Player Matchup

Anhur
Anhur
MagicMoneyMike
Anhur
Level 26
God Stats
9W - 9L
1,599 SR
Queue Stats
70W - 104L
1,338 Elo+
Solo
Geb
Geb
Philimondster
Geb
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 82L
1,368 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
coolspy79
Morgan Le Fay
Level 45
God Stats
3W - 2L
1,697 SR
Queue Stats
38W - 43L
1,467 Elo+
Party 1
Team Averages
Level 75
1,599 SR
1,391 Elo+

VS

Team Averages
Level 54
1,318 SR
1,225 Elo+
Thoth
Thoth
Soadsnow
Thoth
Level 149
God Stats
5W - 2L
1,538 SR
Queue Stats
121W - 120L
1,470 Elo+
Solo
Chaac
Chaac
Suhkmycohk
Chaac
Level 7
God Stats
4W - 7L
1,418 SR
Queue Stats
5W - 16L
1,172 Elo+
Party 2
Hachiman
Hachiman
stanksukank
Hachiman
Level 7
God Stats
0W - 10L
999 SR
Queue Stats
1W - 14L
1,032 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 4 / 4
13,178
694
15,653
17,872
6,283
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 1 / 15
12,604
663
7,590
19,057
24,085
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
coolspy79
Morgan Le Fay
16
5 / 4 / 8
12,468
656
13,983
15,539
6,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Soadsnow
Thoth
16
5 / 4 / 4
12,140
639
26,394
11,927
3,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
13
2 / 6 / 5
10,710
564
7,279
17,426
12,730
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
stanksukank
Hachiman
13
1 / 6 / 6
10,779
567
8,010
13,751
3,190
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
16
Kills
8
9
Deaths
16
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
10
4
4
3
W
1
1
15
8.5
L
Thoth
Soadsnow
Thoth
5
4
4
1.75
L
Chaac
2
6
5
0.75
W
Morgan Le Fay
coolspy79
Morgan Le Fay
5
4
8
2.25
L
Hachiman
stanksukank
Hachiman
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,226
Damage
41,683
52,468
Taken
43,104
36,425
Mitigated
19,331
13,348
Healing
3,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,653
12,524
0
7,156
17,872
6,283
1,938
11,806
6,066
0
42,038
W
7,590
464
0
4,059
19,057
24,085
50
5,677
13,380
34,705
0
L
Thoth
Soadsnow
Thoth
26,394
127
0
247
11,927
3,411
600
6,829
5,098
60,142
0
L
Chaac
7,279
760
0
1,433
17,426
12,730
205
8,358
9,068
0
24,061
W
Morgan Le Fay
coolspy79
Morgan Le Fay
13,983
1,561
0
2,133
15,539
6,057
836
9,306
6,233
39,621
0
L
Hachiman
stanksukank
Hachiman
8,010
4,836
0
1,866
13,751
3,190
250
7,082
6,669
0
32,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,250
Gold Earned
33,629
176
Minions Killed
194
6
Camps Cleared
7
1,044,640
Distance Traveled
969,152
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,178
694
52
3
5
326,759
1
W
Geb
12,604
663
41
2
0
364,963
2
L
Thoth
12,140
639
89
5
4
352,354
2
L
Chaac
10,710
564
45
2
1
307,530
1
W
Morgan Le Fay
12,468
656
83
4
1
352,918
0
L
Hachiman
10,779
567
60
3
2
309,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role