Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
melosos
Baron Samedi
Level 8
God Stats
3W - 1L
1,886 SR
Queue Stats
7W - 10L
1,388 Elo+
Party 2
Guan Yu
Guan Yu
sweetcat260
Guan Yu
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,525 Elo+
Party 2
Team Averages
Level 54
1,629 SR
1,471 Elo+

VS

Team Averages
Level 78
1,629 SR
1,642 Elo+
Ullr
Ullr
LightTraveller
Ullr
Level 125
God Stats
7W - 3L
1,633 SR
Queue Stats
183W - 112L
1,643 Elo+
Party 1
Geb
Geb
Sostrum
Geb
Level 29
God Stats
4W - 2L
1,755 SR
Queue Stats
145W - 97L
1,643 Elo+
Party 1
Ra
Ra
Zostrum
Ra
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 107L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
12 / 5 / 2
11,027
848
17,146
15,977
9,301
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
melosos
Baron Samedi
14
3 / 2 / 12
9,577
737
10,724
8,400
4,118
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
sweetcat260
Guan Yu
13
1 / 1 / 12
8,862
682
4,498
12,964
14,042
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 1
9,065
697
11,194
13,269
5,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Geb
11
0 / 5 / 6
8,749
673
3,513
15,095
14,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 6 / 4
9,608
739
9,637
11,726
5,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
16
Kills
8
8
Deaths
16
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
5
2
2.6
L
5
5
1
1.1
L
Geb
0
5
6
0.6
L
3
6
4
0.83
W
Baron Samedi
melosos
Baron Samedi
3
2
12
4.5
W
Guan Yu
sweetcat260
Guan Yu
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,368
Damage
24,344
37,341
Taken
40,090
27,461
Mitigated
25,684
12,773
Healing
6,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
17,146
6,951
0
2,727
15,977
9,301
1,171
6,049
9,720
0
43,707
L
11,194
5,739
0
1,362
13,269
5,157
859
3,054
10,215
0
30,490
L
Geb
3,513
534
105
1,652
15,095
14,850
150
6,188
8,907
8,927
0
L
9,637
1,633
1,029
2,490
11,726
5,677
227
1,976
9,750
39,936
0
W
Baron Samedi
melosos
Baron Samedi
10,724
1,312
2,175
2,621
8,400
4,118
1,231
3,054
5,223
34,775
0
W
Guan Yu
sweetcat260
Guan Yu
4,498
352
2,354
2,896
12,964
14,042
187
4,171
8,507
0
18,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,466
Gold Earned
27,422
140
Minions Killed
132
5
Camps Cleared
6
726,265
Distance Traveled
681,008
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,027
848
50
4
4
246,108
4
L
Ullr
9,065
697
45
3
4
227,040
4
L
Geb
8,749
673
18
1
0
228,440
1
L
Ra
9,608
739
69
5
2
225,528
2
W
Baron Samedi
9,577
737
69
5
0
227,970
0
W
Guan Yu
8,862
682
21
2
1
252,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role