Player Matchup

Nemesis
Nemesis
Dozihal
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Jormungandr
Jormungandr
KatsAndTats
Jormungandr
Level 69
God Stats
29W - 39L
1,469 SR
Queue Stats
305W - 380L
1,436 Elo+
Party 2
Nu Wa
Nu Wa
ThyloQueen
Nu Wa
Level 29
God Stats
21W - 25L
1,582 SR
Queue Stats
223W - 245L
1,447 Elo+
Party 2
Izanami
Izanami
raggedyjungle
Izanami
Level 44
God Stats
59W - 56L
1,399 SR
Queue Stats
210W - 220L
1,349 Elo+
Solo
Artio
Artio
smorieobiz
Artio
Level 82
God Stats
0W - 1L
1,535 SR
Queue Stats
2W - 3L
1,414 Elo+
Party 4
Team Averages
Level 48
1,497 SR
1,429 Elo+

VS

Team Averages
Level 61
1,555 SR
1,460 Elo+
Ah Muzen Cab
Ah Muzen Cab
BonJoor
Ah Muzen Cab
Level 49
God Stats
8W - 9L
1,760 SR
Queue Stats
247W - 299L
1,410 Elo+
Party 3
Set
Set
Cloud9Toes
Set
Level 21
God Stats
3W - 1L
1,779 SR
Queue Stats
20W - 17L
1,460 Elo+
Party 1
Anubis
Anubis
Enlightenmentos
Anubis
Level 44
God Stats
2W - 0L
1,179 SR
Queue Stats
11W - 9L
1,550 Elo+
Solo
Odin
Odin
JAKESTIR2AWSOME
Odin
Level 67
God Stats
2W - 1L
1,591 SR
Queue Stats
21W - 18L
1,463 Elo+
Party 1
Xing Tian
Xing Tian
LegendarySeeD
Xing Tian
Level 124
God Stats
5W - 3L
1,466 SR
Queue Stats
306W - 353L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dozihal
Nemesis
8
3 / 3 / 0
6,200
477
1,707
7,039
1,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jormungandr
KatsAndTats
Jormungandr
11
1 / 2 / 3
6,611
509
6,230
9,554
7,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
12
0 / 2 / 0
6,308
485
2,728
6,105
1,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
9
1 / 5 / 3
5,725
440
6,319
9,701
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
11
0 / 3 / 1
6,090
468
2,680
8,861
7,175
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BonJoor
Ah Muzen Cab
11
2 / 2 / 4
6,522
502
7,675
8,980
2,570
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
7 / 1 / 0
7,287
561
6,084
6,939
3,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 0
8,259
635
4,485
4,911
2,324
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 5
7,419
571
4,154
6,096
4,854
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
LegendarySeeD
Xing Tian
11
3 / 1 / 3
6,473
498
4,542
10,822
5,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
15
15
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BonJoor
Ah Muzen Cab
2
2
4
2
W
7
1
0
7
L
Nemesis
Dozihal
Nemesis
3
3
0
1
W
2
0
0
2
W
1
1
5
3.5
L
Jormungandr
KatsAndTats
Jormungandr
1
2
3
1.25
W
Xing Tian
LegendarySeeD
Xing Tian
3
1
3
4.5
L
Nu Wa
0
2
0
0
L
Izanami
1
5
3
0.5
L
Artio
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,664
Damage
26,940
41,260
Taken
37,748
19,513
Mitigated
18,881
11,063
Healing
13,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BonJoor
Ah Muzen Cab
7,675
4,140
0
5,332
8,980
2,570
0
2,388
6,576
0
39,954
W
6,084
3,308
0
1,209
6,939
3,523
65
944
5,995
0
43,499
L
Nemesis
Dozihal
Nemesis
1,707
702
0
464
7,039
1,803
0
507
6,532
0
19,238
W
4,485
0
0
3,956
4,911
2,324
946
2,323
2,396
55,629
0
W
4,154
1,056
60
825
6,096
4,854
345
2,911
3,185
0
33,999
L
Jormungandr
KatsAndTats
Jormungandr
6,230
1,269
525
2,580
9,554
7,165
210
1,326
8,228
35,106
0
W
Xing Tian
LegendarySeeD
Xing Tian
4,542
0
131
2,317
10,822
5,610
81
3,063
7,743
21,463
0
L
Nu Wa
2,728
827
0
1,517
6,105
1,169
0
4,485
1,620
38,006
0
L
Izanami
6,319
4,339
0
3,046
9,701
2,201
638
2,709
6,992
0
28,164
L
Artio
2,680
346
110
2,821
8,861
7,175
0
0
8,861
26,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,934
Gold Earned
35,960
297
Minions Killed
405
0
Camps Cleared
0
1,119,113
Distance Traveled
1,229,437
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,522
502
80
6
0
244,359
1
W
Set
7,287
561
77
6
0
237,604
2
L
Nemesis
6,200
477
39
3
0
202,294
1
W
Anubis
8,259
635
131
10
0
220,332
2
W
Odin
7,419
571
87
7
0
255,104
2
L
Jormungandr
6,611
509
67
5
0
242,075
4
W
Xing Tian
6,473
498
30
2
0
272,038
1
L
Nu Wa
6,308
485
85
7
0
226,096
4
L
Izanami
5,725
440
49
4
0
210,956
3
L
Artio
6,090
468
57
4
0
237,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role