7,679
512
112
7
0
244,776
4
W
Janus
8,917
594
135
9
0
327,807
11
W
Nike
7,866
524
90
6
0
339,445
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role